Search found 61 matches

by tio
Mon May 04, 2015 5:10 pm
Forum: Support and Development
Topic: Distributing your games (making a .love file)
Replies: 278
Views: 942578

Re: Distributing your games (making a .love file)

You can pass the complete file path on command:

Code: Select all

copy /b c:\path\to\love.exe+c:\path\to\your\game.love c:\path\to\game.exe
passing only the file name makes it search on current folder and/or on PATH environment.
by tio
Thu Oct 23, 2014 5:05 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1497018

Re: What's everyone working on? (tigsource inspired)

Now that is cool. All the polygons and circles make it look complicated, and I like that. Thanks! The polygons and circles were mainly for debugging purposes, but then I started using it as part of the bone animations to give it a kind of "low-poly" 2d look. You could use strandbeest mech...
by tio
Tue Sep 02, 2014 4:57 pm
Forum: LÖVE-Android
Topic: love-android-sdl2 (native, 0.9.2)
Replies: 324
Views: 414526

Re: love-android-sdl2 (native, 0.9.0)

I've got an issue with trying to make the apk, the build.bat seems like it's working, but it doesn't seem to do something. I am getting this error in the build.bat: Android NDK: WARNING: APP_PLATFORM android-19 is larger than android:minSdkVersion 10 in ./AndroidManifest.xml Is that the problem? Th...
by tio
Tue Aug 19, 2014 12:16 pm
Forum: Support and Development
Topic: Distributing your games (making a .love file)
Replies: 278
Views: 942578

Re: Distributing your games (making a .love file)

Rukiri wrote:I know how to make a .love file/project but how do I make a .exe, or .dmg, or random linux executable?
http://love2d.org/wiki/Game_Distribution ;)
by tio
Thu Jul 31, 2014 9:11 pm
Forum: Support and Development
Topic: Distributing your games (making a .love file)
Replies: 278
Views: 942578

Re: Distributing your games (making a .love file)

You can compile code using luac (on official Lua page).
Or you can crypt your files and decrypt them the time you load them.

edit:
(still, the code that decrypts files need to be decrypted so it's pretty much pointless).
by tio
Mon Jul 21, 2014 12:33 pm
Forum: Libraries and Tools
Topic: LÖVE Scene Manager - A library to load scenes
Replies: 4
Views: 6721

Re: LÖVE Scene Manager - A library to load scenes

Oh damn, I should have seen the wiki libraries page, totally forgot that :death:
by tio
Sun Jul 20, 2014 3:49 pm
Forum: Libraries and Tools
Topic: LÖVE Scene Manager - A library to load scenes
Replies: 4
Views: 6721

LÖVE Scene Manager - A library to load scenes

Hello LÖVErs :D I'm making a LÖVE game, and since there's no native support for "scenes" natively on LÖVE engine, I decided to do my own. You can find it over here: https://github.com/arthurferrai/love-scene It's very simple to use, there's a scene example included so you can start using i...
by tio
Sat Jul 19, 2014 4:36 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1497018

Re: What's everyone working on? (tigsource inspired)

Why are you using tables of functions? Aren't using direct values easier and more efficient? Also, if every data have the same format, can't you use a RegEx to make it look any way you want? I was quite stupid at the time :megagrin: RegEx, that's new to me :P, it's much like lua's patterns in the s...
by tio
Fri Jul 18, 2014 9:14 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1497018

Re: What's everyone working on? (tigsource inspired)

I was using the pokemon algorithems, a lot of talented people put a lot of effort into hacking the game and they posted lots or articles on pokemon algorithms, I think I *got them all* so I wasn't really building an RPG from scratch, well.. I had a basic idea of what I had to do along with the requ...
by tio
Mon Jul 07, 2014 4:51 pm
Forum: Support and Development
Topic: Distributing your games (making a .love file)
Replies: 278
Views: 942578

Re: Distributing your games (making a .love file)

murks wrote:I guess with your last suggestion you mean creating bat script?
A nicely configured shortcut will do :D