I find a bit odd that you need the mouse to navigate the menu and play the game with keyboard.
Maybe make the menu navigable by keyboard too?
Otherwise very pretty looking game
Search found 95 matches
- Sat May 11, 2013 3:04 pm
- Forum: Games and Creations
- Topic: Slime Ball
- Replies: 35
- Views: 19903
- Sat May 11, 2013 2:53 pm
- Forum: Games and Creations
- Topic: soundmap i
- Replies: 3
- Views: 2111
Re: soundmap i
Nice idea! However, when you reach the goal you can't really figure out the next location, because there's no pause between all the sound samples. Maybe you could wait a second or two before and after announcing the new goal before playing any new sounds? or mark the announcement with a "bling&...
- Fri May 03, 2013 8:19 am
- Forum: General
- Topic: [Solved] - Beginner - Collision detection with tiles
- Replies: 6
- Views: 4702
Re: - Beginner - Collision detection with tiles
The code I've posted may be easier to understand than ivan's solution. But his is definitely better and it would be worth to try to understand it (I also have to dig a bit more into it :). Just consider a major drawback of my simple code: If you have fast player movement or low FPS (or a combination...
- Fri May 03, 2013 6:32 am
- Forum: Libraries and Tools
- Topic: Engine Of Love
- Replies: 6
- Views: 4367
Re: Engine Of Love
Most pixelartists hate when thier pixels are scaled uneven. Thanks for this hint, it's indeed a good thing to avoid float scaling on pixelart graphics. I've implemented a parameter prefs.screen.multiscale. If set to true (default value) it will only allow scaling to multiples of canvas size. I also...
- Thu May 02, 2013 4:22 am
- Forum: General
- Topic: [Solved] - Beginner - Collision detection with tiles
- Replies: 6
- Views: 4702
Re: - Beginner - Collision detection with tiles
Couldn't resist to add normalization for diagonal player movement to the game too :D [...] box.speed = 100 box.speed_norm = 100/math.sqrt(2) [...] function box_update(dt) box.left=love.keyboard.isDown("a") box.right=love.keyboard.isDown("d") box.up=love.keyboard.isDown("w&qu...
- Thu May 02, 2013 4:02 am
- Forum: General
- Topic: [Solved] - Beginner - Collision detection with tiles
- Replies: 6
- Views: 4702
Re: - Beginner - Collision detection with tiles
Hi, Here you go, added collision detection between player and wooden boxes: function box_update(dt) if love.keyboard.isDown("a") then local _x=box.x - box.speed * dt if not box_checkCollision(_x,box.y) then box.x = _x end end if love.keyboard.isDown("d") then local _x=box.x + box...
- Wed May 01, 2013 11:27 am
- Forum: General
- Topic: Opinions, using Java to control the UI
- Replies: 4
- Views: 3187
Re: Opinions, using Java to control the UI
he said the 4-letter word starting with "J", ewwwwwwwwww
Seriously, there's nothing more annoying than to see Java eating up your memory and performance - guess I'm a batshit too
Seriously, there's nothing more annoying than to see Java eating up your memory and performance - guess I'm a batshit too
- Tue Apr 30, 2013 9:43 am
- Forum: Libraries and Tools
- Topic: Engine Of Love
- Replies: 6
- Views: 4367
Re: Engine Of Love
[UPDATE] The framework is finished so far, new features: - much easier to use, only a simple require is needed - user can define custom table for debug display - if user debug table is defined, debug pages can be switched with F12 - OSD and debug info's can be horizontally and vertically aligned - O...
- Tue Apr 30, 2013 3:18 am
- Forum: Support and Development
- Topic: Rectangle Collision Function Help
- Replies: 3
- Views: 2143
Re: Rectangle Collision Function Help
Hi, I've written a rectangular collision detection for your game and added the width/height of player and fishes to their tables to make calculation easier. Here's the collision part: function player:collidiesWith(other) if other.x+other.width>self.x and other.x<self.x+self.width and other.y+other.h...
- Tue Apr 30, 2013 2:28 am
- Forum: Games and Creations
- Topic: Super Monster Attack [LD26]
- Replies: 3
- Views: 3413
Re: Super Monster Attack [LD26]
super fun game like it!
can you make the green and blue more "different", i can barely distinguish them... and no, I'm not color blind
can you make the green and blue more "different", i can barely distinguish them... and no, I'm not color blind