Search found 140 matches

by Nikolai Resokav
Thu Nov 07, 2013 4:05 pm
Forum: General
Topic: Lua Chunks - Public Beta
Replies: 16
Views: 8690

Re: Lua Chunks - Public Beta

There is only 1 thing that annoys me – inability to change the edit box width... It would be awesome if it at least adjusted itself to the browser width. But everything else about this site is perfect (at least in my opinion), so thank You very much for making this, and keep up the good work :) Unf...
by Nikolai Resokav
Sat Nov 02, 2013 1:11 am
Forum: General
Topic: Lua Chunks - Public Beta
Replies: 16
Views: 8690

Re: Lua Chunks - Public Beta

Ensayia wrote:It would be helpful if someone could edit a viewed chunk and repost it as a new chunk.
Just finished implementing your suggestion. You can now copy and edit a chunk by clicking the "Copy & Edit" link in the editor toolbar.
by Nikolai Resokav
Tue Oct 29, 2013 4:29 pm
Forum: General
Topic: Lua Chunks - Public Beta
Replies: 16
Views: 8690

Re: Lua Chunks - Public Beta

At first glance I really like what I see. Great work :) Thanks, I'm glad you like it! Sometime in the next week or so I'll try testing this out with by programming partner in game development and try to come up with any constructive criticism. Awesome! I look forward to your feedback. Question, any...
by Nikolai Resokav
Tue Oct 29, 2013 6:34 am
Forum: General
Topic: Lua Chunks - Public Beta
Replies: 16
Views: 8690

Re: Lua Chunks - Public Beta

Also glad to see you took the project management idea and ran with it. It would be cool if we could edit files directly from the site, but I don't know how much work that would take. This is something I plan on experimenting with sometime in the future, though it is not my top priority at the momen...
by Nikolai Resokav
Mon Oct 28, 2013 9:12 pm
Forum: General
Topic: Lua Chunks - Public Beta
Replies: 16
Views: 8690

Lua Chunks - Public Beta

Hello everyone. About a year ago I made a thread about a site I had created for sharing Lua code, luachunks.com. In that thread I was getting suggestions to add more advanced functionality to the site. These suggestions eventually convinced me to redo the site entirely earlier this year. Now, after ...
by Nikolai Resokav
Tue Sep 03, 2013 12:09 am
Forum: Support and Development
Topic: Adjust transparency of elements in LöveFrames?
Replies: 5
Views: 1688

Re: Adjust transparency of elements in LöveFrames?

Eamonn wrote:Guess I've got some modifying to do :awesome: Thanks for the help! :D I was going to edit them all, but I didn't want to fiddle with the code(which is very easy to read, actually).
No problem. If you have any more questions feel free to let me know.
by Nikolai Resokav
Mon Sep 02, 2013 11:00 pm
Forum: Support and Development
Topic: Adjust transparency of elements in LöveFrames?
Replies: 5
Views: 1688

Re: Adjust transparency of elements in LöveFrames?

Ok, so I've added the alpha value in the table in base.lua, but in what way should I modify the skin? What values should I change? Every colour table and every place you set the colour? Is there anything I shouldn't edit, in terms of colour? If you're modifiying the stock skins, the best way would ...
by Nikolai Resokav
Mon Sep 02, 2013 8:48 pm
Forum: Support and Development
Topic: Adjust transparency of elements in LöveFrames?
Replies: 5
Views: 1688

Re: Adjust transparency of elements in LöveFrames?

By default, Love Frames objects don't have alpha values. In order to create transparent objects in Love Frames, you would need to assign an alpha value to each object you create and then modify whatever skin you are using to reference the alpha values of the object. You can easily add default values...
by Nikolai Resokav
Fri Aug 23, 2013 2:25 am
Forum: Libraries and Tools
Topic: Löve Frames - A GUI Library
Replies: 406
Views: 353321

Re: Löve Frames - A GUI Library

I don't have a github account so starting at line #693 in objects/textinput.lua if loveversion == "0.9.0" then unicode = string.byte(unicode) end what about nil unicode? (ie a function key) if loveversion == "0.9.0" then unicode = unicode and string.byte(unicode) or -1 end Or th...
by Nikolai Resokav
Sat Jul 20, 2013 8:07 pm
Forum: Libraries and Tools
Topic: Löve Frames - A GUI Library
Replies: 406
Views: 353321

Re: Löve Frames - A GUI Library

Wow, i actually attempted such a library with MC-ComputerCraft... got as far as making a priority based window draw system but just couldnt do anything further... anyways : absolutely loving this, its speeding up making menus and other such ALOT! Although, id like to request a possible idea : Provi...