Search found 95 matches

by vitaminx
Sat May 11, 2013 3:04 pm
Forum: Games and Creations
Topic: Slime Ball
Replies: 35
Views: 19903

Re: Slime Ball

I find a bit odd that you need the mouse to navigate the menu and play the game with keyboard.
Maybe make the menu navigable by keyboard too?

Otherwise very pretty looking game :)
by vitaminx
Sat May 11, 2013 2:53 pm
Forum: Games and Creations
Topic: soundmap i
Replies: 3
Views: 2111

Re: soundmap i

Nice idea! However, when you reach the goal you can't really figure out the next location, because there's no pause between all the sound samples. Maybe you could wait a second or two before and after announcing the new goal before playing any new sounds? or mark the announcement with a "bling&...
by vitaminx
Fri May 03, 2013 8:19 am
Forum: General
Topic: [Solved] - Beginner - Collision detection with tiles
Replies: 6
Views: 4702

Re: - Beginner - Collision detection with tiles

The code I've posted may be easier to understand than ivan's solution. But his is definitely better and it would be worth to try to understand it (I also have to dig a bit more into it :). Just consider a major drawback of my simple code: If you have fast player movement or low FPS (or a combination...
by vitaminx
Fri May 03, 2013 6:32 am
Forum: Libraries and Tools
Topic: Engine Of Love
Replies: 6
Views: 4367

Re: Engine Of Love

Most pixelartists hate when thier pixels are scaled uneven. Thanks for this hint, it's indeed a good thing to avoid float scaling on pixelart graphics. I've implemented a parameter prefs.screen.multiscale. If set to true (default value) it will only allow scaling to multiples of canvas size. I also...
by vitaminx
Thu May 02, 2013 4:22 am
Forum: General
Topic: [Solved] - Beginner - Collision detection with tiles
Replies: 6
Views: 4702

Re: - Beginner - Collision detection with tiles

Couldn't resist to add normalization for diagonal player movement to the game too :D [...] box.speed = 100 box.speed_norm = 100/math.sqrt(2) [...] function box_update(dt) box.left=love.keyboard.isDown("a") box.right=love.keyboard.isDown("d") box.up=love.keyboard.isDown("w&qu...
by vitaminx
Thu May 02, 2013 4:02 am
Forum: General
Topic: [Solved] - Beginner - Collision detection with tiles
Replies: 6
Views: 4702

Re: - Beginner - Collision detection with tiles

Hi, Here you go, added collision detection between player and wooden boxes: function box_update(dt) if love.keyboard.isDown("a") then local _x=box.x - box.speed * dt if not box_checkCollision(_x,box.y) then box.x = _x end end if love.keyboard.isDown("d") then local _x=box.x + box...
by vitaminx
Wed May 01, 2013 11:27 am
Forum: General
Topic: Opinions, using Java to control the UI
Replies: 4
Views: 3187

Re: Opinions, using Java to control the UI

he said the 4-letter word starting with "J", ewwwwwwwwww

Seriously, there's nothing more annoying than to see Java eating up your memory and performance - guess I'm a batshit too :o:
by vitaminx
Tue Apr 30, 2013 9:43 am
Forum: Libraries and Tools
Topic: Engine Of Love
Replies: 6
Views: 4367

Re: Engine Of Love

[UPDATE] The framework is finished so far, new features: - much easier to use, only a simple require is needed - user can define custom table for debug display - if user debug table is defined, debug pages can be switched with F12 - OSD and debug info's can be horizontally and vertically aligned - O...
by vitaminx
Tue Apr 30, 2013 3:18 am
Forum: Support and Development
Topic: Rectangle Collision Function Help
Replies: 3
Views: 2143

Re: Rectangle Collision Function Help

Hi, I've written a rectangular collision detection for your game and added the width/height of player and fishes to their tables to make calculation easier. Here's the collision part: function player:collidiesWith(other) if other.x+other.width>self.x and other.x<self.x+self.width and other.y+other.h...
by vitaminx
Tue Apr 30, 2013 2:28 am
Forum: Games and Creations
Topic: Super Monster Attack [LD26]
Replies: 3
Views: 3413

Re: Super Monster Attack [LD26]

super fun game :D like it!

can you make the green and blue more "different", i can barely distinguish them... and no, I'm not color blind :P