Search found 212 matches

by retrotails
Fri Mar 07, 2014 2:15 am
Forum: Support and Development
Topic: Suggestion: Joystick:isDown() to accept strings/nil
Replies: 6
Views: 2984

Re: Suggestion: Joystick:isDown() to accept strings/nil

Robin wrote:
retrotails wrote:but I don't see any reason why crashing on nul could help debugging.
Because you know there's a variable initialization missing. Going on, ignoring things like that, that's how you get bugs that are nearly impossible to diagnose and fix.
What variable?
by retrotails
Thu Mar 06, 2014 9:25 pm
Forum: Support and Development
Topic: Suggestion: Joystick:isDown() to accept strings/nil
Replies: 6
Views: 2984

Re: Suggestion: Joystick:isDown() to accept strings/nil

The error produced when you pass in a non-number to Joystick:isDown is there to tell you that you're doing something wrong. What if someone wrote code assuming Joystick:isDown took a [wiki]GamepadButton[/wiki] instead of a joystick button index? That's clearly a mistake and the programmer should le...
by retrotails
Thu Mar 06, 2014 7:59 pm
Forum: Support and Development
Topic: Suggestion: Joystick:isDown() to accept strings/nil
Replies: 6
Views: 2984

Suggestion: Joystick:isDown() to accept strings/nil

Suggestion: Joystick:isDown() should return false instead of crashing if you input something other then a number. I have an input library that has a generic "isDown()" function, and the user can ask for either a button number, a keyboard string, or a string that matches a js number. As suc...
by retrotails
Thu Mar 06, 2014 9:50 am
Forum: Games and Creations
Topic: Binary Color Picross
Replies: 3
Views: 3177

Binary Color Picross

2014-03-07-001438_1920x1080_scrot.png Controls: Escape: Quit Arrow keys: Move Enter: Select block Left ctrl: Mark as empty Backspace: Go to previous menu Top row of numbers: Switch between boards (See "Board 1 of x" at the bottom of your puzzle) Also, page up/page down can switch between ...
by retrotails
Fri Feb 07, 2014 11:09 pm
Forum: Games and Creations
Topic: Columns Clone
Replies: 7
Views: 5743

Re: Columns Clone

Yeah, it being too easy is a bit of a problem carried over from Columns on the Genesis. :P That game ordinarily has 4, 5, or 6 piece colors (in Arcade, 6 is the default) and mine is only 4. You'd get the same experience by picking Novice difficulty on that game, though the playfield is a little sma...
by retrotails
Fri Feb 07, 2014 2:05 pm
Forum: Games and Creations
Topic: Columns Clone
Replies: 7
Views: 5743

Re: Columns Clone

I don't remember Columns being so easy... After playing seriously for a while I gave up on changing and even placing pieces at all, I just filled in gaps and got massive (10 or so sometimes) combos by chance that kept me alive. I suicide'd at around 10 million points. Maybe add another piece type or...
by retrotails
Tue Dec 24, 2013 1:39 am
Forum: Support and Development
Topic: How to make a false floor in 3D?
Replies: 28
Views: 13957

Re: How to make a false floor in 3D?

OP, would this not work? It's incredibly difficult to add hills, not only for the shader code but also for the game code. Arrow keys to move, + and - to rotate (call it '= and -' if you prefer...) 0.9.0, requires shader support but not canvas support. This code is mine and you're free to use it, I a...
by retrotails
Mon Dec 02, 2013 1:05 pm
Forum: Games and Creations
Topic: Crystal Tetris (0.9.0 only)
Replies: 3
Views: 2522

Re: Crystal Tetris

T-Bone wrote:The music is bad-ass!
Thanks! Maybe it will be in the final, then.

Updated to v2.0, and it needs 0.9.0 now.
If anyone absolutely needs a 0.8.0 version, I can make one, but it won't have some features.
by retrotails
Wed Nov 27, 2013 11:26 pm
Forum: Games and Creations
Topic: Crystal Tetris (0.9.0 only)
Replies: 3
Views: 2522

Crystal Tetris (0.9.0 only)

Requires canvases, shaders, and LÖVE 0.9.0! Tetris clone with refractive pieces and cool shader backgrounds. Controls: Numbers 1-5: Switch between the shaders. Shader 3 is VERY GPU intensive, especially at higher resolutions! Arrow keys: Left and right move peice, up rotates, down speeds up the dro...
by retrotails
Tue Nov 12, 2013 8:17 am
Forum: Support and Development
Topic: 3D rendering
Replies: 28
Views: 12591

Re: 3D rendering

spynaz wrote:I would like to use the 3D to create a intro or something. You know what I mean?
If it's short then render it in Blender (or something) and play back the frames.