Search found 81 matches
- Thu Oct 14, 2010 1:25 am
- Forum: General
- Topic: Lua Indenting and utilities and graphs
- Replies: 22
- Views: 7444
Re: Lua Indenting and utilities
Utilities that "reformat/reindent" code are usually called code beautifiers . Sometimes they are called prettifiers and I've also seen some rare cases where they called them tabifiers . I've never heard of such a thing! Are you telling me that the time I've spent making my code aesthetica...
- Wed Oct 13, 2010 12:50 pm
- Forum: Support and Development
- Topic: New to lua, need help with tables (and now collisions)
- Replies: 15
- Views: 9797
Re: New to lua, need help with tables
Post review At least one new post has been made to this topic. You may wish to review your post in light of this. Thanks Nevon :P I'll post my reply anyway for you fylth You're only defining a single bullet. bullet = { image = love.graphics.newImage("bullet.png"), x = 0, y = 0 } When you ...
- Wed Oct 13, 2010 12:23 pm
- Forum: Games and Creations
- Topic: Colorpix
- Replies: 24
- Views: 15893
Re: Colorpix
When I first saw the screen shot I was actually worried this would be very similar to one of my colour matching ideas. In fact it's quite different... and... well, much better
Congrats one87, this is a fantastic game
Congrats one87, this is a fantastic game
- Tue Oct 12, 2010 2:09 pm
- Forum: Games and Creations
- Topic: My first project, advice and tips welcome!
- Replies: 24
- Views: 10347
Re: My first project, advice and tips welcome!
Good work ninwa.
You posted the update right before I was about to sleep so I'll play it more tomorrow.
Am I suppsed to be able to hold down space for INFINITE LAZ0RZ though?
You posted the update right before I was about to sleep so I'll play it more tomorrow.
Am I suppsed to be able to hold down space for INFINITE LAZ0RZ though?
Re: :D
I don't get it. Why are your posts so irrelevent to anything. Your post count is over double mine already, which is no surprise really when you make such inane posts that the only name you can think of for a thread is ":D". In no way is this thread supportive, creative or condusive to disc...
- Tue Oct 12, 2010 1:29 pm
- Forum: Games and Creations
- Topic: My first project, advice and tips welcome!
- Replies: 24
- Views: 10347
Re: My first project, advice and tips welcome!
Can anyone re-rail this thread back on track?
Thanks
Thanks
- Tue Oct 12, 2010 12:53 pm
- Forum: General
- Topic: Doublepostings
- Replies: 4
- Views: 1266
Re: Doublepostings
+1
You're not the only one, by any means, who finds double-posting irritating.
You're not the only one, by any means, who finds double-posting irritating.
- Fri Oct 08, 2010 11:07 am
- Forum: Support and Development
- Topic: Detecting if cursor is outside the window
- Replies: 13
- Views: 3875
Re: Detecting if cursor is outside the window
In regards to amount of characters typed to achieve results, how is that better than the current method?
- Fri Oct 08, 2010 9:11 am
- Forum: Support and Development
- Topic: Detecting if cursor is outside the window
- Replies: 13
- Views: 3875
Re: Detecting if cursor is outside the window
The window dimensions are set in conf.lua so maybe making it only draw the cursor if the mouse is within the dimensions? I can't try that right now however.
- Fri Oct 08, 2010 7:44 am
- Forum: Support and Development
- Topic: Newbie question about speed of game
- Replies: 3
- Views: 1935
Re: Newbie question about speed of game
Try this:
dt is delta time, which is "Time since the last update in seconds". This will help things run at the same speed regardless of how fast their computer is
Code: Select all
function love.update(dt)
ballx = ballx + ballHorizontalVelocity * dt
end