The latest one actually works (without any framework in /Library), I guess I had a previous build cached somewhere.
Meanwhile, I had built it from source, and it was working fine as long as the Typekit framework was in /Library, but not otherwise (launched from the GUI or from the command line).
Search found 98 matches
- Mon Dec 06, 2010 11:29 pm
- Forum: General
- Topic: LÖVE 0.7.0 Game Slave released
- Replies: 53
- Views: 58949
- Mon Dec 06, 2010 9:01 pm
- Forum: General
- Topic: LÖVE 0.7.0 Game Slave released
- Replies: 53
- Views: 58949
Re: LÖVE 0.7.0 Game Slave released
Nope, it's still not working.
I'll try to build it by myself. Is there anything special I need to know?
I'll try to build it by myself. Is there anything special I need to know?
- Mon Dec 06, 2010 3:46 pm
- Forum: General
- Topic: LÖVE 0.7.0 Game Slave released
- Replies: 53
- Views: 58949
Re: LÖVE 0.7.0 Game Slave released
The file linked from the home page is still the old one. I cleaned the cache, but no dice.
http://bitbucket.org/rude/love/download ... osx-ub.zip
http://bitbucket.org/rude/love/download ... osx-ub.zip
- Mon Dec 06, 2010 10:42 am
- Forum: General
- Topic: LÖVE 0.7.0 Game Slave released
- Replies: 53
- Views: 58949
Re: LÖVE 0.7.0 Game Slave released
I get an immediate crash at startup, apparently, the 32bit version of freetype is problematic (OS X 10.6, Core Duo) Code Type: X86 (Native) OS Version: Mac OS X 10.6.5 (10H574) Dyld Error Message: Library not loaded: @rpath/FreeType.framework/Versions/A/FreeType Referenced from: /Users/Pygy/Download...
- Mon Nov 08, 2010 11:59 am
- Forum: General
- Topic: LÖVE 0.7.0 beta released
- Replies: 62
- Views: 25688
Re: LÖVE 0.7.0 beta released
Ahoy!
I've seen that the bug list has shrunk tremendously in the recent weeks (only two left)...
Do you aim for zero bugs reported for the release?
Keep on rocking guys :^)
I've seen that the bug list has shrunk tremendously in the recent weeks (only two left)...
Do you aim for zero bugs reported for the release?
Keep on rocking guys :^)
- Tue Oct 26, 2010 8:35 am
- Forum: Games and Creations
- Topic: HeroSquare Adventures 0.91 - Dungeon!
- Replies: 35
- Views: 21424
Re: HeroSquare Adventures 0.065 - swords, fire, powerups!
For the drawing order, you may want to have a look at this snippet , based on this lib . You'd have to adapt it in the following way: sort the sprites by y coordinates rather than z . You could use a z parameter to determine how far from the ground a flying object is, ie it's displayed y would be y+...
Re: Karma!
Suggestion: drop the [-] button. This place is about fun stuff... The downvote option may make unconfident people refraining from posting something useful but potentially controversial, for example, while trolls will post like trolls no matter what karma system exists, and they're easily spottable w...
- Wed Oct 13, 2010 9:55 pm
- Forum: General
- Topic: Lua obfuscation
- Replies: 21
- Views: 11340
Re: Lua obfuscation
What kind of problem could arise? As long as LÖVE uses vanilla Lua, the corresponding LuaC should do the trick... Regardless of the platform... Or am I missing something? Of course, if you compile LÖVE with, say, LuaJIT2, it will break. The main reason to obfuscate code would be for a commercial gam...
- Wed Oct 13, 2010 9:26 pm
- Forum: General
- Topic: Lua obfuscation
- Replies: 21
- Views: 11340
Re: Lua obfuscation
???
Why obfuscate your source when you can compile to bytecode?
http://www.tecgraf.puc-rio.br/~lhf/ftp/lua/#luac.lua is a lua compiler that supports require(). Written in pure Lua.
See http://lua-users.org/lists/lua-l/2008-08/msg00092.html for the rudimentary documentation.
Why obfuscate your source when you can compile to bytecode?
http://www.tecgraf.puc-rio.br/~lhf/ftp/lua/#luac.lua is a lua compiler that supports require(). Written in pure Lua.
See http://lua-users.org/lists/lua-l/2008-08/msg00092.html for the rudimentary documentation.
- Thu Sep 30, 2010 3:43 pm
- Forum: General
- Topic: Lua is annoying sometimes.
- Replies: 16
- Views: 5507
Re: Lua is annoying sometimes.
Actually, it is not true with floating point numbers, because of rounding errors. But it doesn't matter most of the time.vrld wrote:Are you trolling?zac352 wrote:Both came out with division coming before multiplication.
a * b / c = (a * b) / c = a * (b / c) = a / c * b = b * a / c = b / c * a= a * b * 1 / c = ...