zorg, you've described how the SoundPool should work. I know this, but I do not want to do it myself if someone did it before.
>alternatively there are a few libs
What libs? I've found noone.
Search found 53 matches
- Sat Jul 11, 2020 6:46 pm
- Forum: Support and Development
- Topic: Sound Pool (manager)
- Replies: 5
- Views: 2756
- Sat Jul 11, 2020 2:48 pm
- Forum: Support and Development
- Topic: Sound Pool (manager)
- Replies: 5
- Views: 2756
Re: Sound Pool (manager)
Well, as I understand, I should then manually remove all clones?
- Sat Jul 11, 2020 8:30 am
- Forum: Support and Development
- Topic: Sound Pool (manager)
- Replies: 5
- Views: 2756
Sound Pool (manager)
Does anyone know a lib or a method for love 2d to organize sound pool? For example, we need to play one sound several times. And next playing should start before this sound ends. So, after checking playing status, we can start stopped sound again or, if it still playing, create a copy of it's source...
- Sun May 24, 2020 3:34 pm
- Forum: Libraries and Tools
- Topic: Löve Frames - A GUI Library
- Replies: 406
- Views: 352982
- Sat May 23, 2020 10:16 am
- Forum: Libraries and Tools
- Topic: Löve Frames - A GUI Library
- Replies: 406
- Views: 352982
Re: Löve Frames - A GUI Library
And one more question: is it possible to use some kind of index to draw loveframes objects in some calls?
Layer of loveframes objects, then layer of love2d objects, then layer of other oveframes objects?
Layer of loveframes objects, then layer of love2d objects, then layer of other oveframes objects?
- Sat May 23, 2020 10:13 am
- Forum: Libraries and Tools
- Topic: Löve Frames - A GUI Library
- Replies: 406
- Views: 352982
Re: Löve Frames - A GUI Library
New bug!
Text component can not show Cyrillic symbol (shows squares instead).
Text component can not show Cyrillic symbol (shows squares instead).
- Tue May 19, 2020 3:16 pm
- Forum: Libraries and Tools
- Topic: Löve Frames - A GUI Library
- Replies: 406
- Views: 352982
Re: Löve Frames - A GUI Library
Here is a patch, but I'm not sure to make it mainstream Thank you, I`ll check it at this week. Some even call it unnatural. Well, imagine any rpg game with actions binded to characters portraits. RMB click at a portrait opens inventory, LMB one opens stats and skills. For example. Or manipulating a...
- Mon May 18, 2020 5:14 pm
- Forum: Libraries and Tools
- Topic: Löve Frames - A GUI Library
- Replies: 406
- Views: 352982
Re: Löve Frames - A GUI Library
Feature request.
linux-man, could you add a possibility to call different functions pressing image button with LMB and RMB? I've made this in my project, but guess my variant is not universal and a bit «dirty».
linux-man, could you add a possibility to call different functions pressing image button with LMB and RMB? I've made this in my project, but guess my variant is not universal and a bit «dirty».
- Sat May 09, 2020 3:08 am
- Forum: Libraries and Tools
- Topic: Löve Frames - A GUI Library
- Replies: 406
- Views: 352982
Re: Löve Frames - A GUI Library
It works!
Best style of coding ever.used an ugly hack
- Fri May 08, 2020 3:36 am
- Forum: Libraries and Tools
- Topic: Löve Frames - A GUI Library
- Replies: 406
- Views: 352982
Re: Löve Frames - A GUI Library
Looks like the problem is with "\n" symbol.So, please try this .love and tell me what is not working with you.
Watch the *.love file. It works fine without "\n" and does not with.