Search found 585 matches

by MarekkPie
Sun Apr 07, 2013 3:47 am
Forum: Games and Creations
Topic: 3D Picross
Replies: 11
Views: 4161

Re: 3D Picross

I love picross (or nonograms as they are originally called). Looks good.
by MarekkPie
Sat Apr 06, 2013 1:34 am
Forum: Games and Creations
Topic: [Demo] [IndieGoGo] Netherworld – an abstract roguelike
Replies: 10
Views: 4330

Re: [Demo] [IndieGoGo] Netherworld – an abstract roguelike

I find it a bit funky that you're including art from games that "inspired" Netherworld in your press release. Someone who just gives a cursory glance might assume that the people behind those games have some investment in this. Do you have their permission to use the artwork in advertiseme...
by MarekkPie
Sat Apr 06, 2013 1:20 am
Forum: General
Topic: Why Love?
Replies: 19
Views: 8047

Re: Why Love?

Was looking for a language to learn over winter break 2011. Found out about Lua through /r/gamedev, read a book, then wanted to make a game. Recently switched to Ubuntu, so needed something Linux-compatible. LOVE was just an apt-get away.
by MarekkPie
Wed Apr 03, 2013 11:26 am
Forum: Support and Development
Topic: Sound Volume
Replies: 4
Views: 2180

Re: Sound Volume

Wrap it in a source.
by MarekkPie
Tue Apr 02, 2013 8:25 pm
Forum: Games and Creations
Topic: Concerned Joe
Replies: 137
Views: 72865

Re: Concerned Joe

Great the hear about the response. Wonderful for both your game and LOVE's legitimacy as a development framework. If you ever get time out of what likely is a busy schedule, see about posting something on the LOVE blog.
by MarekkPie
Mon Apr 01, 2013 4:50 pm
Forum: Support and Development
Topic: executing function from argument
Replies: 12
Views: 3446

Re: executing function from argument

I'm not sure why you decided to wrap the print statement inside foo in an anonymous function...get rid of that, and you get rid of the issue. Furthermore, couldn't you just pass the vararg to the anonymous function:

Code: Select all

function foo(...)
  return function(...) print(...) end
end
by MarekkPie
Mon Apr 01, 2013 6:09 am
Forum: Support and Development
Topic: executing function from argument
Replies: 12
Views: 3446

Re: executing function from argument

What if somefunc has arguments, How would i deal with that? I can't really think of any good reason why it'd need arguments, but it'd still be nice to know. Other option, use varargs: function Timer.new(time, func, ...) -- do your timing stuff if --[[ time is up ]] then func(...) end end You would ...
by MarekkPie
Mon Apr 01, 2013 5:58 am
Forum: Support and Development
Topic: Table, loops and other stuff problems
Replies: 2
Views: 1200

Re: Table, loops and other stuff problems

What Xgoff is referring to is called shallow copy . For most situations, this is actually a good thing. As long as I do not need to alter something inside a shared table after the fact, I simply refer to the original table, rather than copy the table over and over again. Since you seem to want alpha...
by MarekkPie
Sat Mar 30, 2013 3:03 pm
Forum: Support and Development
Topic: How to use distance formula ??
Replies: 7
Views: 3174

Re: How to use distance formula ??

You're close: distance = math.sqrt((x2 - x1) ^ 2 + (y2 - y1) ^ 2) If you are using love.graphics.rectangle to represent your rectangles, then (x#, y#) probably represents the top-left corner of the rectangle. That's perfectly fine if you are dealing with small rectangles, but you'd probably want to ...