Search found 94 matches

by SneakySnake
Tue Jul 01, 2014 4:55 pm
Forum: Support and Development
Topic: [Closed] Segmentation Fault
Replies: 13
Views: 6315

Re: Segmentation Fault

Xgoff wrote:btw he just fixed this
Yup, I also tested OP's game with the fixed LuaJIT, it doesn't crash.
by SneakySnake
Sun Jun 29, 2014 9:03 am
Forum: Games and Creations
Topic: Move Or Die on Steam Greenlight
Replies: 40
Views: 13845

Re: Move Or Die on Steam Greenlight

The demo works for me on Arch Linux x86_64. Sadly, my video card is not powerful enough to play it at a decent FPS. Most likely due to the game using large textures which are downscaled. My video card sucks at that. Also, it's quite silly to zip .love archives. They are already zip archives with the...
by SneakySnake
Sun Jun 29, 2014 8:08 am
Forum: Support and Development
Topic: love.exe not starting
Replies: 13
Views: 6258

Re: love.exe not starting

What is this "fakesg" thing?

Did you try running vanilla LÖVE?
https://bitbucket.org/rude/love/downloa ... -win32.zip
by SneakySnake
Sun Jun 29, 2014 6:58 am
Forum: Support and Development
Topic: [Closed] Segmentation Fault
Replies: 13
Views: 6315

Re: Segmentation Fault

Yeah definitely, once you report a bug with a test case he usually fixes it very quickly. You can also try calling jit.off() before the code to see if it only happens when the code is JIT-compiled. Indeed, it doesn't crash with jit.off(). I reported it to the LuaJIT mailing list. (why it doesn't ha...
by SneakySnake
Sat Jun 28, 2014 3:54 pm
Forum: Support and Development
Topic: [Closed] Segmentation Fault
Replies: 13
Views: 6315

Re: Segmentation Fault

Okay, to avoid confusion, I changed the infinite loop to a block that repeats 1000 times. That ought to crash it, but it is in no way enough to cause Lua to run out of memory. On my system. it runs fine on official Lua interpreter, but crashes with LuaJIT on the 23rd iteration. or if there's a bug i...
by SneakySnake
Sat Jun 28, 2014 3:27 pm
Forum: Support and Development
Topic: [Closed] Segmentation Fault
Replies: 13
Views: 6315

Re: Segmentation Fault

mickeyjm wrote:You're creating an infinite loop. Of course it is going to crash
An infinite loop in itself won't cause segmentation fault.
by SneakySnake
Sat Jun 28, 2014 3:21 pm
Forum: Support and Development
Topic: [Closed] Segmentation Fault
Replies: 13
Views: 6315

Re: Segmentation Fault

It seems to be a problem with LuaJIT.

I reduced the problem to this:

Code: Select all

local t = {[0] = {}, [1] = {}, [2] = {}, [3] = {}}

for i = 1, 1000 do
    for i = 3,0,-1 do
        t[i].foo = t[i - 1]
    end
end
This crashes both LÖVE and standalone LuaJIT.
by SneakySnake
Sat Jun 28, 2014 3:21 pm
Forum: Support and Development
Topic: [Closed] Segmentation Fault
Replies: 13
Views: 6315

Re: Segmentation Fault

Double post for some awkward reason.
by SneakySnake
Thu Jun 19, 2014 7:11 pm
Forum: Games and Creations
Topic: Derpy and The Hunting of the super tasty Muffin (oA)
Replies: 12
Views: 11676

Re: Derpy and The Hunting of the super tasty Muffin (oA)

Ratchet wrote:we're looking for an english native speaker to check spelling and grammar.
I made a Gist where I collect the mistakes I find: https://gist.github.com/crumblingstatue ... 0189c825ca
by SneakySnake
Thu Jun 19, 2014 3:37 pm
Forum: Games and Creations
Topic: Derpy and The Hunting of the super tasty Muffin (oA)
Replies: 12
Views: 11676

Re: Derpy and The Hunting of the super tasty Muffin (oA)

This looks fun, but can you please make the CRT shader optional? I have a rather weak graphics card that can't really handle it well. Type retro off to disable the shader. The help screen and the README will tell you that ;) Gotcha. I was looking at the "screen setup" section, assuming al...