Search found 39 matches
- Wed Jul 22, 2009 10:45 pm
- Forum: General
- Topic: drawing comparison algorithm
- Replies: 13
- Views: 8378
Re: drawing comparison algorithm
Oh my....... do you hear that sound? That is the sound of my life being sucked into a complex project that will most likely never be finished.... it makes me happy inside :joker: All joking aside, this is good stuff, I thought it was my googling skills that were off but it turns out I was just being...
- Wed Jul 22, 2009 4:42 pm
- Forum: General
- Topic: drawing comparison algorithm
- Replies: 13
- Views: 8378
drawing comparison algorithm
Once for Christmas I received what, to this day, I believe to be one of the best DS games in history. Lost Magic. http://en.wikipedia.org/wiki/LostMagic The problem is that Lost Magic has limits, and I do not like limits! So I have decided to make a version of Lost Magic in Löve (I figured out how t...
Re: love.map?
I'm sorry if I didn't present that idea as clearly as I had hoped. I meant that maybe there could be a love.map but it would most likely be a love.graphics function instead because all you are doing is loading/editing the output of Tiled which, as was stated, is in XML. Tiled and LOVE would remain s...
love.map?
I was trolling the internet the other day, looking for a sophisticated map editor to use with another engine I work with. I came across this... http://mapeditor.org/ http://mapeditor.org/screenshots/collision_layer_example.png Tiled is an open source map editor that includes layers, multiple palette...
- Mon Jun 22, 2009 4:35 pm
- Forum: Games and Creations
- Topic: Find Me
- Replies: 35
- Views: 12320
Re: Find Me
You guys are doing great things with my simple idea! I'm trying to run both ljdp and Robin's editions but they both give the error "bad header in precompiled chunk" then something about highscore.lua. When I make the .love a .zip again and look at highscore.lua, the file's code looks like ...
- Sat Jun 20, 2009 10:58 pm
- Forum: Games and Creations
- Topic: Find Me
- Replies: 35
- Views: 12320
Re: Find Me
I tried your Geiger version and I must say, it really is a lot harder (for me at least), maybe you should try making at a sine wave or something (higher frequency = closer to goal) although I don't know if that is possible with LOVE. Its also is a lot funner then having to look at a large decimal nu...
- Sat Jun 20, 2009 10:19 pm
- Forum: Games and Creations
- Topic: Find Me
- Replies: 35
- Views: 12320
Re: Find Me
I don't mind at all, in fact I love what you've done. Tables in lua are a bit beyond me so it gives me a simple example to study. I'm working on adding Robin's click and light up the quarter of the screen your in idea. I'll edit my post when I'm finished.
- Sat Jun 20, 2009 9:18 pm
- Forum: Games and Creations
- Topic: Find Me
- Replies: 35
- Views: 12320
Find Me
Well, I've been meaning to do simple projects to get my LOVE skills up but I just never felt like doing much complex work. With the lovesnips site going up I thought "I should use one of these just to make a proof of concept game". And so, I present to you "Find Me" the entirely ...
- Thu Jun 18, 2009 3:12 am
- Forum: Support and Development
- Topic: My ongoing newbie questions
- Replies: 43
- Views: 32251
Re: My ongoing newbie questions
I'm sorry if you don't like me posting my own questions, I just thought this was the most appropriate place for them because of what you said on the first page... I figured instead of starting threads for each of them, I'd post them all here I'm attempting to set up a basic menu for my tetris clone ...