Search found 1035 matches
- Mon Nov 22, 2010 8:59 pm
- Forum: Support and Development
- Topic: I have a question.
- Replies: 96
- Views: 28519
Re: I have a question.
This is how I do it. Windows XP, using Dropbox as well, but that should not affect the process. About five steps, depending on your cmd experience (which, again, shouldn't affect you much). Notice which files I have in this folder : everything I need to run the game, plus the file I will ultimately ...
- Mon Nov 22, 2010 8:34 pm
- Forum: Libraries and Tools
- Topic: Another Project of Mine, Name Pending.
- Replies: 13
- Views: 4012
Re: Another Project of Mine, Name Pending.
Programming is where I would need help anyway, I can handle the graphics aspects. Thanks for the offer, Ill message you if I need something! :) I can do some programming- I'm a far cry from a lot of the guys on this forum, but I can still write some decent code. Throw something out and I'll give it...
- Mon Nov 22, 2010 5:01 pm
- Forum: Libraries and Tools
- Topic: Another Project of Mine, Name Pending.
- Replies: 13
- Views: 4012
Re: Another Project of Mine, Name Pending.
Hee hee, I like the shirtless sprite, it's goofy.
I can't offer much (not a sprite kinda guy, more vectors and junk), but if you want some occasional help I can lend a hand.
I can't offer much (not a sprite kinda guy, more vectors and junk), but if you want some occasional help I can lend a hand.
- Sun Nov 21, 2010 1:02 am
- Forum: Games and Creations
- Topic: What should I call this adorable little platformer?
- Replies: 60
- Views: 19503
Re: What should I call this adorable little platformer?
Actually, I used to have an Automator action set up to ZIP (It ran it as a Terminal command) all the files in my Adventure game, rename it to "Adventure.love" and move it to the desktop. I will use that and upload it next time and someone can tell me if it includes the files. cd /Users/ja...
- Sat Nov 20, 2010 9:06 pm
- Forum: Games and Creations
- Topic: What should I call this adorable little platformer?
- Replies: 60
- Views: 19503
Re: What should I call this adorable little platformer?
Hey, those kb pile up. ^^ I'm a web developer, optimizing things by even a few kb is second nature to me. I know that it doesn't make much difference individually, but it's basically a gut reaction. To illustrate another one of my neurotic gut reactions, I noticed that his source is indented by a mi...
- Sat Nov 20, 2010 7:23 pm
- Forum: Games and Creations
- Topic: What should I call this adorable little platformer?
- Replies: 60
- Views: 19503
Re: What should I call this adorable little platformer?
"Super Hop on Pop"? I can't really think of any good names, but I am quite impressed by the game. Good pixel art is always so amazing, especially when using an extremely limited palette. Just a note, you can reduce your zip size by half if you don't zip the mac files with it. I don't know ...
- Fri Nov 19, 2010 3:25 pm
- Forum: Support and Development
- Topic: love.audio.setVolume()
- Replies: 7
- Views: 1917
Re: love.audio.setVolume()
Wow, I can't believe I overlooked that. Thanks.TechnoCat wrote:love2d.org/wiki/Source:setVolume
- Fri Nov 19, 2010 5:33 am
- Forum: Support and Development
- Topic: love.audio.setVolume()
- Replies: 7
- Views: 1917
Re: love.audio.setVolume()
What does the f mean? I assume float? Get me 0.59999996423721? I would have thought it'd be, you know, .6. It's a number very close to .6. What you're seeing is just an artifact of how numbers are stored in the computer. If you're in Windows, bring up Calc can compute the sqrt(4)-2 for a laugh. :) ...
- Fri Nov 19, 2010 2:19 am
- Forum: Support and Development
- Topic: love.audio.setVolume()
- Replies: 7
- Views: 1917
love.audio.setVolume()
This rather reveals how new I am to Lua, but I've got some questions about setVolume. The wiki states: 1.0f is max and 0.0f is off. And that's about it. 1.0f? What does the f mean? I assume float? Why does this: love.audio.setVolume(.7) local volume = love.audio.getVolume() love.audio.setVolume(volu...
- Thu Nov 18, 2010 3:55 am
- Forum: Libraries and Tools
- Topic: Jasoco's 3D Engine Thread: Go to Page 6 Please!
- Replies: 63
- Views: 27349
Re: Jasoco's 3D Engine Thread: Go to Page 6 Please!
Very impressive, I get a steady 61 FPS even when swirling everything around in every direction. Outline may be broken though.