Search found 166 matches
- Sat May 24, 2014 5:15 am
- Forum: Support and Development
- Topic: Dragging & Dropping onto Application?
- Replies: 1
- Views: 967
Dragging & Dropping onto Application?
I've noticed that if you drag a file onto a love application in Windows 7 the cursor changes to the "add to" tooltip, as if to say that a file could be uploaded to a love app in this way. Is that actually a possibility? It would be nice for a user to be able to load a file that way.
- Tue May 13, 2014 10:45 pm
- Forum: Support and Development
- Topic: POLL: Canvas and Shader Support
- Replies: 7
- Views: 2464
Re: POLL: Canvas and Shader Support
Thanks to everyone for responding to the poll, I really appreciate it! Seems like a little over 10% of people cannot use the two, that's good to know.
I'll leave the poll open because why not
I'll leave the poll open because why not
- Tue May 13, 2014 4:14 am
- Forum: Support and Development
- Topic: POLL: Canvas and Shader Support
- Replies: 7
- Views: 2464
Re: POLL: Canvas and Shader Support
Thanks for the post, the research you've relayed gives me high hopes!
By "major release", do you mean version 0.1? Do you have a ballpark time frame of when the version will be released (within the next 2 years)?
By "major release", do you mean version 0.1? Do you have a ballpark time frame of when the version will be released (within the next 2 years)?
- Tue May 13, 2014 3:57 am
- Forum: Support and Development
- Topic: POLL: Canvas and Shader Support
- Replies: 7
- Views: 2464
POLL: Canvas and Shader Support
I really would like to settle once and for all if I should use canvases and shaders. They're nice features, but they may exclude users, as the wiki warns, so I would like to use the L2D community to try and get an idea of what percentage of users would be excluded. Please answer the poll with which ...
- Thu May 08, 2014 10:20 pm
- Forum: General
- Topic: How to draw this contrail?
- Replies: 16
- Views: 14159
Re: How to draw this contrail?
Don't mind me, just need the practice
- Mon Apr 21, 2014 8:22 am
- Forum: Libraries and Tools
- Topic: Ultimate Pokedex 1.0 Beta
- Replies: 3
- Views: 3733
Re: Ultimate Pokedex 1.0 Beta
Should I use Love Frames Library for my buttons? I already have a main menu but should I make buttons? I think that is a matter of personal preference; if you choose to use a library, you get the convenience , but you don't get the knowledge learning programmers need to understand in order to best ...
- Mon Apr 21, 2014 7:36 am
- Forum: Support and Development
- Topic: [SOLVED] Learning Shaders
- Replies: 1
- Views: 1385
Re: Learning Shaders
Well that was a doozie. Problem solved!
- Sun Apr 20, 2014 4:37 am
- Forum: Support and Development
- Topic: [SOLVED] Learning Shaders
- Replies: 1
- Views: 1385
[SOLVED] Learning Shaders
Somewhere along the way, while learning how to create lighting effects and code in GLSL 1.2 , something went wrong. Oh so very wrong! http://oi59.tinypic.com/xmlxnb.jpg I'd be very appreciative if I could get some guidance regarding where I went oh-so-very wrong. P.S. if anyone knows how to send tab...
- Fri Apr 18, 2014 8:53 pm
- Forum: Libraries and Tools
- Topic: Project Learning Lua/Love2D!
- Replies: 4
- Views: 2541
Re: Project Learning Lua/Love2D!
Well LOVE2D uses Lua as its scripting language so if you create LOVE2D games you can kill 2 birds with one stone!
- Fri Apr 18, 2014 8:05 pm
- Forum: Support and Development
- Topic: Share a Shader!
- Replies: 328
- Views: 522580
Re: Share a Shader!
:( Aw crap Yeah, but shaders! EDIT: let's make this post more constructive! Zoom-blur shader, ported (and simplified) from here : extern float strength; vec4 effect(vec4 color, Image tex, vec2 tC, vec2 pC){ float[10] sample; for(int i = 0; i < 10; i++){ sample[i] = (i - 5) / strength; } vec2 dir = (...