Search found 56 matches

by kexisse
Thu Jul 12, 2012 3:54 pm
Forum: Support and Development
Topic: Modifying stereo sound placement
Replies: 11
Views: 5976

Re: Modifying stereo sound placement

How did I not see this? o.o
Thank you so much!
by kexisse
Thu Jul 12, 2012 7:33 am
Forum: Support and Development
Topic: Modifying stereo sound placement
Replies: 11
Views: 5976

Re: Modifying stereo sound placement

You can only modify mono sounds in that way? That might make sense.
But is there a way to do it with the Löve API? Or through some other means?
by kexisse
Thu Jul 12, 2012 7:16 am
Forum: Support and Development
Topic: Menu Screens, Animation and Platforming
Replies: 7
Views: 3367

Re: Menu Screens, Animation and Platforming

@ kexisse: Where do I put that? Do I copy the code into a lua file, or is that an example, or what? It's an external library. You download the file and require() it. If you had scrolled down on that page, you would have seen an example of how to use the anim8.lua file: local anim8 = require 'anim8'...
by kexisse
Thu Jul 12, 2012 5:31 am
Forum: Support and Development
Topic: Modifying stereo sound placement
Replies: 11
Views: 5976

Modifying stereo sound placement

Is it possible to change the way sounds are played in stereo with Löve? Is there an external library I could use?

I want to create the illusion of space with sound:
  • Modify volume of left/right depending on sound placement within the world.
  • Muffle sounds.
by kexisse
Wed Jul 11, 2012 2:24 am
Forum: Support and Development
Topic: Menu Screens, Animation and Platforming
Replies: 7
Views: 3367

Re: Menu Screens, Animation and Platforming

2. Animations. How do I animate sprites? Because at the moment my protagonist just looks like a big ominously floating statue. He can't seem to turn around either. For animation, I highly recommend Kikito's anim8 library: http://github.com/kikito/anim8 For finding libraries in general, use the Cate...
by kexisse
Tue Jul 10, 2012 11:31 pm
Forum: Libraries and Tools
Topic: FEZ. Frankenstein Entity Zystem.
Replies: 26
Views: 15431

Re: FEZ. Frankenstein Entity Zystem.

Sorry to keep going on about this, but I still can't get the example code to work. I'm trying to run it from the command line, not from inside a .love file. I am trying to run the example code from your GitHub. I moved the FEZ/ dir to example/fez/ and tried to run the example. ~/Downloads/perky-FEZ-...
by kexisse
Tue Jul 10, 2012 12:15 pm
Forum: Support and Development
Topic: OO Game Architecture
Replies: 14
Views: 9578

Re: OO Game Architecture

I'm still trying to get my head around a decent architecture for my game. Imagine the following game item: a pushable ladder (like the ones you get in a library). It has a pushable block on the bottom, and a climbable chunk on the top. It seems to me it would have the following bits: A position, rot...
by kexisse
Tue Jul 10, 2012 1:54 am
Forum: Support and Development
Topic: Polygons with max 8 vertices
Replies: 5
Views: 2460

Re: Polygons with max 8 vertices

If your polygons will have notches cut out of them, they will be concave, so you will have to split them into convex polygons anyway.
by kexisse
Tue Jul 10, 2012 1:17 am
Forum: Support and Development
Topic: OO Game Architecture
Replies: 14
Views: 9578

Re: OO Game Architecture

Thanks for the clarification!

Now I just have to work out how to serialize and store my world setup as simply as possible ;)

Also I hadn't thought of that "inline" :include(), it's much neater.
by kexisse
Tue Jul 10, 2012 1:11 am
Forum: Support and Development
Topic: Polygons with max 8 vertices
Replies: 5
Views: 2460

Re: Polygons with max 8 vertices

The way my game works is going to be hard for me to make more than 1 polygon... Why? So does that splitConvex method allow me to make a polygon with more than 8 vertices, then use that method on it to split it up or what? I think originally it's for splitting up concave polygons into convex triangl...