Search found 44 matches
- Tue Aug 18, 2015 10:19 pm
- Forum: Support and Development
- Topic: [solved] I need help with spawning entities.
- Replies: 8
- Views: 4403
Re: I need help with spawning entities.
Alright, thanks I guess I missed that part.
- Tue Aug 18, 2015 1:47 am
- Forum: Games and Creations
- Topic: Turtle: Invaders
- Replies: 30
- Views: 21270
Re: Turtle: Invaders
Highscore on my first try was 4,782
- Tue Aug 18, 2015 12:25 am
- Forum: Support and Development
- Topic: [solved] I need help with spawning entities.
- Replies: 8
- Views: 4403
Re: I need help with spawning entities.
Alright I got that part working, but how would I add back in the stuff that I had before for the enemy movement and such?
- Mon Aug 17, 2015 10:44 pm
- Forum: General
- Topic: love kik group
- Replies: 5
- Views: 3036
Re: love kik group
Is anyone going to join this.
- Mon Aug 17, 2015 10:28 pm
- Forum: Libraries and Tools
- Topic: Particle effect from primitive shapes
- Replies: 9
- Views: 7220
Re: Particle effect from primitive shapes
seems cool! good work.
- Mon Aug 17, 2015 10:21 pm
- Forum: Support and Development
- Topic: [solved] I need help with spawning entities.
- Replies: 8
- Views: 4403
Re: I need help with spawning entities.
But now where I call my new enemy I get an error saying. attempt to call global "newEnemy". what should I do to fix this.
- Mon Aug 17, 2015 9:36 pm
- Forum: Support and Development
- Topic: [solved] I need help with spawning entities.
- Replies: 8
- Views: 4403
Re: I need help with spawning entities.
There are lots of ways to do this, here's the method I use. First create an enemy table that will store all your enemy entities ( I'm gonna do all of this in a seperate file, let's call it enemy.lua): --enemy.lua local enemy = {} local enemyClass = {} enemyClass.__index = function(t,i) return enemy...
- Mon Aug 17, 2015 11:46 am
- Forum: Support and Development
- Topic: [solved] I need help with spawning entities.
- Replies: 8
- Views: 4403
[solved] I need help with spawning entities.
I am making a game and need an enemy spawned every 15 seconds and I want to use the same code for the enemy everytime I do it. enemy = {} --this is where we set atributes of the enemy function enemy.load() enemy.x = x enemy.y = y enemy.width = 10 enemy.height = 10 enemy.xvel = 0 enemy.yvel = 0 enemy...
- Sun Aug 16, 2015 11:53 pm
- Forum: Support and Development
- Topic: Here is an example of smooth movement. (use it if you want)
- Replies: 3
- Views: 5339
Re: Here is an example of smooth movement. (use it if you wa
It only needs one for this program.farzher wrote:Why? Why the DRAW that only calls draw?Code: Select all
function player.DRAW() player.draw() end
- Fri Aug 14, 2015 12:46 am
- Forum: Libraries and Tools
- Topic: MMO, Sandbox, Fighter Platformer Game
- Replies: 10
- Views: 6039
Re: MMO, Sandbox, Fighter Platformer Game
I agree with the guy above this seems like a bit much to try to make for one person or even a small team.