Search found 140 matches
- Thu Nov 07, 2013 4:05 pm
- Forum: General
- Topic: Lua Chunks - Public Beta
- Replies: 16
- Views: 8690
Re: Lua Chunks - Public Beta
There is only 1 thing that annoys me – inability to change the edit box width... It would be awesome if it at least adjusted itself to the browser width. But everything else about this site is perfect (at least in my opinion), so thank You very much for making this, and keep up the good work :) Unf...
- Sat Nov 02, 2013 1:11 am
- Forum: General
- Topic: Lua Chunks - Public Beta
- Replies: 16
- Views: 8690
Re: Lua Chunks - Public Beta
Just finished implementing your suggestion. You can now copy and edit a chunk by clicking the "Copy & Edit" link in the editor toolbar.Ensayia wrote:It would be helpful if someone could edit a viewed chunk and repost it as a new chunk.
- Tue Oct 29, 2013 4:29 pm
- Forum: General
- Topic: Lua Chunks - Public Beta
- Replies: 16
- Views: 8690
Re: Lua Chunks - Public Beta
At first glance I really like what I see. Great work :) Thanks, I'm glad you like it! Sometime in the next week or so I'll try testing this out with by programming partner in game development and try to come up with any constructive criticism. Awesome! I look forward to your feedback. Question, any...
- Tue Oct 29, 2013 6:34 am
- Forum: General
- Topic: Lua Chunks - Public Beta
- Replies: 16
- Views: 8690
Re: Lua Chunks - Public Beta
Also glad to see you took the project management idea and ran with it. It would be cool if we could edit files directly from the site, but I don't know how much work that would take. This is something I plan on experimenting with sometime in the future, though it is not my top priority at the momen...
- Mon Oct 28, 2013 9:12 pm
- Forum: General
- Topic: Lua Chunks - Public Beta
- Replies: 16
- Views: 8690
Lua Chunks - Public Beta
Hello everyone. About a year ago I made a thread about a site I had created for sharing Lua code, luachunks.com. In that thread I was getting suggestions to add more advanced functionality to the site. These suggestions eventually convinced me to redo the site entirely earlier this year. Now, after ...
- Tue Sep 03, 2013 12:09 am
- Forum: Support and Development
- Topic: Adjust transparency of elements in LöveFrames?
- Replies: 5
- Views: 1688
Re: Adjust transparency of elements in LöveFrames?
No problem. If you have any more questions feel free to let me know.Eamonn wrote:Guess I've got some modifying to do Thanks for the help! I was going to edit them all, but I didn't want to fiddle with the code(which is very easy to read, actually).
- Mon Sep 02, 2013 11:00 pm
- Forum: Support and Development
- Topic: Adjust transparency of elements in LöveFrames?
- Replies: 5
- Views: 1688
Re: Adjust transparency of elements in LöveFrames?
Ok, so I've added the alpha value in the table in base.lua, but in what way should I modify the skin? What values should I change? Every colour table and every place you set the colour? Is there anything I shouldn't edit, in terms of colour? If you're modifiying the stock skins, the best way would ...
- Mon Sep 02, 2013 8:48 pm
- Forum: Support and Development
- Topic: Adjust transparency of elements in LöveFrames?
- Replies: 5
- Views: 1688
Re: Adjust transparency of elements in LöveFrames?
By default, Love Frames objects don't have alpha values. In order to create transparent objects in Love Frames, you would need to assign an alpha value to each object you create and then modify whatever skin you are using to reference the alpha values of the object. You can easily add default values...
- Fri Aug 23, 2013 2:25 am
- Forum: Libraries and Tools
- Topic: Löve Frames - A GUI Library
- Replies: 406
- Views: 353321
Re: Löve Frames - A GUI Library
I don't have a github account so starting at line #693 in objects/textinput.lua if loveversion == "0.9.0" then unicode = string.byte(unicode) end what about nil unicode? (ie a function key) if loveversion == "0.9.0" then unicode = unicode and string.byte(unicode) or -1 end Or th...
- Sat Jul 20, 2013 8:07 pm
- Forum: Libraries and Tools
- Topic: Löve Frames - A GUI Library
- Replies: 406
- Views: 353321
Re: Löve Frames - A GUI Library
Wow, i actually attempted such a library with MC-ComputerCraft... got as far as making a priority based window draw system but just couldnt do anything further... anyways : absolutely loving this, its speeding up making menus and other such ALOT! Although, id like to request a possible idea : Provi...