Search found 44 matches

by eqnox
Tue Aug 18, 2015 10:19 pm
Forum: Support and Development
Topic: [solved] I need help with spawning entities.
Replies: 8
Views: 4403

Re: I need help with spawning entities.

Alright, thanks I guess I missed that part.
by eqnox
Tue Aug 18, 2015 1:47 am
Forum: Games and Creations
Topic: Turtle: Invaders
Replies: 30
Views: 21270

Re: Turtle: Invaders

Highscore on my first try was 4,782
by eqnox
Tue Aug 18, 2015 12:25 am
Forum: Support and Development
Topic: [solved] I need help with spawning entities.
Replies: 8
Views: 4403

Re: I need help with spawning entities.

Alright I got that part working, but how would I add back in the stuff that I had before for the enemy movement and such?
by eqnox
Mon Aug 17, 2015 10:44 pm
Forum: General
Topic: love kik group
Replies: 5
Views: 3036

Re: love kik group

Is anyone going to join this.
by eqnox
Mon Aug 17, 2015 10:28 pm
Forum: Libraries and Tools
Topic: Particle effect from primitive shapes
Replies: 9
Views: 7220

Re: Particle effect from primitive shapes

seems cool! good work.
by eqnox
Mon Aug 17, 2015 10:21 pm
Forum: Support and Development
Topic: [solved] I need help with spawning entities.
Replies: 8
Views: 4403

Re: I need help with spawning entities.

But now where I call my new enemy I get an error saying. attempt to call global "newEnemy". what should I do to fix this.
by eqnox
Mon Aug 17, 2015 9:36 pm
Forum: Support and Development
Topic: [solved] I need help with spawning entities.
Replies: 8
Views: 4403

Re: I need help with spawning entities.

There are lots of ways to do this, here's the method I use. First create an enemy table that will store all your enemy entities ( I'm gonna do all of this in a seperate file, let's call it enemy.lua): --enemy.lua local enemy = {} local enemyClass = {} enemyClass.__index = function(t,i) return enemy...
by eqnox
Mon Aug 17, 2015 11:46 am
Forum: Support and Development
Topic: [solved] I need help with spawning entities.
Replies: 8
Views: 4403

[solved] I need help with spawning entities.

I am making a game and need an enemy spawned every 15 seconds and I want to use the same code for the enemy everytime I do it. enemy = {} --this is where we set atributes of the enemy function enemy.load() enemy.x = x enemy.y = y enemy.width = 10 enemy.height = 10 enemy.xvel = 0 enemy.yvel = 0 enemy...
by eqnox
Sun Aug 16, 2015 11:53 pm
Forum: Support and Development
Topic: Here is an example of smooth movement. (use it if you want)
Replies: 3
Views: 5339

Re: Here is an example of smooth movement. (use it if you wa

farzher wrote:

Code: Select all

function player.DRAW()
   player.draw()
end
Why? Why the DRAW that only calls draw?
It only needs one for this program.
by eqnox
Fri Aug 14, 2015 12:46 am
Forum: Libraries and Tools
Topic: MMO, Sandbox, Fighter Platformer Game
Replies: 10
Views: 6039

Re: MMO, Sandbox, Fighter Platformer Game

I agree with the guy above this seems like a bit much to try to make for one person or even a small team.