Search found 299 matches

by ejmr
Sun Jun 24, 2012 6:11 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1496768

Re: What's everyone working on? (tigsource inspired)

My friends and I have decided to risk our professional and personal futures on pursuing our dream of creating games. And our first title will be a 2D shmup with some fun online aspects to set it apart, among other things. We are working on getting our studio website and project information online so...
by ejmr
Sat Jun 23, 2012 10:15 am
Forum: Support and Development
Topic: Using LuaXML in a .love file
Replies: 7
Views: 4273

Re: Using LuaXML in a .love file

Hi, I am trying to deal with an XML file in my love program. I use LuaXML an it works fine, though i have to add a lua.exe in the game directory, which i suppose makes it windows-only, or at least require the user to have Lua installed on other platforms. My problem is that when i try to build the ...
by ejmr
Fri Jun 22, 2012 11:59 am
Forum: General
Topic: Game License
Replies: 1
Views: 1509

Game License

Hello all! I would like to know the opinions of experienced LÖVE developers with regard to licenses. When you release your games, what copyright license do you prefer to use and why? This has been a subject of debate on the game I am currently developing. Personally I am someone who prefers to use t...
by ejmr
Thu Jun 21, 2012 11:15 am
Forum: General
Topic: Color Constant Trick
Replies: 17
Views: 7811

Re: Color Constant Trick

It works without any errors or problems. I have not tried it, but I'm very sure trying to combine the Colors lib with an alpha value would fail: love.graphics.setColor(Colors.darkOrange, 128) -- I want to apply the color, and some alpha, too This is true; it does fail in this circumstance. Thank yo...
by ejmr
Thu Jun 21, 2012 5:45 am
Forum: General
Topic: Color Constant Trick
Replies: 17
Views: 7811

Re: Color Constant Trick

Thanks! Xgoff is correct, however, in that __index() is not even called in my specific example. But the trick could be useful in other situations where you want to unpack() something automatically or modify the behavior of normal table access.

Ah, I do love the power of metatables in Lua :)
by ejmr
Thu Jun 21, 2012 1:05 am
Forum: General
Topic: Color Constant Trick
Replies: 17
Views: 7811

Re: Color Constant Trick

Xgoff wrote:i'd be surprised if that would work because iirc __index always truncates to 1 return value
It works without any errors or problems.
also, setColor can take a table directly so you don't need to unpack anyway
Looks like a change added in version 7.0.0. Thanks for pointing this out.
by ejmr
Wed Jun 20, 2012 11:11 pm
Forum: General
Topic: Color Constant Trick
Replies: 17
Views: 7811

Color Constant Trick

I recently posted a thread asking for some help, and got some great responses. So I wanted to give back by sharing a trick I learned while working on my current game project which others may find useful. I found myself reading writing lots of calls like love.graphics.setColor(96, 85, 64) Unless you ...
by ejmr
Wed Jun 20, 2012 10:52 pm
Forum: Support and Development
Topic: Debugging Tools and Tips
Replies: 14
Views: 11271

Re: Debugging Tools and Tips

Thank you everyone for the suggestions and advice. :)
by ejmr
Wed Jun 20, 2012 9:34 am
Forum: Support and Development
Topic: Debugging Tools and Tips
Replies: 14
Views: 11271

Debugging Tools and Tips

Hello everyone! I would like to know what debugging tools you find useful when creating LÖVE games. These can be either specific to LÖVE or more general-purpose tools designed for Lua. I am doing the majority of my work on a Linux box, so I would prefer tools that work well in that environment; howe...