Search found 69 matches
- Fri Dec 04, 2015 1:14 am
- Forum: General
- Topic: Code Puzzles
- Replies: 44
- Views: 17562
Re: Code Puzzles
First Puzzle: (Pretty hard) a = 1 b = 2 c = 3 d = 4 z = 26 print(a) -- Outputs 1 print(a.b) -- Outputs 1.2 print(a.b + c.d) -- Outputs 4.6 print(d.z) -- Outputs 4.26 You can ask me to run some code with the answer if you want, and I'll give you the output. (Note: It uses the standard Lua print funct...
- Fri Dec 04, 2015 1:10 am
- Forum: General
- Topic: Code Puzzles
- Replies: 44
- Views: 17562
Code Puzzles
I've come up an idea for making puzzles that should be fun to solve! The format is this: The puzzle maker posts the last half of a source code file and the whole file's output, and the object is to write the first half. For example: The puzzle: print(t.a + t.b) -- Outputs 5 The answer: local t = { a...
- Sat Oct 31, 2015 11:43 pm
- Forum: General
- Topic: 3D island in Love2d: fog thoughts?
- Replies: 10
- Views: 3592
Re: 3D island in Love2d: fog thoughts?
It looks lovely, but I could only run it with my discrete graphics card, so you might want to dumb it down for less advanced ones.
- Wed Oct 21, 2015 10:57 pm
- Forum: Games and Creations
- Topic: Nth Zombie Thing
- Replies: 17
- Views: 6251
Re: Nth Zombie Thing
I noticed that on the laser, when the ammo ran out, it would show as -0/100 and sometimes -1/100.
- Fri Oct 02, 2015 3:46 am
- Forum: Libraries and Tools
- Topic: [Library] HBDselector v1.0
- Replies: 2
- Views: 2696
Re: [Library] HBDselector v1.0
So... what's a mappack?
- Sun Sep 20, 2015 6:08 pm
- Forum: Games and Creations
- Topic: 1px
- Replies: 15
- Views: 5263
Re: 1px
Looks cool!
I feel like you could add more attacks to the boss, though.
I feel like you could add more attacks to the boss, though.
- Sun Sep 13, 2015 12:40 am
- Forum: Games and Creations
- Topic: Blue Revolver
- Replies: 4
- Views: 3182
Re: Blue Revolver
Wow, that is pretty cool. Another awesome game for the LÖVE showcase!
- Thu Aug 20, 2015 10:07 pm
- Forum: Support and Development
- Topic: Help with installing Love2D on Linux Mint 17.2
- Replies: 4
- Views: 2202
Re: Help with installing Love2D on Linux Mint 17.2
Go to http://love2d.org and download the love release for Ubuntu and your architecture. Then go into your terminal and enter:
That should work.
Code: Select all
sudo dpkg --install path/to/love/deb/file
- Wed Jul 08, 2015 7:18 pm
- Forum: Support and Development
- Topic: Strange physics collision using STI?
- Replies: 4
- Views: 4475
Re: Strange physics collision using STI?
Yeah, what the guy above me said. Honestly, I'd just use Bump.lua instead of Box2d; it's way simpler and less buggy for basic bounding box stuff. github.com/kikito/bump.lua
- Fri Jun 26, 2015 6:23 pm
- Forum: General
- Topic: Nick! Make this!?!?!??!
- Replies: 3
- Views: 1766
Re: Nick! Make this!?!?!??!
Maybe a GUI library? If it could automatically lay things out, that would be sweet