Search found 75 matches

by Tricky
Tue Apr 12, 2016 6:44 pm
Forum: Support and Development
Topic: minimum requirements
Replies: 5
Views: 4759

minimum requirements

Wel, stupid question maybe, but today I tried to demonstrate my current WIP project on somebody's computer which didn't work as OpenGL 2.1 was required (which I never knew, I guess Mac El Capitan (my primary system) has that for default). Now let's sum of a few minimal requirements (for Love 0.10.x)...
by Tricky
Mon Apr 04, 2016 4:50 pm
Forum: General
Topic: can people view the source code of .love files?
Replies: 20
Views: 11951

Re: can people view the source code of .love files?

You ask for the impossible. The code asked is to confirm the game is "real". No way the sever can check that in any possible way. Basically it's the game's "password" in order to login. So basically what you claim cannot exist, especially not on a server where many games are hous...
by Tricky
Mon Apr 04, 2016 11:23 am
Forum: Support and Development
Topic: Game does not run on one Windows 7 machine
Replies: 5
Views: 3380

Re: Game does not run on one Windows 7 machine

What I wonder is, can you provide a test "build" for us, so we can see for ourselves if it is really the game that causes you to suffer or if it is something in your PC? (Honesty requires me to say I'm a Mac user myself, I have Windows 7 on a VM. I do have a "real" computer with ...
by Tricky
Mon Apr 04, 2016 11:15 am
Forum: General
Topic: can people view the source code of .love files?
Replies: 20
Views: 11951

Re: can people view the source code of .love files?

But I can't imagine any other game creation tools being significantly better. Maybe BlitzMax, since that is a full compiler, but yet an easy language. Works great on Mac and Windows, but unfortunately Linux is its achilles heel (and that was for me a reason to try Love). but even compiling into bin...
by Tricky
Sat Apr 02, 2016 3:23 pm
Forum: General
Topic: Where and how did you start?
Replies: 6
Views: 3483

Re: Where and how did you start?

I learned about Lua as a World of Warcraft player, since all its addons are merely Lua scripts. The language I used (BlitzMax) had a Lua module and I started to study it. I came up with War in Space - All Around The Moon in order to study the possibilities of Lua a bit more. It was never a serious p...