Search found 67 matches
- Mon Apr 30, 2012 11:54 pm
- Forum: Support and Development
- Topic: Easy way to split gifs?
- Replies: 2
- Views: 1776
Re: Easy way to split gifs?
What you are referring to is called a sprite sheet. Off the top of my head, I know Pro Motion and GraphicsGale support automatically creating a sprite sheet from individual frames. Both these programs require $$$ though. [edit] I just tried out ASEPRITE and it also supports sprite sheets. It's free ...
- Sun Apr 29, 2012 5:43 am
- Forum: General
- Topic: Love and SVG files?
- Replies: 3
- Views: 3060
Re: Love and SVG files?
It's called LÖVE, not Love2D.
LÖVE uses DevIL for loading/saving raster images only. Vector support would be nice, but then you need extra Lua API to adjust points, curves, fills, etc, etc. I'm not sure if there's much demand for such machinery.
LÖVE uses DevIL for loading/saving raster images only. Vector support would be nice, but then you need extra Lua API to adjust points, curves, fills, etc, etc. I'm not sure if there's much demand for such machinery.
- Sun Apr 29, 2012 12:03 am
- Forum: Games and Creations
- Topic: Another Kind of World (Version 1.3)
- Replies: 22
- Views: 16846
Re: Another Kind of World (Version 1.3)
Fantastic game! Beautiful art direction and tight controls. I have a talent for getting permanently stuck on corner tiles thou. I can even jump up into overhanging tiles and get stuck.
- Sat Apr 28, 2012 7:03 am
- Forum: General
- Topic: Create Polygon
- Replies: 6
- Views: 3561
Re: Create Polygon
Lua's unpack() should do the trick.
Code: Select all
local t = {x1, y1, x2, y2, x3, y3, ...}
shape = love.graphics.newPolygonShape(unpack(t))
- Mon Mar 12, 2012 6:36 pm
- Forum: General
- Topic: Programming High?
- Replies: 42
- Views: 17981
Re: Programming High?
Weed is NOT a good drug choice for those seeking inspiration or increase productivity. At all.
This thread is interesting. I brought up the same subject on a forum full of video game artists and there were tons of trippers, but hardly any stoners.
This thread is interesting. I brought up the same subject on a forum full of video game artists and there were tons of trippers, but hardly any stoners.
- Sun Mar 11, 2012 11:07 am
- Forum: Support and Development
- Topic: Why isn't Love 0.8.0 on Lua 5.2?
- Replies: 6
- Views: 5316
- Sat Mar 10, 2012 2:20 pm
- Forum: Libraries and Tools
- Topic: Gspöt - retained GUI lib
- Replies: 169
- Views: 167652
Re: Gspöt - formerly Yet another stateful GUI
zlib is
Licensing is a necessary burden. Using the same license as LOVE is a great choice IMO.
Licensing is a necessary burden. Using the same license as LOVE is a great choice IMO.
- Sat Mar 10, 2012 5:55 am
- Forum: General
- Topic: Alternate ways to store data files
- Replies: 16
- Views: 11507
Re: Alternate ways to store data files
Even then, any sufficiently intelligent user can get at the scripts and resources.
If people can hack Minecraft they can definitely hack LOVE. Compiling directly to to a binary format will make it harder, but I doubt you will gain much for all your effort.
If people can hack Minecraft they can definitely hack LOVE. Compiling directly to to a binary format will make it harder, but I doubt you will gain much for all your effort.
- Sat Mar 10, 2012 5:45 am
- Forum: General
- Topic: Survey: Do You Support Framebuffers and/or Non-Po2 [RERUN]
- Replies: 92
- Views: 40156
Re: Survey: Do You Support Framebuffers and/or Non-Po2 [RERU
Driver is up to date. The excellent GLview utility says the only OpenGL 3.0 feature my card supports is GL_ARB_framebuffer_object via the older GL_EXT_framebuffer_object extension. And from reading the bottom of this I get the feeling my card might be lying about implementing the newer ARB completel...
- Sat Mar 10, 2012 5:00 am
- Forum: General
- Topic: Survey: Do You Support Framebuffers and/or Non-Po2 [RERUN]
- Replies: 92
- Views: 40156
Re: Survey: Do You Support Framebuffers and/or Non-Po2 [RERU
Here's a real simple test using the new love.graphics.isSupported function: gfxsupport-0.8.0.love My new results are: Pass: NPOT Fail: Canvas Fail: PixelEffects I have to say this is quite disheartening. My graphics card went from being awesome to being pitiful. :cry: I can live without shaders. How...