Search found 585 matches
- Sat Mar 30, 2013 4:35 am
- Forum: General
- Topic: What to do after I encounter a collision?
- Replies: 7
- Views: 4467
Re: What to do after I encounter a collision?
That really depends on what your game is.
- Wed Mar 27, 2013 1:30 pm
- Forum: Support and Development
- Topic: Include lsqlite3 in 0.9.0 or later
- Replies: 47
- Views: 17263
Re: Include lsqlite3 in 0.9.0 or later
If this is going to devolve into a single sentence quote fest, then just take that nonsense to PMs. Most of the new posts haven't said anything different on the subject; rather, they are just rehashes of the same old arguments. I think in a case like this, the burden of proof is on the requester. So...
- Tue Mar 26, 2013 5:03 am
- Forum: Support and Development
- Topic: Include lsqlite3 in 0.9.0 or later
- Replies: 47
- Views: 17263
Re: Include lsqlite3 in 0.9.0 or later
I think that given the current LOVE community, the number of developers that would actually both have a game grand enough to benefit from a relational database and then also decide to use it would be extremely small. I like to think LOVE follows the same basic philosophy that Lua does, only adding ...
- Tue Mar 26, 2013 4:11 am
- Forum: Support and Development
- Topic: Include lsqlite3 in 0.9.0 or later
- Replies: 47
- Views: 17263
Re: Include lsqlite3 in 0.9.0 or later
I think that given the current LOVE community, the number of developers that would actually both have a game grand enough to benefit from a relational database and then also decide to use it would be extremely small. I like to think LOVE follows the same basic philosophy that Lua does, only adding f...
- Mon Mar 18, 2013 1:03 am
- Forum: Games and Creations
- Topic: N.T.U.I.
- Replies: 8
- Views: 3002
Re: N.T.U.I.
Sweet website.
- Mon Mar 18, 2013 12:58 am
- Forum: General
- Topic: Fileformats? How to structure? standards?
- Replies: 11
- Views: 5138
Re: Fileformats? How to structure? standards?
Yeah, I wasn't asking for implementation ^^" just if there are some kind of standardized formats developers are encouraged to use (like for some things its encourage to use JSON, or some RFC-format like IRC communication) Or pointers at how to structure custom foramts That's all up to you. It'...
- Sun Mar 17, 2013 2:30 pm
- Forum: General
- Topic: Fileformats? How to structure? standards?
- Replies: 11
- Views: 5138
Re: Fileformats? How to structure? standards?
Considering that .love files are just zip files, even the game code is "unsafe". I believe LOVE does do some sandboxing already, but I'll leave it to someone who knows more about it to discuss exactly what they are doing.
- Fri Mar 15, 2013 10:01 pm
- Forum: General
- Topic: New guy, performance question
- Replies: 33
- Views: 18247
Re: New guy, performance question
We can wait for the actual LOVE developers to give you some "hardcore" information, but here are a few examples of games made with LOVE:
- mari0
- Snayke
- Journey to the Center of Hawkthorne
- Zombies! Don't Panic. Shameless plug for my GGJ 2013 game.
- Fri Mar 15, 2013 5:27 am
- Forum: General
- Topic: blogs.love2d.org - The Official LÖVE Blogs!
- Replies: 94
- Views: 542290
Re: blogs.love2d.org - The Official LÖVE Blogs!
Congratulation to our writers ! Both articles are amazing and very instructive. However, I advice to use more images. This helps comprehension, especially when dealing with 2d math. If I ever write something that could use some visualization, I'll make some super sweet MSPaint style art for you all...
- Sat Mar 09, 2013 12:46 pm
- Forum: General
- Topic: blogs.love2d.org - The Official LÖVE Blogs!
- Replies: 94
- Views: 542290
Re: blogs.love2d.org - The Official LÖVE Blogs!
One of the reasons I decided to sign up as a writer was BECAUSE we could write in Markdown. I love it.