Argh, so close.
Anyways, passing self as the first argument doesn't work
Search found 89 matches
- Fri Dec 03, 2010 2:11 am
- Forum: Games and Creations
- Topic: Squario: A squary survival horror
- Replies: 18
- Views: 8303
- Fri Dec 03, 2010 12:01 am
- Forum: Games and Creations
- Topic: Squario: A squary survival horror
- Replies: 18
- Views: 8303
Re: Squario: The squariest platformer in LOVE.
kikito, could you upload your edited version? I tried making the changes you suggested and it's not working
- Thu Dec 02, 2010 10:56 pm
- Forum: Games and Creations
- Topic: Squario: A squary survival horror
- Replies: 18
- Views: 8303
Re: Squario: The squariest platformer in LOVE.
Ah, having an x1, y1, x2, y2 makes much more sense than just a width and height.
And thanks for the C&C
And thanks for the C&C
- Thu Dec 02, 2010 6:39 am
- Forum: Games and Creations
- Topic: Squario: A squary survival horror
- Replies: 18
- Views: 8303
Squario: A squary survival horror
This is Squario: http://i53.tinypic.com/2ldjedl.png Version Info - = Added Feature + = Changed Feature | = A problem Version 0.1.0 [12/2/10] -Basic Graphic (Squario, Grass) -Basis for entity and image systems -Not much else Version 0.1.1 [12/3/10] -New Graphics! +A slightly better class library (Tha...
- Sun Nov 28, 2010 6:47 pm
- Forum: Libraries and Tools
- Topic: middleclass & extras: middleclass 3.0 is out!
- Replies: 243
- Views: 77996
Re: middleclass & middleclass-extras: OOP for LUA
I made a small rewrite of this, with a few features like being able to use class.name() instead of class("name"), and using :__init for a function called on initialization (the __ is because it seems internal, ya know?)
If it's alright, I can upload it.
If it's alright, I can upload it.
- Sun Nov 28, 2010 7:50 am
- Forum: Libraries and Tools
- Topic: Rimshot
- Replies: 7
- Views: 2849
Re: Rimshot
I get an error on main:511 about a nil value.
- Thu Nov 25, 2010 8:17 pm
- Forum: Libraries and Tools
- Topic: Grid Engine
- Replies: 58
- Views: 27600
Re: Grid Engine
Oh yeah, I had thought that you couldn't until I looked in the code. At least I can now say class.name().
It's basically the same as my previous library, but inheritance works.
EDIT: New version! Adds pausing with p or the Pause(true or false) function, dialogue menus, and some work on saving.
It's basically the same as my previous library, but inheritance works.
EDIT: New version! Adds pausing with p or the Pause(true or false) function, dialogue menus, and some work on saving.
- Thu Nov 25, 2010 7:35 pm
- Forum: Libraries and Tools
- Topic: Grid Engine
- Replies: 58
- Views: 27600
Re: Grid Engine
I've decided to switch to MiddleClass, because my class system was malfunctioning. Of course, having to say class("name") or name:new() is ugly, so I fixed it to use class.name() and name() :crazy: Following a brief pause in development, I've started working on some features useful for an ...
- Thu Nov 25, 2010 1:59 am
- Forum: Libraries and Tools
- Topic: file: A compact file library
- Replies: 12
- Views: 2960
Re: file: A compact file library
Just for clarification, this should not be included in a game. It should only be used if you are testing something and can't be bothered to get the console open and print things to it and all that, or want to quickly save some text.
- Wed Nov 24, 2010 9:17 pm
- Forum: Libraries and Tools
- Topic: file: A compact file library
- Replies: 12
- Views: 2960
Re: file: A compact file library
This is mostly for development and not saving, it gives you the ability to have quick input/output.