This is the work I currently have completed for it.
NOTE: Some of this code needs to be modified; like the axis support(I don't know why I set it up so wierdly)
Search found 28 matches
- Tue Aug 11, 2015 9:18 pm
- Forum: Libraries and Tools
- Topic: MMO, Sandbox, Fighter Platformer Game
- Replies: 10
- Views: 6041
- Tue Aug 11, 2015 5:52 pm
- Forum: Libraries and Tools
- Topic: MMO, Sandbox, Fighter Platformer Game
- Replies: 10
- Views: 6041
Re: MMO, Sandbox, Fighter Platformer Game (RECRUITING!)
Believe it or not, it is not. It's just that I've never finished any of my other games because I've lost inspiration for them, and I know you may be thinking: You'll just lose inspiration again. That isn't true, yes I've been on and off with this game, but it's something I am willing to put my time ...
- Tue Aug 11, 2015 4:23 am
- Forum: Libraries and Tools
- Topic: MMO, Sandbox, Fighter Platformer Game
- Replies: 10
- Views: 6041
MMO, Sandbox, Fighter Platformer Game
Currently I'm in progress of making a game. I've been working on the engine and it has not been going well. So I decided rather than making my own engine, sounds, images, etc. I thought that I should get help. So today I am recruiting people for the game. To be honest there isn't much work that will...
- Thu Apr 23, 2015 2:26 am
- Forum: Games and Creations
- Topic: [MMORPG] Forest Tale v0.3.1 - "That aint no tea leaf"
- Replies: 51
- Views: 34335
Re: Forest Tale v0.2.1 - "STOP THE VIOLENT VIBRATIONS!" - An
I don't know if you know this, but the launcher freezes up when you click it. It still works but if you keep clicking it'll say that there is a problem,
- Tue Jan 27, 2015 1:50 am
- Forum: Support and Development
- Topic: Window being held issue
- Replies: 9
- Views: 4374
Re: Window being held issue
*facepalm*
I thought it was ok to set dt as a global variable, well that ended up being the problem. Thanks a lot for all your help.
I thought it was ok to set dt as a global variable, well that ended up being the problem. Thanks a lot for all your help.
- Sun Jan 25, 2015 8:32 pm
- Forum: Support and Development
- Topic: Window being held issue
- Replies: 9
- Views: 4374
Re: Window being held issue
This is what I now have, however it is not working. If you hold the window long enough all the enemies will end up with the same x and y values.
Code: Select all
function love.update(dt)
dt=math.min(dt,1/30)
--run events
end
Code: Select all
self.x=self.x+100*dt
- Sun Jan 25, 2015 11:04 am
- Forum: Support and Development
- Topic: Window being held issue
- Replies: 9
- Views: 4374
Re: Window being held issue
Can someone please post code of this, all my attempts have failed.
My Attempt
Also for the enemy moving im using:
My Attempt
Code: Select all
function love.update(dt)
dtc_start=love.timer.getTime()
--Process events
dtc=love.timer.getTime()-dtc_start
end
Code: Select all
self.x=self.x+100*dtc
- Sat Jan 17, 2015 11:17 pm
- Forum: Support and Development
- Topic: Window being held issue
- Replies: 9
- Views: 4374
Window being held issue
Is there any way to check if the game window is being held, also is there any way to make so the game won't stop when the window is held.