Search found 64 matches
- Wed Jan 11, 2012 1:37 pm
- Forum: Support and Development
- Topic: Math: Circular Movement
- Replies: 4
- Views: 2209
Re: Math: Circular Movement
Wouldn't you want to clamp it between 0 and 2*Pi? 2*Pi being one full rotation. And for the same reason you'd want the offset to be i/18 * 2 * math.pi or simply i/9 * math.pi Here's something I wrote before I saw Ivan's reply. I didn't bother clamping it. function love.load() rotation = 0 end functi...
- Wed Dec 21, 2011 8:04 am
- Forum: Support and Development
- Topic: 2d minecraft like engine
- Replies: 3
- Views: 2896
Re: 2d minecraft like engine
You need a way to store the blocks that have been placed. Try this.
- Tue Nov 01, 2011 3:07 am
- Forum: General
- Topic: So anyone played minecraft yet
- Replies: 39
- Views: 10874
Re: So anyone played minecraft yet
Christmas is coming up.LuaWeaver wrote:No minecraft. Costs money.
Minecraft is the best $20 I've ever spent. If I somehow lost my Minecraft account and they jacked the price up to $100, I'd probably pay it.
- Mon Sep 26, 2011 6:40 pm
- Forum: General
- Topic: I'm searching for Zgeigcopters.love
- Replies: 8
- Views: 7893
Re: I'm searching for Zgeigcopters.love
I remember that, that was cool. There's actually a commercial game now which uses this exact same mechanic, it's called Hammerfight.
- Mon Sep 05, 2011 12:19 am
- Forum: Support and Development
- Topic: Stuck with variable blur shader.
- Replies: 6
- Views: 2581
Re: Stuck with variable blur shader.
PixelEffects are only available in Love 0.8 which isn't available yet.
- Sat Aug 27, 2011 7:03 am
- Forum: Support and Development
- Topic: Producing animations from one picture?
- Replies: 4
- Views: 2188
Re: Producing animations from one picture?
You can do this using the AnAL library.
- Sun Aug 21, 2011 3:19 am
- Forum: Games and Creations
- Topic: Lövecraft
- Replies: 18
- Views: 16377
Re: Lövecraft
Yeah performance is next on the list to get fixed. The terrain generation is slow as hell because my Perlin noise implementation is pretty inefficient. Most of that is done in a separate thread, but the algorithm which places grass and trees is still in the main thread which causes the lag. Next on ...
- Sat Aug 20, 2011 2:10 am
- Forum: Games and Creations
- Topic: Lövecraft
- Replies: 18
- Views: 16377
Re: Lövecraft
Thanks guys. Yeah I know the name's kinda misleading, I'll change it eventually. A better inventory system is high on the to-do list too.
- Fri Aug 19, 2011 2:56 pm
- Forum: Games and Creations
- Topic: Lövecraft
- Replies: 18
- Views: 16377
Lövecraft
Here's the first roughly-good-enough-to-show-people version of my current project, Lövecraft , a 2D mining and building sim in the vein of Minecraft and Terraria. I know a couple of other people are doing this so it would be cool to get some feedback, suggestions etc. ByJxI.png 1hO7y.png Controls: M...
Re: Game Idea
Damn, it works for me. Does your computer not like framebuffers?