Search found 78 matches
- Mon Jun 22, 2009 11:15 pm
- Forum: Support and Development
- Topic: Question about rendering optimization (via setScissor)
- Replies: 2
- Views: 1491
Re: Question about rendering optimization (via setScissor)
well if it really doesn't matter than there's no point in worrying, tell me how the test goes if you get around to it.
- Mon Jun 22, 2009 7:39 pm
- Forum: Support and Development
- Topic: Not Random Random
- Replies: 21
- Views: 10435
Re: Not Random Random
tays away from accepting theories based off of our current understanding of 'quantom mechanics' because they are highly based on obserable phenomina... Not quite, very little of quantum mechanics phenomena is observable at all, in many cases quantum mechanics can only be appreciated by math and not...
- Mon Jun 22, 2009 7:27 pm
- Forum: Support and Development
- Topic: A poll about digital trusting
- Replies: 14
- Views: 8101
Re: A poll about digital trusting
It's pretty easy to avoid loading a virus, just check the source and determine whether you trust them or not.
Require released games with custom libraries to provide the library source and a md5 hash.
Require released games with custom libraries to provide the library source and a md5 hash.
- Mon Jun 22, 2009 7:02 pm
- Forum: Support and Development
- Topic: Not Random Random
- Replies: 21
- Views: 10435
Re: Not Random Random
I don't suppose I have a time machine; I have one. It's buggy and unreliable, but it works. It's called my memory recall. Memory can be sharp enough to take you back to a point in time that you recall every piece of information your body was taking in. Therefore, time-travel, in a sense, does exist...
- Mon Jun 22, 2009 6:49 pm
- Forum: Support and Development
- Topic: Question about rendering optimization (via setScissor)
- Replies: 2
- Views: 1491
Question about rendering optimization (via setScissor)
I'm trying to create a development framework (scripting API? lawl) for my game development with love. I'm trying to optimize drawing so that only what needs to be drawn gets drawn. If I have a very large image, say for a background, will doing love.graphics.setScissor(0,0,screenwidth,screenheight) s...
- Mon Jun 22, 2009 6:43 pm
- Forum: Support and Development
- Topic: Graphic layers?
- Replies: 36
- Views: 22325
Re: Graphic layers?
I would really like to see this feature in love. However, I believe what you want can be achieved by the screenshot function (love.graphics.screenshot()), however, I'm not sure if you have to resize the window in order to get the correct size, I do know that transparency cannot be achieved with this...
- Sun Jun 07, 2009 5:05 pm
- Forum: Support and Development
- Topic: Regular expressions (aka 'patterns') in Lua
- Replies: 3
- Views: 1988
Re: Regular expressions (aka 'patterns') in Lua
Thanks for the reply, I wasn't aware you could group characters with quotes, why isn't this on the lua documentation :ehem:. One thing though, why is the '+' necessary? That means 1 or more repetitions correct? wouldn't we only want one repetition? Edit: Yeah just tested, works nice, only it'll matc...
- Sun Jun 07, 2009 4:19 pm
- Forum: Support and Development
- Topic: Regular expressions (aka 'patterns') in Lua
- Replies: 3
- Views: 1988
Regular expressions (aka 'patterns') in Lua
I'm still not sure why lua's definition of regular expressions deviates so far from the standard definition but it does. I have a normal pattern, one that would work with normal regexp such as that in javascript that is supposed to filter a list of file extensions like so: (png|bmp|jpeg|lbm|pcx|pnm|...
- Mon Jun 01, 2009 7:55 pm
- Forum: Support and Development
- Topic: Having problems with compiling lua libraries.
- Replies: 3
- Views: 1786
Re: Having problems with compiling lua libraries.
You know a lot of libraries can be found in Lua for Windows, already compiled for you? Would save a lot of work. Yeah I've resorted to this, however, there are a lot of libraries on the lua page that come in the same format, which I cannot get to compile either. You sure that went well? It has neve...
- Mon Jun 01, 2009 3:30 am
- Forum: Support and Development
- Topic: Having problems with compiling lua libraries.
- Replies: 3
- Views: 1786
Having problems with compiling lua libraries.
I know this may not be entirely related to LOVE, however, I'm trying to import some libraries made for extending lua, many of which can be found here: http://www.keplerproject.org/ Right now, I'm trying to compile the LuaFileSystem module in Visual Studio C++ 2005. I've tried a bunch of modules, inc...