Search found 48 matches
- Mon Jul 07, 2014 12:50 pm
- Forum: Libraries and Tools
- Topic: Oysi's 3D Rendering & Physics Engine
- Replies: 127
- Views: 85818
Re: Oysi's 3D Rendering & Physics Engine
@ArchAngel In actual 3D graphics, it's a bit different. I should mention that the technique of going through each vertex and replacing it with the transformed vertex is not used anymore. The reason I did that is because it's the easiest way, doesn't require any matrices, and since everything is on t...
- Wed Jul 02, 2014 2:37 pm
- Forum: Libraries and Tools
- Topic: Oysi's 3D Rendering & Physics Engine
- Replies: 127
- Views: 85818
Re: Oysi's 3D Rendering & Physics Engine
Oh, that makes sense. Haha, I didn't even think about that. =P Tried a small test: Left side of the picture has the x inverted Bottom side of the picture has the y inverted So the top right is the original http://i.imgur.com/H88nxVY.png Not sure if you can tell, but I can see that it's either top ri...
- Wed Jul 02, 2014 9:58 am
- Forum: Libraries and Tools
- Topic: Oysi's 3D Rendering & Physics Engine
- Replies: 127
- Views: 85818
Re: Oysi's 3D Rendering & Physics Engine
Made the normal mapping work more properly, and on the cubes themselves. Dyy9HorNr-0 Have you found a workaround or fix for this? I have the same problem. Unfortunately, I have not. I've tried a ton of stuff, but now I just thought of something I have not yet tried... brb EDIT: =( http://i.imgur.com...
- Thu Jun 26, 2014 9:43 pm
- Forum: Libraries and Tools
- Topic: Love2D 3D Tutorial #3 - Matrices
- Replies: 19
- Views: 15997
Re: Love2D 3D Tutorial #2 - Polygons
Another tutorial! HYbScrEKEkg I very specifically did not get into the matrices themselves much, at all. Because they really are a whole tutorial series of their own. But at the same time, you can use matrices without knowing too much about them. And especially without knowing the math behind them.
- Thu Jun 26, 2014 8:43 am
- Forum: Libraries and Tools
- Topic: Oysi's 3D Rendering & Physics Engine
- Replies: 127
- Views: 85818
Re: Oysi's 3D Rendering & Physics Engine
Here are those point lights: OioLFmYSyAw And it is actually quite interesting how it works. Because I didn't find a way to send structs to the shader, so I just sent a bunch of vec3 arrays. The below code shows the creation of the data and the sun. Interestingly, the sun is just a point light that i...
- Sat Jun 21, 2014 7:52 pm
- Forum: Libraries and Tools
- Topic: Oysi's 3D Rendering & Physics Engine
- Replies: 127
- Views: 85818
Re: Oysi's 3D Rendering & Physics Engine
Implemented my shadows into the thing. =) I also optimized my physics. I also added fullscreen. =O Wwtf2jSImvY If anyone is interested in how, when I first experimented with shadows, I found this tutorial and this video very helpful. Essentially what is going on, is that before I render the scene fr...
- Tue Jun 17, 2014 12:19 pm
- Forum: Libraries and Tools
- Topic: Oysi's 3D Rendering & Physics Engine
- Replies: 127
- Views: 85818
Re: Oysi's 3D Rendering & Physics Engine
Is this going to be released as a library or anything of the sort? I'm not very keen on open source, due to personal reasons. My plan was to make a basic sort of library for people to use, but people would probably just be confused by that. I know I was confused when I was looking at the source cod...
- Mon Jun 16, 2014 9:33 pm
- Forum: Libraries and Tools
- Topic: Oysi's 3D Rendering & Physics Engine
- Replies: 127
- Views: 85818
Re: Oysi's 3D Rendering & Physics Engine
Haha. You're probably gonna love my shadows, then. But first I have a video which shows the pendulum-y thingy I made earlier on. It's quite robust, so I should be able to do stuff like attach 2 parts together like that, and also add verlet integration for ropes. Maybe even have the ropes themselves ...
- Thu Jun 12, 2014 4:25 pm
- Forum: Libraries and Tools
- Topic: Oysi's 3D Rendering & Physics Engine
- Replies: 127
- Views: 85818
Re: Oysi's 3D Rendering & Physics Engine
Got a nice new video with many features! =D
- Wed Jun 11, 2014 10:37 pm
- Forum: Libraries and Tools
- Topic: Oysi's 3D Rendering & Physics Engine
- Replies: 127
- Views: 85818
Re: Oysi's 3D Rendering & Physics Engine
After further consideration, I realize that I can't really use the thread system. I rely too much on multidimensional tables, and those aren't supported. Splitting up the data would be tedious, and will slow it down so much that it might not give a speed increase at all. For now I will stick to one ...