Search found 65 matches

by MissDanish
Mon Jan 14, 2019 3:44 am
Forum: Games and Creations
Topic: Start GameDev
Replies: 1
Views: 4102

Re: Start GameDev

Wrong forum, this should be posted in support and development or general. This is for finished games or other creations that are functional.
by MissDanish
Tue Dec 18, 2018 9:17 pm
Forum: Support and Development
Topic: Can I compile and sell my Löve 2D games?
Replies: 2
Views: 3696

Re: Can I compile and sell my Löve 2D games?

Alyssa636 wrote: Tue Dec 18, 2018 10:32 am I've got two questions about Love2D.

Can I sell what I make in Love2D? Can I compile anything I make into a .exe file?
Many people have done so already, as the license allows for it. Here's some that have been put on steam:
https://store.steampowered.com/curator/ ... ÖVE-Games/
by MissDanish
Mon Dec 17, 2018 11:57 pm
Forum: General
Topic: LÖVE 11.2 released - including Android APK!
Replies: 46
Views: 332294

Re: LÖVE 11.2 released!

slime wrote: Sun Dec 16, 2018 11:51 pm Good news, a workaround has been implemented in SDL: https://hg.libsdl.org/SDL/rev/73f3ca85ac0e
The next version of love will include a version of SDL with that change. :D
Not to rush you or anything, but do you think there will be a 11.3 or will this fix be reserved for something like 12.0?
by MissDanish
Mon Dec 17, 2018 11:54 pm
Forum: Libraries and Tools
Topic: Shädows (A light engine)
Replies: 40
Views: 46447

Re: Shädows (A light engine)

Out of curiosity, does a rectangular light source even cast a shadow on a body? Since it's from a top-view perspective, the center of the rectangular light source is all around the shape, then the intensity of the light is equal in all of the shape's area, the projected shadow would appear under th...
by MissDanish
Sat Dec 15, 2018 4:47 am
Forum: General
Topic: Dragonbones in Lua
Replies: 2
Views: 4743

Re: Dragonbones in Lua

hurdamurda wrote: Fri Dec 14, 2018 12:30 am Hey guys, did anybody here have success using Dragonbones animations in Löve? I've tried to export the animations as Spine .jsons but the IK (Inverse Kinematics) doesnt work as they do in the previews.

Thanks
You could export them as images as well, that should work I think.
by MissDanish
Sat Dec 15, 2018 4:41 am
Forum: Libraries and Tools
Topic: Shädows (A light engine)
Replies: 40
Views: 46447

Re: Shädows (A light engine)

Would you be willing to add square lights to Shädows? Sorry for the late answer. I'm a bit curious to know how can you possibly cast a shadow from a light source that has the shape of a square, I understand that this is totally possible but I haven't tried this before, I will try to find some artic...
by MissDanish
Tue Dec 11, 2018 8:13 pm
Forum: Ports
Topic: Port of LOVE for NDS? Is it possible?
Replies: 4
Views: 39862

Re: Port of LOVE for NDS? Is it possible?

MrMcTiller wrote: Tue Dec 11, 2018 7:59 pm So, not even for the DSi XL? (It has 16MB)
LÖVE is efficient but that's about what an empty LÖVE games uses I think, if you want to develop anything for the DSi you're better off doing something more low level or using something that's built for that platform.
by MissDanish
Thu Dec 06, 2018 9:57 pm
Forum: Libraries and Tools
Topic: Löve "Light vs. Shadow" Engine [0.4.3]
Replies: 117
Views: 121645

Re: Löve "Light vs. Shadow" Engine [0.4.3]

Any chance of updating this? I was using its postshaders in my project, but they don't work anymore in this new Love version. :cry: It's been outdated since 0.9.0 or something like that and the guy who made it hasn't been on here for around a year and a half. It's unlikely that it will ever get upd...
by MissDanish
Fri Nov 30, 2018 2:04 am
Forum: General
Topic: LÖVE 11.2 released - including Android APK!
Replies: 46
Views: 332294

Re: LÖVE 11.2 released!

macOS 10.14 has a broken implementation of OpenGL vsync unfortunately. Hopefully it will be fixed in an OS update. There's nothing we can do to fix it on our side. It works in 11.1 because that was built with the macOS 10.13 SDK and macOS 10.14 uses legacy codepaths internally when running it (it's...
by MissDanish
Wed Nov 28, 2018 8:40 am
Forum: Libraries and Tools
Topic: Blob.lua - binary serialization library
Replies: 28
Views: 50877

Re: Blob.lua - binary serialization library

grump wrote: Wed Nov 28, 2018 8:02 am ...
The save code is fine as is and should work as expected.
Thank you so much :)