Search found 484 matches

by qaisjp
Mon Nov 18, 2013 9:25 pm
Forum: Games and Creations
Topic: Macbeth (a game for Brit Lit)
Replies: 5
Views: 2559

Re: Macbeth (a game for Brit Lit)

whehe i have macbeth as well this year, this may help me learn :3
by qaisjp
Mon Nov 04, 2013 5:28 pm
Forum: Games and Creations
Topic: Concerned Joe
Replies: 137
Views: 72817

Re: Concerned Joe

To the code snapshot :>
by qaisjp
Mon Nov 04, 2013 5:01 pm
Forum: Games and Creations
Topic: Concerned Joe
Replies: 137
Views: 72817

Re: Concerned Joe

Why wasn't it in the devblog :( This makes my mondays very very interesting..
by qaisjp
Tue Sep 24, 2013 10:25 pm
Forum: General
Topic: MoonScript & love
Replies: 35
Views: 27245

Re: MoonScript & love

moonc -w Watch a directory and output Lua code. It just works™. Moonscript 0.2.4 has fixed a number of quirks with the language itself. It's quite nice as a terse & higher-level Lua. Compiler errors could be more specific. ie, this will do exactly what you expect: color = {128, 46, 222} radius ...
by qaisjp
Wed Sep 18, 2013 5:39 pm
Forum: Games and Creations
Topic: Dreamlike Pixels
Replies: 26
Views: 11884

Re: Dreamlike Pixels, an overly personal game

can you include cats.


i like cats.
by qaisjp
Wed Aug 28, 2013 12:03 am
Forum: General
Topic: MoonScript & love
Replies: 35
Views: 27245

Re: MoonScript & love

It's probably very inappropriate of me to bump a two year old topic, but what is the scene in integrating Moonscript with Love2d?
by qaisjp
Tue Aug 27, 2013 11:29 pm
Forum: Libraries and Tools
Topic: high resolution love.run function for 0.8.0
Replies: 25
Views: 8522

Re: high resolution love.run function for 0.8.0

what could i use these nanoseconds for?
by qaisjp
Tue Aug 27, 2013 4:09 pm
Forum: Games and Creations
Topic: Pixel Runner
Replies: 5
Views: 3700

Re: Pixel Runner

for some reason i got a piggy, but unzipping it works.. looks nice. should fix it to make there be a required width between boxes.
by qaisjp
Tue Aug 27, 2013 4:06 pm
Forum: Libraries and Tools
Topic: speed check
Replies: 19
Views: 11532

Re: speed-test

the easiest thing to do would be to metatable the speed table __call to a function that has the one arg as a string, then all you need to do is

speed"reference" to mark/unmark, one function to start and end since you wouldn't be starting the same ref multiple times
by qaisjp
Tue Aug 27, 2013 3:31 pm
Forum: Games and Creations
Topic: MasterJump
Replies: 9
Views: 5915

Re: MasterJump

what do you do when you're stuck on a platform Image