Search found 191 matches
- Fri Dec 13, 2013 5:52 pm
- Forum: Games and Creations
- Topic: SpaceVoider
- Replies: 4
- Views: 2644
SpaceVoider
I'm originally a designer from the beginning so programing hasn't been a cakewalk for me, so for a little more than a month I have been working on my game called "Space Voider" and I feel that's it's finally time for the public to test my game! You're a ship stuck in an asteroid field and ...
- Fri Dec 13, 2013 4:28 pm
- Forum: Support and Development
- Topic: Problems unpacking my game
- Replies: 14
- Views: 7882
Re: Problems unpacking my game
As I asked before, does it work with other love files you download? I am wondering if the OS (OsX?) doesn't have the extension registered to open them with love2d. Update: I have just tried to download a random project and it worked just fine but then I returned to my project, I just got the pig. I...
- Fri Dec 13, 2013 4:23 pm
- Forum: Support and Development
- Topic: Problems unpacking my game
- Replies: 14
- Views: 7882
Re: Problems unpacking my game
As I asked before, does it work with other love files you download? I am wondering if the OS (OsX?) doesn't have the extension registered to open them with love2d. I haven't actually tried that yet What is your OS? If Linux, what distro? How did you install LÖVE? Edit: pretty game :nyu: I'm using m...
- Fri Dec 13, 2013 4:02 am
- Forum: Support and Development
- Topic: Problems unpacking my game
- Replies: 14
- Views: 7882
Re: Problems unpacking my game
This is my first Löve file that I'm packaging, my first official Löve game, I had to go through a long and probably unnecessary process by going in the Terminal and tell it to unpack it with commands/code (ex. /applications/Löve.. etc) which is supposed not to happen. The only thing that's supposed ...
- Thu Dec 12, 2013 10:37 pm
- Forum: Support and Development
- Topic: Problems unpacking my game
- Replies: 14
- Views: 7882
Problems unpacking my game
Hey guys! So I have finished my first game in love and I'm going to distribute for feedback but I have run into some problems. For some reason game (the love file is called spacevoider.love) dosen't unpack it self or run when you double click it but it does run when you run it through the terminal. ...
- Thu Sep 26, 2013 5:22 pm
- Forum: General
- Topic: Make an object appear on the other side of the screen
- Replies: 4
- Views: 2832
Re: Make an object appear on the other side of the screen
If I understand correctly you want that an object, that exits the screen on the right, reenters on the left? The you are right: if x > screenWidth then x = x - screenWidth end if x < 0 then x = x + screenWidth end If you use the LÖVE default screen Width, then it is 800. Solved it! The only mistake...
- Thu Sep 26, 2013 3:56 pm
- Forum: General
- Topic: Make an object appear on the other side of the screen
- Replies: 4
- Views: 2832
Re: Make an object appear on the other side of the screen
If I understand correctly you want that an object, that exits the screen on the right, reenters on the left? The you are right: if x > screenWidth then x = x - screenWidth end if x < 0 then x = x + screenWidth end If you use the LÖVE default screen Width, then it is 800. Just to be sure: do I creat...
- Thu Sep 26, 2013 3:26 pm
- Forum: General
- Topic: Make an object appear on the other side of the screen
- Replies: 4
- Views: 2832
Make an object appear on the other side of the screen
As the subject says, I have an object that I want to appear on the other side of the screen and I have done this before but I need to have my memory refreshed. And if I remember correctly it's something like this: then object have a lesser value (or greater) than 0 (or 800) it will appear on the oth...
- Sun Sep 15, 2013 8:10 pm
- Forum: General
- Topic: Help out a beginner (spawning objects)
- Replies: 12
- Views: 5249
Re: Help out a beginner (spawning objects)
There, is that better? :P Well, it should be better if you close the parentheses. function love.mousepressed(x, y, button) local object = {} object.image = triangleImage object.x = math.random(0, love.graphics.getWidth() - enemyImage:getWidth()) object.y = math.random(0, love.graphics.getHeight() -...
- Sun Sep 15, 2013 6:28 pm
- Forum: General
- Topic: Help out a beginner (spawning objects)
- Replies: 12
- Views: 5249
Re: Help out a beginner (spawning objects)
Well, I would do something like this: function spawnEnemy(id) local enemy = {} enemy.health = 10 enemy.id = id enemy.image = enemyImage enemy.x = math.random(0, love.graphics.getWidth() - enemyImage:getWidth() enemy.y = math.random(0, love.graphics.getHeight() - enemyImage:getHeight() table.insert(...