Search found 384 matches
- Fri Nov 24, 2017 8:30 am
- Forum: Libraries and Tools
- Topic: Particle system playground
- Replies: 4
- Views: 8677
Particle system playground
https://santoslove.github.io/particle-system-playground/particle-system-playground.png This is a simple playground for learning about LOVE's particle system. It's not a proper particle system editor, which would include support for emitter lifetimes, multiple particle systems, loading/saving, etc. ...
- Tue Sep 26, 2017 11:22 am
- Forum: General
- Topic: Offline LÖVE documentation for download
- Replies: 106
- Views: 618125
Re: Offline LÖVE documentation for download
Hi Fuzzlix :) Thanks for pointing out the external links, I think this might be due to how Chrome (and maybe other browsers) saves the HTML file. It seems that right clicking on the links to the URLs above and selecting "Save link as..." will save the file with relative links, but opening ...
- Mon Sep 25, 2017 3:04 pm
- Forum: General
- Topic: Trying the new stuff in 0.11.0
- Replies: 40
- Views: 29701
Re: Trying the new stuff in 0.11.0
Here is another sound recording example, showcasing what is clearly the ultimate use case.
Speak, whistle, scream, hum, or curse into the microphone at the same time as you press any key. This can be repeated.
Speak, whistle, scream, hum, or curse into the microphone at the same time as you press any key. This can be repeated.
- Mon Sep 25, 2017 2:53 pm
- Forum: General
- Topic: The Complete Works of Santos
- Replies: 0
- Views: 3964
The Complete Works of Santos
I wanted to have one place which links to everything I've helped make, so here it is. :crazy: One-page LÖVE API reference Tutorials for making simple games with LÖVE Introduction to LÖVE Code explanations: Rebound's particle effects Sprite sheet maker Recursive resource loading function Recursive re...
- Mon Sep 25, 2017 2:04 pm
- Forum: General
- Topic: Offline LÖVE documentation for download
- Replies: 106
- Views: 618125
Re: Offline LÖVE documentation for download
I've changed the design of the one-page reference and added translations. Right-click and select "Save link as..." to save the file with relative links for offline viewing. English Deutsch Français 日本語 한국어 Português Русский (These URLs are probably temporary.) Much of the translated text i...
- Mon Sep 25, 2017 2:02 pm
- Forum: Support and Development
- Topic: API questions
- Replies: 14
- Views: 8043
Re: API questions
Weird indeed, thanks slime.
- Mon Sep 25, 2017 12:00 pm
- Forum: Support and Development
- Topic: API questions
- Replies: 14
- Views: 8043
Re: API questions
So this is probably an SDL thing and maybe a "my computer is just weird" thing, but when I press this laptop's Fn key and press the function keys, I get unexpected results from love.keypressed. For example, when I press Fn and F1 (which is mute), I get the key "d" (the scancodes ...
- Fri Sep 22, 2017 12:46 pm
- Forum: Support and Development
- Topic: API questions
- Replies: 14
- Views: 8043
Re: API questions
Neat, thanks! :) function love.load() imagedata = love.image.newImageData('image.png') width, height = imagedata:getDimensions() compressed = love.math.compress(imagedata, 'gzip') filedata = love.filesystem.newFileData(compressed:getString(), '') decompressed = love.math.decompress(filedata, 'gzip')...
- Fri Sep 22, 2017 11:45 am
- Forum: Support and Development
- Topic: API questions
- Replies: 14
- Views: 8043
Re: API questions
(Excuse the double post again!) The description for love.math.decompress says it can accept a previously compressed Data object along with a CompressedDataFormat as arguments. I'm confused as to when this would be possible. What other types of Data objects, other than CompressedData, can be decompre...
- Fri Sep 15, 2017 6:46 am
- Forum: General
- Topic: Jagged filled shapes
- Replies: 7
- Views: 5708
Re: Jagged filled shapes
I suspect that maybe a MSAA value of 16 is higher than the maximum possible MSAA value of the computer that you're using (like the computer that I'm using). Maybe you could try 8: love.window.setMode(800, 600, {msaa = 8}) This can also be set in love.conf to avoid the flickering of the window as it ...