Search found 35 matches

by Uhfgood
Sat Nov 10, 2012 1:07 am
Forum: General
Topic: Using SciTE with LÖVE
Replies: 48
Views: 49926

Re: Using SciTE with LÖVE

I realize it's been a long time since this thread has been active, but I've only been using Love a few months, and I like the fact that sciTE will run my love projects. But there is an annoying little thing and that is I always have to switch to the main.lua tab before running my program. Does anyon...
by Uhfgood
Thu Nov 01, 2012 10:45 pm
Forum: Libraries and Tools
Topic: Advanced Tiled Loader - No longer maintained
Replies: 260
Views: 177606

Re: Advanced Tiled Loader - Updated to 0.12.0!

I've noticed it will draw flipped tiles, however is there a way I can tell if a tile in the tile layer has been flipped?

This kind of functionality is important to me in my current game. Thanks!
by Uhfgood
Tue Oct 16, 2012 5:06 pm
Forum: Games and Creations
Topic: Start of a Sonic-the-Hedgehog STYLED game
Replies: 4
Views: 2675

Start of a Sonic-the-Hedgehog STYLED game

I capped styled in the title because I'm not making a fan game or clone. I am however trying to slopes and what not, and have got slope collision working I just decided to post a video of my progress -- note that the little error of sticking all the way to the ground has actually been fixed, but sin...
by Uhfgood
Tue Oct 16, 2012 4:43 pm
Forum: Libraries and Tools
Topic: Advanced Tiled Loader - No longer maintained
Replies: 260
Views: 177606

Re: Advanced Tiled Loader - Updated to 0.11.2!

Still asking for a way to skin maps. I also had a thought about it, what if you saved multiple tilesets in your tiled map, and then the ATL would simply allow you to assign different tilesets to each layer. I don't think it would be hard, you would just be pointing it to another tileset in the curre...
by Uhfgood
Tue Oct 02, 2012 7:06 pm
Forum: Libraries and Tools
Topic: Advanced Tiled Loader - No longer maintained
Replies: 260
Views: 177606

Re: Advanced Tiled Loader - Updated to 0.11.0!

Thanks for making this available. Forgive me if I missed it somewhere in the thread but I have a few questions here. Can you achieve a parallax effect with multiple layers with the loader, or is that something you have to do manually (either by creating separate maps for the parallaxing, or manipula...