Search found 73 matches
- Fri Dec 30, 2016 7:01 am
- Forum: Libraries and Tools
- Topic: [LIKO-12 V1.0.0] An open-source fantasy computer made in LÖVE
- Replies: 100
- Views: 119505
Re: [LIKO-12 V0.0.5 PRE] An open-source pico-8-inspired game dev environment for love2d
Good. I think, it will be good idea to allow game developers to choose palette for their games and store it in cart metadata. But somehow limit its usage, for example, they can choose colors design-time but cannot change them runtime. It's changeable in the bios, can't be changed when LIKO-12 is ru...
- Thu Dec 29, 2016 7:13 pm
- Forum: Libraries and Tools
- Topic: [LIKO-12 V1.0.0] An open-source fantasy computer made in LÖVE
- Replies: 100
- Views: 119505
Re: [LIKO-12 V0.0.5 PRE] An open-source pico-8-inspired game dev environment for love2d
I think, with pico-8 palette it feels too cloney. Maybe switch to another 16-color palette? Like Dawnbringer one or Arne Well, I love the PICO-8 pallete + it's licensed as CC0, so that doesn't count as a clone Anyway, In LIKO-12 v0.6.0 you will be able to edit the colorpallete in the bios config
- Thu Dec 29, 2016 12:24 pm
- Forum: Libraries and Tools
- Topic: [LIKO-12 V1.0.0] An open-source fantasy computer made in LÖVE
- Replies: 100
- Views: 119505
Re: [LIKO-12 V0.0.5 PRE] An open-source pico-8-inspired game dev environment for love2d
Adding gif recording was a perfect step in liko12 ! Infact it's adopted from picolove, so thanks gamax !
And adding pastebin should be a great step too, but must have https before..
And adding pastebin should be a great step too, but must have https before..
- Thu Dec 29, 2016 12:22 pm
- Forum: Libraries and Tools
- Topic: [LIKO-12 V1.0.0] An open-source fantasy computer made in LÖVE
- Replies: 100
- Views: 119505
Re: [LIKO-12 V0.0.5 PRE] An open-source pico-8-inspired game dev environment for love2d
Hello everyone. I am created classic pong game in 100 lines of code. I am learning programming for 1 day. Thank you for creating LIKO-12, it's awesome and i love it. There is a gif and code: https://media.giphy.com/media/l4JyRefCXFyxxxcRi/giphy.gif http://pastebin.com/VBr4K220 Awesome ! That's what...
- Sun Dec 04, 2016 5:08 pm
- Forum: Libraries and Tools
- Topic: [LIKO-12 V1.0.0] An open-source fantasy computer made in LÖVE
- Replies: 100
- Views: 119505
Re: [LIKO-12 V0.0.5 PRE] An open-source pico-8-inspired game dev environment for love2d
I have a 10 inch galaxy tab tablet. IS it possible to develop games that have a 720 hd resolution- where possible? How do you run this on android? I did not see any apk files. So I assume you load the love file with android's version of love2d I saw as a big disadvantage pico-8s resolution cap and ...
- Sat Nov 19, 2016 3:31 pm
- Forum: Libraries and Tools
- Topic: [LIKO-12 V1.0.0] An open-source fantasy computer made in LÖVE
- Replies: 100
- Views: 119505
Re: [LIKO-12 V0.0.5 PRE] An open-source pico-8-inspired game dev environment for love2d
LoL, sandboxing is for blocking the code ran in LIKO-12 from calling dangerous functions (os.command) that can delete files in your system, upload some private data, and also take pics from a webcam !breadbeard wrote:I didn't know what sandboxing is really for!
- Sat Nov 19, 2016 8:07 am
- Forum: Libraries and Tools
- Topic: [LIKO-12 V1.0.0] An open-source fantasy computer made in LÖVE
- Replies: 100
- Views: 119505
Re: [LIKO-12 V0.0.5 PRE] An open-source pico-8-inspired game dev environment for love2d
Very smart goals! No sandbox would be amazing! I wonder what frame rate we would get with 512mb of ram? Or if it would run on the RPI zero? I have some interesting news: the Particle.io cloud will now support, and be free for, Raspberry Pi! Particle.io uses a web IDE that simplifies programming the...
- Mon Nov 14, 2016 2:42 pm
- Forum: Libraries and Tools
- Topic: [LIKO-12 V1.0.0] An open-source fantasy computer made in LÖVE
- Replies: 100
- Views: 119505
An announcement about V0.0.6 Planning
In this version LIKO-12 will go from a "PICO-8 Clone" to a "Fantasy Computer". The goal from this update is to build an internal engine: Well yeah, LIKO-12 V0.0.5 is mostly like an api, editor and a runtime, the api is basically some function bindings to the official love2d api, ...
- Sun Nov 06, 2016 4:16 am
- Forum: Libraries and Tools
- Topic: [LIKO-12 V1.0.0] An open-source fantasy computer made in LÖVE
- Replies: 100
- Views: 119505
Re: [LIKO-12 V0.0.5 PRE] An open-source pico-8-inspired game dev environment for love2d
Arduino lacks of memory, so can't run Lua..
Maybe elua boards ? who knows ....
Raspberry Pi is thr best
Maybe elua boards ? who knows ....
Raspberry Pi is thr best
- Sat Nov 05, 2016 4:49 pm
- Forum: General
- Topic: LÖVE 0.10.2 released
- Replies: 42
- Views: 44033
Re: LÖVE 0.10.2 released
Nice update ! I used a trick in love.run to break the loop and reload everything, but this one is nice.
Also, is it possible for the restart call to have some args for passing to love.load after reboot ? Or I have to save to a temp file ?
Also, is it possible for the restart call to have some args for passing to love.load after reboot ? Or I have to save to a temp file ?