Search found 190 matches
- Sun Jan 05, 2014 6:49 pm
- Forum: Support and Development
- Topic: [SOLVED] Weird segmentation fault or freeze
- Replies: 2
- Views: 1426
Re: [SOLVED] Weird segmentation fault or freeze
Good news. I've reported the problem to the LuaJIT dev and it was promptly fixed in the latest commit.
- Sat Jan 04, 2014 3:26 am
- Forum: Support and Development
- Topic: [SOLVED] Weird segmentation fault or freeze
- Replies: 2
- Views: 1426
[SOLVED] Weird segmentation fault or freeze
I've been getting segmentation faults or freezes (may be related) on some code I've been working on. It's a real head scratcher. I'm not sure whether it's luajit related or something's wrong with my code. I've already did thorough testing on my skip list and pathfinder. It seems pretty random as I c...
- Mon Dec 30, 2013 2:06 am
- Forum: Libraries and Tools
- Topic: Field of View Libs(FOV)
- Replies: 6
- Views: 7811
Re: Field of View Libs(FOV)
Another update. I've split the module into two. You can use either recursive shadowcasting or precise permissiveness. The old way was experimental and didn't have the required symmetry. Enjoy!
- Sat Dec 28, 2013 12:36 am
- Forum: Support and Development
- Topic: does not update if screen is too small.
- Replies: 5
- Views: 4513
Re: does not update if screen is too small.
The sprites are small, but I can see them animating at 300x300. The counter on the top right is also increasing. I see nothing unusual.
- Fri Dec 27, 2013 4:03 am
- Forum: Support and Development
- Topic: Box2D Concave Polygons?
- Replies: 3
- Views: 3459
Re: Box2D Concave Polygons?
A body can have multiple shapes attached to it. It should be easy to attach multiple triangles to your body to form a concave shape.
- Tue Dec 24, 2013 11:10 pm
- Forum: Support and Development
- Topic: Source:play() works but Source.play(self) doesn't
- Replies: 5
- Views: 2031
Re: Source:play() works but Source.play(self) doesn't
The colon adds Source as a first argument. self doesn't work because it is not a reference to "Source".
Source.play(Source) is the long way if you don't use the ":" shortcut.
Source.play(Source) is the long way if you don't use the ":" shortcut.
- Sun Dec 22, 2013 5:29 am
- Forum: Libraries and Tools
- Topic: Field of View Libs(FOV)
- Replies: 6
- Views: 7811
Re: Permissive Field of View (FOV)
An update has been made. The module now supports cone field of view! Just specify the starting and last angle of the cone.
- Mon Dec 16, 2013 6:42 pm
- Forum: General
- Topic: math.sin and math.cos error
- Replies: 7
- Views: 6519
- Fri Dec 13, 2013 4:11 am
- Forum: Support and Development
- Topic: love.physics: Detect if bodies are colliding.
- Replies: 7
- Views: 2703
- Wed Dec 04, 2013 11:50 pm
- Forum: Support and Development
- Topic: Shadow-Casting Help
- Replies: 2
- Views: 2040
Re: Shadow-Casting Help
viewtopic.php?f=5&t=76400
Also checkout Roguebasin and look for articles pertaining to line of sight (LOS) or field of view (FOV). Recursive shadowcasting seems to be the easiest to understand and works well so you're on the right track.
Also checkout Roguebasin and look for articles pertaining to line of sight (LOS) or field of view (FOV). Recursive shadowcasting seems to be the easiest to understand and works well so you're on the right track.