Search found 98 matches

by pygy
Mon Dec 06, 2010 11:29 pm
Forum: General
Topic: LÖVE 0.7.0 Game Slave released
Replies: 53
Views: 58949

Re: LÖVE 0.7.0 Game Slave released

The latest one actually works (without any framework in /Library), I guess I had a previous build cached somewhere.

Meanwhile, I had built it from source, and it was working fine as long as the Typekit framework was in /Library, but not otherwise (launched from the GUI or from the command line).
by pygy
Mon Dec 06, 2010 9:01 pm
Forum: General
Topic: LÖVE 0.7.0 Game Slave released
Replies: 53
Views: 58949

Re: LÖVE 0.7.0 Game Slave released

Nope, it's still not working.

I'll try to build it by myself. Is there anything special I need to know?
by pygy
Mon Dec 06, 2010 3:46 pm
Forum: General
Topic: LÖVE 0.7.0 Game Slave released
Replies: 53
Views: 58949

Re: LÖVE 0.7.0 Game Slave released

The file linked from the home page is still the old one. I cleaned the cache, but no dice.

http://bitbucket.org/rude/love/download ... osx-ub.zip
by pygy
Mon Dec 06, 2010 10:42 am
Forum: General
Topic: LÖVE 0.7.0 Game Slave released
Replies: 53
Views: 58949

Re: LÖVE 0.7.0 Game Slave released

I get an immediate crash at startup, apparently, the 32bit version of freetype is problematic (OS X 10.6, Core Duo) Code Type: X86 (Native) OS Version: Mac OS X 10.6.5 (10H574) Dyld Error Message: Library not loaded: @rpath/FreeType.framework/Versions/A/FreeType Referenced from: /Users/Pygy/Download...
by pygy
Mon Nov 08, 2010 11:59 am
Forum: General
Topic: LÖVE 0.7.0 beta released
Replies: 62
Views: 25688

Re: LÖVE 0.7.0 beta released

Ahoy!

I've seen that the bug list has shrunk tremendously in the recent weeks (only two left)...

Do you aim for zero bugs reported for the release?

Keep on rocking guys :^)
by pygy
Tue Oct 26, 2010 8:35 am
Forum: Games and Creations
Topic: HeroSquare Adventures 0.91 - Dungeon!
Replies: 35
Views: 21424

Re: HeroSquare Adventures 0.065 - swords, fire, powerups!

For the drawing order, you may want to have a look at this snippet , based on this lib . You'd have to adapt it in the following way: sort the sprites by y coordinates rather than z . You could use a z parameter to determine how far from the ground a flying object is, ie it's displayed y would be y+...
by pygy
Fri Oct 22, 2010 11:38 am
Forum: General
Topic: Karma!
Replies: 34
Views: 8741

Re: Karma!

Suggestion: drop the [-] button. This place is about fun stuff... The downvote option may make unconfident people refraining from posting something useful but potentially controversial, for example, while trolls will post like trolls no matter what karma system exists, and they're easily spottable w...
by pygy
Wed Oct 13, 2010 9:55 pm
Forum: General
Topic: Lua obfuscation
Replies: 21
Views: 11340

Re: Lua obfuscation

What kind of problem could arise? As long as LÖVE uses vanilla Lua, the corresponding LuaC should do the trick... Regardless of the platform... Or am I missing something? Of course, if you compile LÖVE with, say, LuaJIT2, it will break. The main reason to obfuscate code would be for a commercial gam...
by pygy
Wed Oct 13, 2010 9:26 pm
Forum: General
Topic: Lua obfuscation
Replies: 21
Views: 11340

Re: Lua obfuscation

???

Why obfuscate your source when you can compile to bytecode?

http://www.tecgraf.puc-rio.br/~lhf/ftp/lua/#luac.lua is a lua compiler that supports require(). Written in pure Lua.

See http://lua-users.org/lists/lua-l/2008-08/msg00092.html for the rudimentary documentation.
by pygy
Thu Sep 30, 2010 3:43 pm
Forum: General
Topic: Lua is annoying sometimes.
Replies: 16
Views: 5507

Re: Lua is annoying sometimes.

vrld wrote:
zac352 wrote:Both came out with division coming before multiplication.
Are you trolling?
a * b / c = (a * b) / c = a * (b / c) = a / c * b = b * a / c = b / c * a= a * b * 1 / c = ...
Actually, it is not true with floating point numbers, because of rounding errors. But it doesn't matter most of the time.