Search found 484 matches
- Mon Nov 18, 2013 9:25 pm
- Forum: Games and Creations
- Topic: Macbeth (a game for Brit Lit)
- Replies: 5
- Views: 2559
Re: Macbeth (a game for Brit Lit)
whehe i have macbeth as well this year, this may help me learn
- Mon Nov 04, 2013 5:28 pm
- Forum: Games and Creations
- Topic: Concerned Joe
- Replies: 137
- Views: 72817
Re: Concerned Joe
To the code snapshot :>
- Mon Nov 04, 2013 5:01 pm
- Forum: Games and Creations
- Topic: Concerned Joe
- Replies: 137
- Views: 72817
Re: Concerned Joe
Why wasn't it in the devblog This makes my mondays very very interesting..
- Tue Sep 24, 2013 10:25 pm
- Forum: General
- Topic: MoonScript & love
- Replies: 35
- Views: 27245
Re: MoonScript & love
moonc -w Watch a directory and output Lua code. It just works™. Moonscript 0.2.4 has fixed a number of quirks with the language itself. It's quite nice as a terse & higher-level Lua. Compiler errors could be more specific. ie, this will do exactly what you expect: color = {128, 46, 222} radius ...
- Wed Sep 18, 2013 5:39 pm
- Forum: Games and Creations
- Topic: Dreamlike Pixels
- Replies: 26
- Views: 11884
Re: Dreamlike Pixels, an overly personal game
can you include cats.
i like cats.
i like cats.
- Wed Aug 28, 2013 12:03 am
- Forum: General
- Topic: MoonScript & love
- Replies: 35
- Views: 27245
Re: MoonScript & love
It's probably very inappropriate of me to bump a two year old topic, but what is the scene in integrating Moonscript with Love2d?
- Tue Aug 27, 2013 11:29 pm
- Forum: Libraries and Tools
- Topic: high resolution love.run function for 0.8.0
- Replies: 25
- Views: 8522
Re: high resolution love.run function for 0.8.0
what could i use these nanoseconds for?
- Tue Aug 27, 2013 4:09 pm
- Forum: Games and Creations
- Topic: Pixel Runner
- Replies: 5
- Views: 3700
Re: Pixel Runner
for some reason i got a piggy, but unzipping it works.. looks nice. should fix it to make there be a required width between boxes.
- Tue Aug 27, 2013 4:06 pm
- Forum: Libraries and Tools
- Topic: speed check
- Replies: 19
- Views: 11532
Re: speed-test
the easiest thing to do would be to metatable the speed table __call to a function that has the one arg as a string, then all you need to do is
speed"reference" to mark/unmark, one function to start and end since you wouldn't be starting the same ref multiple times
speed"reference" to mark/unmark, one function to start and end since you wouldn't be starting the same ref multiple times
- Tue Aug 27, 2013 3:31 pm
- Forum: Games and Creations
- Topic: MasterJump
- Replies: 9
- Views: 5915
Re: MasterJump
what do you do when you're stuck on a platform