Search found 63 matches
- Fri Jun 29, 2012 8:31 am
- Forum: General
- Topic: How to check the end of a string?
- Replies: 10
- Views: 4612
Re: How to check the end of a string?
how do I truncate any excess chars? like if i have str = awasdawasd how do I truncate every char after the 5th? i've tried this if player[i].actionString:len() > 5 then player[i].actionString:gsub(player[i].actionString:sub(6), "") end among other things but none of them have worked :(
- Fri Jun 29, 2012 7:36 am
- Forum: General
- Topic: How to check the end of a string?
- Replies: 10
- Views: 4612
- Fri Jun 29, 2012 5:56 am
- Forum: General
- Topic: How to check the end of a string?
- Replies: 10
- Views: 4612
How to check the end of a string?
like suppose I have a string:
string = "abcdef"
how could I check a specific number of end characters so that I can do something like:
IF the end of string is "ef" THEN
....
END
thanks
string = "abcdef"
how could I check a specific number of end characters so that I can do something like:
IF the end of string is "ef" THEN
....
END
thanks
- Thu Jun 28, 2012 7:24 am
- Forum: General
- Topic: How can I change this to incorporate both players?
- Replies: 2
- Views: 956
Re: How can I change this to incorporate both players?
Instead of "p1" use just indexes, i.e. define them as: player = { [1] = { stuff }, [2] = { stuff } } Use a for loop from 1 to 2 to create each player the same if you need. Then change each players specifically different data, like location on screen if you need to. i.e.: player = {} for i...
- Thu Jun 28, 2012 6:24 am
- Forum: General
- Topic: How can I change this to incorporate both players?
- Replies: 2
- Views: 956
How can I change this to incorporate both players?
Without rewriting everything for Player 2. I've tried so many things I've already lost count... Dx if player.p1.state == "jumping" then player.p1.y = player.p1.y + player.p1.y_vel * dt player.p1.y_vel = player.p1.y_vel + gravity * dt if player.p1.y + player.p1.h > floor.y then player.p1.y ...
- Sun Jun 24, 2012 12:38 pm
- Forum: Support and Development
- Topic: how to find the width and height of an image?
- Replies: 3
- Views: 4441
Re: how to find the width and height of an image?
thanks anyways!rokit boy wrote:EDIT: You don't need to thank for the speedy reply, everyone here replies really fast (!)
- Sun Jun 24, 2012 12:25 pm
- Forum: Support and Development
- Topic: how to find the width and height of an image?
- Replies: 3
- Views: 4441
how to find the width and height of an image?
i don't want to use fixed values :S
i was thinking love.graphics.getWidth(img) but that didn't work
i was thinking love.graphics.getWidth(img) but that didn't work
- Sun Jun 24, 2012 9:32 am
- Forum: Support and Development
- Topic: printf and alignment....
- Replies: 4
- Views: 3722
Re: printf and alignment....
Oh *facepalm*. I thought the "center" alignment centers the text on that point... lol. So what "center" does is calculate the center of the screen and adds that to the x coordinate? Thanks .
- Sun Jun 24, 2012 9:18 am
- Forum: Support and Development
- Topic: printf and alignment....
- Replies: 4
- Views: 3722
printf and alignment....
There's "left", "center" and "right" alignments right? I'm trying to center the text on the window and "center" puts it on the right hand side of the screen..... =_= (check the second slide). EDIT: I frkn keep on compressing the folder rather than the files Dx.
- Tue Jun 12, 2012 9:40 am
- Forum: General
- Topic: Role of "_" in for loops?
- Replies: 5
- Views: 2636
Re: Role of "_" in for loops?
Ok thanks heaps guys