Search found 64 matches

by middlerun
Wed Jan 11, 2012 1:37 pm
Forum: Support and Development
Topic: Math: Circular Movement
Replies: 4
Views: 2209

Re: Math: Circular Movement

Wouldn't you want to clamp it between 0 and 2*Pi? 2*Pi being one full rotation. And for the same reason you'd want the offset to be i/18 * 2 * math.pi or simply i/9 * math.pi Here's something I wrote before I saw Ivan's reply. I didn't bother clamping it. function love.load() rotation = 0 end functi...
by middlerun
Wed Dec 21, 2011 8:04 am
Forum: Support and Development
Topic: 2d minecraft like engine
Replies: 3
Views: 2896

Re: 2d minecraft like engine

You need a way to store the blocks that have been placed. Try this.
by middlerun
Tue Nov 01, 2011 3:07 am
Forum: General
Topic: So anyone played minecraft yet
Replies: 39
Views: 10874

Re: So anyone played minecraft yet

LuaWeaver wrote:No minecraft. Costs money.
Christmas is coming up.

Minecraft is the best $20 I've ever spent. If I somehow lost my Minecraft account and they jacked the price up to $100, I'd probably pay it.
by middlerun
Mon Sep 26, 2011 6:40 pm
Forum: General
Topic: I'm searching for Zgeigcopters.love
Replies: 8
Views: 7893

Re: I'm searching for Zgeigcopters.love

I remember that, that was cool. There's actually a commercial game now which uses this exact same mechanic, it's called Hammerfight.
by middlerun
Mon Sep 05, 2011 12:19 am
Forum: Support and Development
Topic: Stuck with variable blur shader.
Replies: 6
Views: 2581

Re: Stuck with variable blur shader.

PixelEffects are only available in Love 0.8 which isn't available yet.
by middlerun
Sat Aug 27, 2011 7:03 am
Forum: Support and Development
Topic: Producing animations from one picture?
Replies: 4
Views: 2188

Re: Producing animations from one picture?

You can do this using the AnAL library.
by middlerun
Sun Aug 21, 2011 3:19 am
Forum: Games and Creations
Topic: Lövecraft
Replies: 18
Views: 16377

Re: Lövecraft

Yeah performance is next on the list to get fixed. The terrain generation is slow as hell because my Perlin noise implementation is pretty inefficient. Most of that is done in a separate thread, but the algorithm which places grass and trees is still in the main thread which causes the lag. Next on ...
by middlerun
Sat Aug 20, 2011 2:10 am
Forum: Games and Creations
Topic: Lövecraft
Replies: 18
Views: 16377

Re: Lövecraft

Thanks guys. Yeah I know the name's kinda misleading, I'll change it eventually. A better inventory system is high on the to-do list too.
by middlerun
Fri Aug 19, 2011 2:56 pm
Forum: Games and Creations
Topic: Lövecraft
Replies: 18
Views: 16377

Lövecraft

Here's the first roughly-good-enough-to-show-people version of my current project, Lövecraft , a 2D mining and building sim in the vein of Minecraft and Terraria. I know a couple of other people are doing this so it would be cool to get some feedback, suggestions etc. ByJxI.png 1hO7y.png Controls: M...
by middlerun
Mon Aug 15, 2011 11:15 am
Forum: General
Topic: Game Idea
Replies: 20
Views: 8794

Re: Game Idea

Damn, it works for me. Does your computer not like framebuffers?