Search found 712 matches

by Germanunkol
Thu Aug 11, 2016 8:13 am
Forum: Games and Creations
Topic: Composite sprites
Replies: 13
Views: 8586

Re: Composite sprites

Nice - how are you generating the art? Manual pixel painting? That would be a ton of work when it gets to animating. I think I'd use blender and render the parts from different angles instead - that way animation would be much quicker to set up, and adding new parts would also be quite easy. Looks g...
by Germanunkol
Tue Aug 02, 2016 8:37 am
Forum: Libraries and Tools
Topic: Löve Frames - A GUI Library
Replies: 406
Views: 352164

Re: Löve Frames - A GUI Library

Hm, I agree with Centauri. Your Library was/is widely used and all over the internet, there are now links pointing to https://github.com/NikolaiResokav/LoveFrames, Issues on that site, the wiki on that site etc. The forks are hard to find as well, since the original repo is gone. And I don't really ...
by Germanunkol
Mon Aug 01, 2016 2:25 pm
Forum: Libraries and Tools
Topic: GOOi, an Android-Oriented GUI Library
Replies: 134
Views: 180685

Re: GÖÖi, an Android-Oriented GUI Library

Is there a function which tells me if the mouse is hovering over _any_ gooi element? If not, can you add one?
I want to pass on a click to the level only if it doesn't hit a UI element...
by Germanunkol
Thu Jul 28, 2016 2:58 pm
Forum: Support and Development
Topic: Why this simple code load cpu to 30%?
Replies: 9
Views: 3694

Re: Why this simple code load cpu to 30%?

Why this simple code load cpu to 30%? The reason for the CPU load is most likely that the program will run "as fast as possible". No matter how simple the operations within one frame are, after the frame has been rendered, the program starts again straight away with the next loop. This ha...
by Germanunkol
Thu Jul 28, 2016 2:40 pm
Forum: Libraries and Tools
Topic: [Lib] SUIT - Simple User Interface Toolkit
Replies: 81
Views: 89188

Re: [Lib] SUIT - Simple User Interface Toolkit

Hi, I'd like to use suit.anyHovered() in the love input callbacks (love.mousemoved, love.mousepressed ...), to check whether the input should go to what's beneath the GUI, or whether the GUI blocked the input. However, in these functions, anyHovered is always false. I assume this is because love.upd...
by Germanunkol
Thu Jul 28, 2016 7:45 am
Forum: Games and Creations
Topic: Bomb Jockey
Replies: 8
Views: 7554

Re: Bomb Jockey

I had to look it up as well, but I think with a bit of fiddling you can figure it out.
Example: https://gist.github.com/tmathews/3455525
... and I really think it'll be worth the effort.
by Germanunkol
Tue Jul 26, 2016 9:11 pm
Forum: Games and Creations
Topic: Bomb Jockey
Replies: 8
Views: 7554

Re: Bomb Jockey

I played around a bit after you posted this and I agree. I think the fact that the hitbox for the bombs is a perfect circle while the graphic is an oval might contribute to this. I'm going to switch the hitbox over to being a rectangle I think, and make the graphic bigger. Ah, yes, that probably ex...
by Germanunkol
Tue Jul 26, 2016 4:24 pm
Forum: Games and Creations
Topic: Bomb Jockey
Replies: 8
Views: 7554

Re: Bomb Jockey

I agree with the others, very nice gameplay, the "juice" is just perfect! Only thing I don't like too much is that it looks like I can die even if I'm just outside the bomb radius when it hits... I played a few times and didn't manage to get a feeling for how close I can get without gettin...
by Germanunkol
Tue Jul 26, 2016 7:24 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1488539

Re: What's everyone working on? (tigsource inspired)

My first time having a look at Love2D, still working on a lot of the little bits. [...] As far as I could tell Love didn't have any actual built-in buttons so I made my own choppy system for them. Yes, Löve doesn't require you to use a specific UI framework, and making your own is good for practice...
by Germanunkol
Fri Jul 22, 2016 12:33 pm
Forum: Games and Creations
Topic: Obey
Replies: 4
Views: 4539

Re: Obey

Simple idea, nicely executed - I like the sounds. One point of improvement though: At the very beginning, I understood what I should be doing, but after my first click the new sequence starts too soon after my own click. This makes it sound like I should be double clicking the same colour, which was...