Search found 533 matches

by MadByte
Mon Jun 24, 2013 11:00 pm
Forum: Support and Development
Topic: A Problem loading gamestates
Replies: 5
Views: 3569

Re: A Problem loading gamestates

sorry,

init is just another name for load(stands for initialize)... many programmers using this name, instead of i.g "menu.load() it would be "menu.init()"
sorry for confusing you ;)
by MadByte
Mon Jun 24, 2013 10:39 pm
Forum: Support and Development
Topic: A Problem loading gamestates
Replies: 5
Views: 3569

Re: A Problem loading gamestates

of course, because lets say your beginning state is "start". In the love.load function you do this: if state == "start" then start.load() end if state == "menu" then menu.load() end You may forget that the love.load function is only called once un start up, that means i...
by MadByte
Mon Jun 24, 2013 10:16 pm
Forum: Support and Development
Topic: A Problem loading gamestates
Replies: 5
Views: 3569

Re: A Problem loading gamestates

This first: Another question I have is with the love.mousepressed function. It seems that if I use it in one state, it carries over to the next. An example would be with my current .love file. Say I make menu have it's own love.mousepressed function. When I do that, the love.mousepressed function in...
by MadByte
Mon Jun 24, 2013 9:56 pm
Forum: Support and Development
Topic: [SOLVED!] changing images with if/elseif/elseif
Replies: 4
Views: 1846

Re: [PLEASE help?] changing images with if/elseif/elseif

Sadly the code is barely readable :(
slapnorm.love
I just fixed the override.
For codes sake try looking on other peoples source code to see how they do things, then you maybe get an imagination on how
you could manage your own code.

Good luck :)
by MadByte
Mon Jun 24, 2013 9:13 pm
Forum: Games and Creations
Topic: Cutting in Line
Replies: 21
Views: 9472

Re: Cutting in Line

haha :'D okay ... aaah, yeah, it looks pretty cool. But actually it's to easy to reach the goal by been a exemplary person ( walking on the sidewalk, nearly nobody else do so :D ) in less then 40 seconds . The style of the game reminds me a bit of GTA 1 & 2. I've encountered just one bug - somet...
by MadByte
Mon Jun 24, 2013 4:54 am
Forum: Support and Development
Topic: distorted text
Replies: 4
Views: 2244

Re: distorted text

It does look like the Font file is corrupted or something because only the "e" looks bad.
You meight want to check this.
by MadByte
Sun Jun 23, 2013 9:39 am
Forum: Libraries and Tools
Topic: RAD (G)UI v1.2 library
Replies: 18
Views: 4898

Re: RAD (G)UI v1.2 library

jjmafiae wrote: i can tell whats happening, its just kawata trying to make war against me nothing else :3
I don't think so.
by MadByte
Sat Jun 22, 2013 9:31 am
Forum: Ports
Topic: LÖVELINESS a LÖVE Chrome Extension
Replies: 126
Views: 98866

Re: LÖVELINESS a LÖVE Chrome Extension

Whenever I try out a .love file, I get https://love2d.org/imgmirrur/k9sgCtn.png followed by a black screen. Tested with the first example. Chromebook. You might got the wrong chrome version, try to enable chrome native client . chrome://flags/ -> Native Client -> activate or reinstall chrome. ghoul...
by MadByte
Fri Jun 21, 2013 8:14 pm
Forum: Support and Development
Topic: Animation problems...
Replies: 2
Views: 1438

Re: Animation problems...

Hey ,

I guess the problem was the hand.slap(dt) function.
I'm not sure but I thing the love.keypressed callback shouldn't be inside of another function.

Here is a possible solution.
slapnorm.love
by MadByte
Thu Jun 20, 2013 8:16 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1503029

Re: What's everyone working on? (tigsource inspired)

I can't get rid of the vision of an offical löve game. :x I played around a bit with the homepage design and pixeled the cute slime thing in gimp. http://www.bilder-hochladen.net/files/big/1j8o-3y-e00d.png I tried to craft some kind of game menu preview in gimp, too - and failed..of course :D http:/...