Search found 19 matches

by Link
Thu Jul 19, 2018 7:45 pm
Forum: Games and Creations
Topic: Wild World (Sandbox multiplayer)
Replies: 5
Views: 10641

Re: Sandbox multiplayer

Cute game, I'm enjoying the horse riding a dragon :)
by Link
Thu Jul 19, 2018 7:29 pm
Forum: Support and Development
Topic: [SOLVED] Different approaches for saving settings and game progress
Replies: 8
Views: 6000

Re: Different approaches for saving settings and game progress

Thanks everyone, I'm going to stick with a Lua table using the techniques suggested. :cool:
by Link
Wed Jul 18, 2018 4:15 pm
Forum: Libraries and Tools
Topic: "profile.lua" a tool for finding bottlenecks
Replies: 27
Views: 34428

Re: "profile.lua" a tool for finding bottlenecks

Thanks, very useful library, easier to use than others I found. I've added it to the list of Libraries in the Wiki: https://love2d.org/wiki/profile
by Link
Wed Jul 18, 2018 10:56 am
Forum: Support and Development
Topic: [SOLVED] Different approaches for saving settings and game progress
Replies: 8
Views: 6000

[SOLVED] Different approaches for saving settings and game progress

I need to save game settings (e.g. video & audio settings) and game progress (e.g. which levels are completed, high-scores for each level). What method are others using? Some ideas I had: Using a Lua table structure to represent the settings, and serializing to a file (there seem to be many seri...
by Link
Mon Jul 16, 2018 11:47 am
Forum: Support and Development
Topic: Drag and drop files/pictures onto a love2d window?
Replies: 3
Views: 3229

Re: Drag and drop files/pictures onto a love2d window?

I've not used it personally (I'm using an older version), but since Love 0.10.0 there are 2 new callback functions for this functionality:

https://www.love2d.org/wiki/love.filedropped
https://www.love2d.org/wiki/love.directorydropped
by Link
Thu Jul 12, 2018 3:49 pm
Forum: Support and Development
Topic: Encode an mp4?
Replies: 4
Views: 2851

Re: Encode an mp4?

I'm unsure of your goal; to make a video from PNG files try FFMPEG: https://trac.ffmpeg.org/wiki/Slideshow

If you're looking to create a video of gameplay footage, use https://obsproject.com/ to capture your screen & audio while you play.
by Link
Thu Jun 28, 2018 2:05 pm
Forum: Support and Development
Topic: Help with Platform-based Collision Response
Replies: 2
Views: 15165

Re: Help with Platform-based Collision Response

This answer on StackOverflow describes the basic approach: https://stackoverflow.com/a/2657184 (reposting for prosperity) 1. After applying movement, it checks for collisions. 2. It determines the tiles the player overlaps based on the player's bounding box. 3. It iterates through all of those tiles...
by Link
Thu Jun 21, 2018 10:28 am
Forum: Support and Development
Topic: The Right Analogue Stick
Replies: 1
Views: 1905

Re: The Right Analogue Stick

Here's my code for accessing the analog sticks. Inside love.load: -- Get any attached joysticks (aka gamepads) - assume final joystick found is player 1 for now local joysticks_found = love.joystick.getJoysticks() for i, joy in ipairs(joysticks_found) do player_1_joystick = joy end Inside love.updat...
by Link
Tue Jun 19, 2018 4:17 am
Forum: Support and Development
Topic: Object freezes when stops
Replies: 6
Views: 3999

Re: Object freezes when stops

You may be interested in this great library: https://github.com/kikito/tween.lua -- make some text fall from the top of the screen, bouncing on y=300, in 4 seconds local label = { x=200, y=0, text = "hello" } local labelTween = tween.new(4, label, {y=300}, 'outBounce') labelTween:update(dt...