Search found 51 matches

by Skeiks
Thu Mar 10, 2016 3:31 pm
Forum: Support and Development
Topic: Need some help manipulating my bullets...
Replies: 1
Views: 714

Re: Need some help manipulating my bullets...

It would really help if you uploaded a .love file instead of posting the code. I would be able to run the program and see what's going on exactly. For your problem with the bullets though, you need to look at it a little differently. You're going to have to do a for loop for each bullet or for each ...
by Skeiks
Wed Mar 09, 2016 2:29 pm
Forum: Support and Development
Topic: "Questions that don't deserve their own thread" thread
Replies: 905
Views: 214212

Re: "Questions that don't deserve their own thread" thread

How much overhead does sending externs to a shader have? I'm working on a distortion effect for my game and I was sending a texture map to my shader almost every frame to do the effect. I didn't experience any slowdown, but I don't know if that's a bad practice or not.
by Skeiks
Wed Mar 09, 2016 2:27 pm
Forum: Support and Development
Topic: Sending value to specific index in an external shader array
Replies: 4
Views: 1278

Re: Sending value to specific index in an external shader array

I'm not that great with GLSL but I've always heard that sending externs/uniforms to shaders didn't have that much overhead. If you're only sending this one array, and this array isn't huge, would it even be worth it to try and optimize that? The only thing I can think of is to: 1: Have a separate, s...
by Skeiks
Tue Mar 08, 2016 12:25 pm
Forum: Games and Creations
Topic: Spanky Butt
Replies: 9
Views: 7737

Re: Spanky Butt

Not really enough substance to keep my attention for over 1-2 minutes. Since the subject of the game is immature - you really need to bring the goods in other areas. I mean there is SO MUCH you could have done I realize now that I didn't really mention that this is a pretty early demo, but you're a...
by Skeiks
Tue Mar 08, 2016 2:13 am
Forum: Games and Creations
Topic: Spanky Butt
Replies: 9
Views: 7737

Spanky Butt

I'm working on a game called Spanky Butt. As the name implies, you spank butts! Over the course of the game you'll spank many different people's butts, all unique with their own lines. I'm thinking I'm going to have 50~ characters, and it'll get more and more absurd and surreal as you continue. http...
by Skeiks
Tue Mar 08, 2016 2:02 am
Forum: Libraries and Tools
Topic: gpu particle simulation
Replies: 11
Views: 4360

Re: gpu particle simulation

JonBro! How's it going? This is a really cool particle sim, I'm going to look through the code later. I can't wait to see what you make using Love2D, I really enjoy developing with it.
by Skeiks
Thu Sep 24, 2015 2:45 pm
Forum: Libraries and Tools
Topic: boipushy (Input handling)
Replies: 18
Views: 9748

Re: [Library] boipushy (Input handling)

adnzzzzZ wrote:Maybe you're still calling input:update()? In the new version you shouldn't call it because it's implicit. So if you call it will happen twice (your call and the implicit one)
Thank you! That was the problem.
by Skeiks
Thu Sep 24, 2015 5:48 am
Forum: Libraries and Tools
Topic: boipushy (Input handling)
Replies: 18
Views: 9748

Re: [Library] boipushy (Input handling)

I've been using this library in one of my projects and recently updated it to the new version. The newest version seems to break something in the call backs to the 'keypressed' method, causing Input:pressed() to be called twice, which breaks keypressed events about 90% of the time. This could be rel...
by Skeiks
Thu Aug 27, 2015 1:39 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 851
Views: 370749

Re: Simple Tiled Implementation - STI v0.12.3.0

Is there any way or any plan to add the ability to change tile data on the fly? I'm making a game and I'd like to do destructable ground. For now I'm using objects and going into my collision tile layer and changing a flag for my collision detection. This isn't a problem for the moment because my co...
by Skeiks
Tue Aug 18, 2015 12:44 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1729
Views: 795664

Re: What's everyone working on? (tigsource inspired)

http://i.imgur.com/IVOWMwO.png Continuing work on this game, Forerunners. I started messing around with using a really simple shader for non-directional light, the boids algorithm and procedurally generating the grass. I'm pretty happy with how it's starting to look, I might even have a demo for al...