Search found 65 matches
- Mon Jan 14, 2019 3:44 am
- Forum: Games and Creations
- Topic: Start GameDev
- Replies: 1
- Views: 4102
Re: Start GameDev
Wrong forum, this should be posted in support and development or general. This is for finished games or other creations that are functional.
- Tue Dec 18, 2018 9:17 pm
- Forum: Support and Development
- Topic: Can I compile and sell my Löve 2D games?
- Replies: 2
- Views: 3696
Re: Can I compile and sell my Löve 2D games?
Many people have done so already, as the license allows for it. Here's some that have been put on steam:
https://store.steampowered.com/curator/ ... ÖVE-Games/
- Mon Dec 17, 2018 11:57 pm
- Forum: General
- Topic: LÖVE 11.2 released - including Android APK!
- Replies: 46
- Views: 332294
Re: LÖVE 11.2 released!
Not to rush you or anything, but do you think there will be a 11.3 or will this fix be reserved for something like 12.0?slime wrote: ↑Sun Dec 16, 2018 11:51 pm Good news, a workaround has been implemented in SDL: https://hg.libsdl.org/SDL/rev/73f3ca85ac0e
The next version of love will include a version of SDL with that change.
- Mon Dec 17, 2018 11:54 pm
- Forum: Libraries and Tools
- Topic: Shädows (A light engine)
- Replies: 40
- Views: 46447
Re: Shädows (A light engine)
Out of curiosity, does a rectangular light source even cast a shadow on a body? Since it's from a top-view perspective, the center of the rectangular light source is all around the shape, then the intensity of the light is equal in all of the shape's area, the projected shadow would appear under th...
- Sat Dec 15, 2018 4:47 am
- Forum: General
- Topic: Dragonbones in Lua
- Replies: 2
- Views: 4743
Re: Dragonbones in Lua
You could export them as images as well, that should work I think.hurdamurda wrote: ↑Fri Dec 14, 2018 12:30 am Hey guys, did anybody here have success using Dragonbones animations in Löve? I've tried to export the animations as Spine .jsons but the IK (Inverse Kinematics) doesnt work as they do in the previews.
Thanks
- Sat Dec 15, 2018 4:41 am
- Forum: Libraries and Tools
- Topic: Shädows (A light engine)
- Replies: 40
- Views: 46447
Re: Shädows (A light engine)
Would you be willing to add square lights to Shädows? Sorry for the late answer. I'm a bit curious to know how can you possibly cast a shadow from a light source that has the shape of a square, I understand that this is totally possible but I haven't tried this before, I will try to find some artic...
- Tue Dec 11, 2018 8:13 pm
- Forum: Ports
- Topic: Port of LOVE for NDS? Is it possible?
- Replies: 4
- Views: 39862
Re: Port of LOVE for NDS? Is it possible?
LÖVE is efficient but that's about what an empty LÖVE games uses I think, if you want to develop anything for the DSi you're better off doing something more low level or using something that's built for that platform.
- Thu Dec 06, 2018 9:57 pm
- Forum: Libraries and Tools
- Topic: Löve "Light vs. Shadow" Engine [0.4.3]
- Replies: 117
- Views: 121645
Re: Löve "Light vs. Shadow" Engine [0.4.3]
Any chance of updating this? I was using its postshaders in my project, but they don't work anymore in this new Love version. :cry: It's been outdated since 0.9.0 or something like that and the guy who made it hasn't been on here for around a year and a half. It's unlikely that it will ever get upd...
- Fri Nov 30, 2018 2:04 am
- Forum: General
- Topic: LÖVE 11.2 released - including Android APK!
- Replies: 46
- Views: 332294
Re: LÖVE 11.2 released!
macOS 10.14 has a broken implementation of OpenGL vsync unfortunately. Hopefully it will be fixed in an OS update. There's nothing we can do to fix it on our side. It works in 11.1 because that was built with the macOS 10.13 SDK and macOS 10.14 uses legacy codepaths internally when running it (it's...
- Wed Nov 28, 2018 8:40 am
- Forum: Libraries and Tools
- Topic: Blob.lua - binary serialization library
- Replies: 28
- Views: 50877