Search found 28 matches

by Drakkahn
Tue Aug 11, 2015 9:18 pm
Forum: Libraries and Tools
Topic: MMO, Sandbox, Fighter Platformer Game
Replies: 10
Views: 6041

Re: MMO, Sandbox, Fighter Platformer Game (RECRUITING!)

This is the work I currently have completed for it.
NOTE: Some of this code needs to be modified; like the axis support(I don't know why I set it up so wierdly)
by Drakkahn
Tue Aug 11, 2015 5:52 pm
Forum: Libraries and Tools
Topic: MMO, Sandbox, Fighter Platformer Game
Replies: 10
Views: 6041

Re: MMO, Sandbox, Fighter Platformer Game (RECRUITING!)

Believe it or not, it is not. It's just that I've never finished any of my other games because I've lost inspiration for them, and I know you may be thinking: You'll just lose inspiration again. That isn't true, yes I've been on and off with this game, but it's something I am willing to put my time ...
by Drakkahn
Tue Aug 11, 2015 4:23 am
Forum: Libraries and Tools
Topic: MMO, Sandbox, Fighter Platformer Game
Replies: 10
Views: 6041

MMO, Sandbox, Fighter Platformer Game

Currently I'm in progress of making a game. I've been working on the engine and it has not been going well. So I decided rather than making my own engine, sounds, images, etc. I thought that I should get help. So today I am recruiting people for the game. To be honest there isn't much work that will...
by Drakkahn
Thu Apr 23, 2015 2:26 am
Forum: Games and Creations
Topic: [MMORPG] Forest Tale v0.3.1 - "That aint no tea leaf"
Replies: 51
Views: 34335

Re: Forest Tale v0.2.1 - "STOP THE VIOLENT VIBRATIONS!" - An

I don't know if you know this, but the launcher freezes up when you click it. It still works but if you keep clicking it'll say that there is a problem,
by Drakkahn
Tue Jan 27, 2015 1:50 am
Forum: Support and Development
Topic: Window being held issue
Replies: 9
Views: 4374

Re: Window being held issue

*facepalm*

I thought it was ok to set dt as a global variable, well that ended up being the problem. Thanks a lot for all your help.
by Drakkahn
Sun Jan 25, 2015 8:32 pm
Forum: Support and Development
Topic: Window being held issue
Replies: 9
Views: 4374

Re: Window being held issue

This is what I now have, however it is not working. If you hold the window long enough all the enemies will end up with the same x and y values.

Code: Select all

function love.update(dt)

	dt=math.min(dt,1/30)

	--run events

end

Code: Select all

self.x=self.x+100*dt
by Drakkahn
Sun Jan 25, 2015 11:04 am
Forum: Support and Development
Topic: Window being held issue
Replies: 9
Views: 4374

Re: Window being held issue

Can someone please post code of this, all my attempts have failed.

My Attempt

Code: Select all

function love.update(dt)

	dtc_start=love.timer.getTime()
	
	--Process events
	
	dtc=love.timer.getTime()-dtc_start

end
Also for the enemy moving im using:

Code: Select all

self.x=self.x+100*dtc
by Drakkahn
Sat Jan 17, 2015 11:17 pm
Forum: Support and Development
Topic: Window being held issue
Replies: 9
Views: 4374

Window being held issue

Is there any way to check if the game window is being held, also is there any way to make so the game won't stop when the window is held.