I'll try.
Search found 234 matches
- Thu Jan 31, 2019 8:10 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1496976
- Thu Jan 31, 2019 8:06 am
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1496976
Re: What's everyone working on? (tigsource inspired)
Sadly I had a few very slow months of development on our aztec city builder but we're finally getting some momentum again. The game runs really great with big cities already (the FPS is below 60 only because the sim runs at a 64x speedup :)). We do have a devlog on TIG too https://forums.tigsource....
- Wed Jan 23, 2019 4:17 pm
- Forum: Games and Creations
- Topic: "Greek War"
- Replies: 5
- Views: 7105
Re: "Greek War"
Make the main guy have a bow and animate it. Look into the library anim8 for animations. Make a death animation for the other guys. Ability to restart game (that's a hard one!).
- Thu Nov 29, 2018 8:03 am
- Forum: Support and Development
- Topic: Much slower fill rate in 11.x vs 10.2
- Replies: 10
- Views: 8473
Re: Much slower fill rate in 11.x vs 10.2
I tried the same test, and although I didn't get much of a performance difference (it was nearly the same actually), love 11 uses OpenGL 3.3, while 10.2 uses 4.6. What's the reasoning of this? Why does Love 11 use a lower version of OpenGL by default? I mean, I know you said "in love 11 with a ...
- Thu Jul 19, 2018 7:44 am
- Forum: Support and Development
- Topic: 512 FPS?
- Replies: 7
- Views: 4601
Re: 512 FPS?
There is a sleep function called in love.run to cap the fps to 512. Try using your own love.run and remove the love.timer.sleep
https://love2d.org/wiki/love.run
https://love2d.org/wiki/love.run
- Fri Jun 29, 2018 8:21 am
- Forum: Support and Development
- Topic: Coloring sprites with a per-vertex attribute in a spritebatch
- Replies: 2
- Views: 1984
Re: Coloring sprites with a per-vertex attribute in a spritebatch
That's great. But I have no idea how to uses meshes or shaders. I have no idea how to code this.
- Fri Jun 29, 2018 7:33 am
- Forum: Support and Development
- Topic: Coloring sprites with a per-vertex attribute in a spritebatch
- Replies: 2
- Views: 1984
Coloring sprites with a per-vertex attribute in a spritebatch
Let's say I have swordy1, he's wearing blue. He's in a spritebatch. If I attach a per vertex attribute to color his clothes from blue to orange, will swordy2 also have orange clothes (same spritebatch)? Can I attach different attributes for the shader to use on different instances of swordy unit, ba...
- Fri Jun 22, 2018 12:17 pm
- Forum: Support and Development
- Topic: [SOLVED] Is it possible to have a config file next to executable?
- Replies: 25
- Views: 14191
Re: [SOLVED] Is it possible to have a config file next to executable?
That's cool, thanks!
- Fri Jun 22, 2018 11:20 am
- Forum: Support and Development
- Topic: [SOLVED] Is it possible to have a config file next to executable?
- Replies: 25
- Views: 14191
Re: [SOLVED] Is it possible to have a config file next to executable?
Will that set config.option1 = 42 ?
Or the global option1 to 42?
Or the global option1 to 42?
- Fri Jun 22, 2018 8:00 am
- Forum: General
- Topic: Download files straight from the game/program?
- Replies: 9
- Views: 10339
Re: Download files straight from the game/program?
Read this:
https://love2d.org/wiki/love.filesystem
"Each game is granted a single directory on the system where files can be saved through love.filesystem. This is the only directory where love.filesystem can write files."
https://love2d.org/wiki/love.filesystem
"Each game is granted a single directory on the system where files can be saved through love.filesystem. This is the only directory where love.filesystem can write files."