Search found 73 matches

by RamiLego4Game
Tue Apr 24, 2018 3:09 am
Forum: Libraries and Tools
Topic: [11.1] iOS build
Replies: 3
Views: 9427

Re: [11.1] iOS build

Finally, That's really awesome !

Thanks for doing this.
by RamiLego4Game
Sun Apr 08, 2018 4:28 pm
Forum: Libraries and Tools
Topic: [11.1] LIKO-LÖVE, A tweaked Android build of LÖVE
Replies: 5
Views: 5729

Re: [11.0] LIKO-LÖVE, A tweaked Android build of LÖVE

yintercept wrote: Sun Apr 08, 2018 4:24 pm Hey this is cool, I really appreciate this.

May I incorporate this into another tool? I promise to link back and put your name in the credits.
Sure, feel free to do whatever you want :)
by RamiLego4Game
Sun Apr 08, 2018 1:48 pm
Forum: Libraries and Tools
Topic: [11.1] LIKO-LÖVE, A tweaked Android build of LÖVE
Replies: 5
Views: 5729

[11.1] LIKO-LÖVE, A tweaked Android build of LÖVE

Hey everyone :awesome: ! While working on my own project, LIKO-12, I made a tweaked Android build for it :cool: Applied Tweaks/Patches: App Package renamed to abc.ramilego4game.likolove, starts with abc so it shows the first one in the file explorers. LÖVE Icon replaced with LIKO-12 Icon. The game s...
by RamiLego4Game
Fri Feb 02, 2018 2:06 pm
Forum: Libraries and Tools
Topic: [LIKO-12 V1.0.0] An open-source fantasy computer made in LÖVE
Replies: 100
Views: 119698

Re: [LIKO-12 V0.6.0_PRE_07] An open-source fantasy computer made in LÖVE

Hey all, I've just updated the topic post.

LIKO-12 has been under active development all this time :)

It even made it into Google Play
by RamiLego4Game
Mon Nov 13, 2017 3:52 am
Forum: Libraries and Tools
Topic: LöveZip, A zip compression library for LÖVE without any external libraries dependencies !
Replies: 10
Views: 11815

Re: LöveZip, A zip compression library for LÖVE without any external libraries dependencies !

dusoft wrote: Sun Nov 12, 2017 11:31 pm What's wrong with LOVE release? Lua code with few dependencies, but mature program:
https://github.com/MisterDA/love-release
Compiling the required ZIP library is the hardest thing ever on Windows.
by RamiLego4Game
Tue Nov 07, 2017 4:05 pm
Forum: Libraries and Tools
Topic: LöveZip, A zip compression library for LÖVE without any external libraries dependencies !
Replies: 10
Views: 11815

Re: LöveZip, A zip compression library for LÖVE without any external libraries dependencies !

yetneverdone wrote: Tue Nov 07, 2017 3:51 pm Wait, so it would be possible to make .exe file without needing the .dll and other files?
You always need the DLLs, but injecting a .love to love.exe is easy in Lua, so you can create a release system in löve.
by RamiLego4Game
Tue Nov 07, 2017 2:22 pm
Forum: Libraries and Tools
Topic: LöveZip, A zip compression library for LÖVE without any external libraries dependencies !
Replies: 10
Views: 11815

Re: LöveZip, A zip compression library for LÖVE without any naive libraries dependencies !

Not bad, but I was really hoping for a pure Lua implementation of "zlib_compress". And I think you mean "native" not "naive". IMO, "love.math.compress" runs via compiled C/C++ code, namely "native code". A more accurate topic description would be &q...
by RamiLego4Game
Tue Nov 07, 2017 12:56 pm
Forum: Libraries and Tools
Topic: LöveZip, A zip compression library for LÖVE without any external libraries dependencies !
Replies: 10
Views: 11815

Re: LöveZip, A zip compression library for LÖVE without any naive libraries dependencies !

Nixola wrote: Tue Nov 07, 2017 12:36 pm So what you're saying is, we can use .love files to make .love files?
Yup, that was my main target when creating it, also for Windows we can easily append the data to the love.exe file, making it so easy to create love-release like using only love.
by RamiLego4Game
Tue Nov 07, 2017 12:30 pm
Forum: Libraries and Tools
Topic: LöveZip, A zip compression library for LÖVE without any external libraries dependencies !
Replies: 10
Views: 11815

LöveZip, A zip compression library for LÖVE without any external libraries dependencies !

Hello everyone, I have created a zip compression library for LÖVE without any external (DLL/SO) libraries dependencies making it so easy to use. I used zip.lua from LuaRocks, and a CRC32.lua library. Patched zip.lua to use love.math.compress instead of lzlib/lua-zlib. And modified CRC32.lua to work ...
by RamiLego4Game
Tue Jun 20, 2017 4:53 am
Forum: Support and Development
Topic: Developing directly on the Android system
Replies: 14
Views: 14681

Re: Developing directly on the Android system

ivan wrote: Tue Jun 20, 2017 4:09 am
eventually you may need a BlueTooth keyboard
At which point you might as well just use a laptop. :)
Well yeah, you can't do work 100% using mobile, you'll need a computer for some tasks.