Search found 107 matches
- Mon Mar 26, 2018 7:47 pm
- Forum: Support and Development
- Topic: Error With Object Oriented Things
- Replies: 13
- Views: 8667
Re: Error With Object Oriented Things
I think it's because you use self:grid_x instead of self.grid_x. The colon syntax is used for function calls so by putting the colon you are stating that you are calling a function and you'd like 'self' to be passed as the first argument. This is why it expecting a function call.
- Fri Jun 30, 2017 8:02 pm
- Forum: Support and Development
- Topic: Simple Educative Class Library: Help creating instance
- Replies: 4
- Views: 2847
Re: Simple Educative Class Library: Help creating instance
Try
Code: Select all
Bullet = require 'bullet'
- Sun Jun 11, 2017 9:39 am
- Forum: Support and Development
- Topic: Rotating collision with a rotating map
- Replies: 8
- Views: 6083
Re: Rotating collision with a rotating map
Hi, do you need to rotate your collisions? If the map is rotating on the screen their map position wont change, just the place you are drawing them. As far as your collisions are concerned the map wouldnt have moved at all. I may have misunderstood your question though.
- Sat Apr 29, 2017 1:26 pm
- Forum: General
- Topic: little problem with rotation
- Replies: 2
- Views: 2289
Re: little problem with rotation
You need to move the push to in front of the translate. love.graphics.push() Love.graphics.translate(x, y) love.graphics.rotate(angle) --draw stuff-- love.graphics.pop() Push sets a new series of transforms on the stack, you do your transform and rotation and any scaling should yiu need to then pop ...
- Sat Apr 29, 2017 10:21 am
- Forum: Games and Creations
- Topic: Chaos Game
- Replies: 3
- Views: 3994
Re: Chaos Game
It was an interesting numberphile, you should try making an implementation of the sand piles episode. Nice work.
- Sat Apr 29, 2017 10:08 am
- Forum: Support and Development
- Topic: Can't Get Files of Desktop with LOVE2D
- Replies: 6
- Views: 6500
Re: Can't Get Files of Desktop with LOVE2D
You are trying to print a table, that's why it says 'tableX0...'. Try
Don't think love can read from your desktop though without using FFI. I've not used it before, maybe someone else can help with that.
Code: Select all
for k in pairs(desktopFiles) do
print(desktopFiles[k])
end
- Mon Apr 03, 2017 3:54 pm
- Forum: Libraries and Tools
- Topic: osmlove library (OSM maps in your Love2D projects)
- Replies: 10
- Views: 9304
Re: osmlove library (OSM maps in your Love2D projects)
This is incredibly cool, I had no idea I wanted this until I saw it and now I can't stop thinking about what I could make with it. Good job.
- Sun Apr 02, 2017 6:29 am
- Forum: General
- Topic: I Need clarification and advice for Isometric map draw system
- Replies: 5
- Views: 5277
Re: I Need clarification and advice for Isometric map draw system
Yeah, the draw calls are still a little slow on mine too. Especially when zoomed out. I did save a lot of frames by drawing to a canvas and only updating it when the camera moves / only drawing the meshes that are in the viewing window. If people are interested I could release this as a library, I k...
- Sat Apr 01, 2017 9:48 pm
- Forum: General
- Topic: I Need clarification and advice for Isometric map draw system
- Replies: 5
- Views: 5277
Re: I Need clarification and advice for Isometric map draw system
Thanks, if you have any questions just let me know. I still need to get the mouse picking up what tile it is over too so the functions you see in the example don't actually work yet.
- Sat Apr 01, 2017 6:14 pm
- Forum: General
- Topic: I Need clarification and advice for Isometric map draw system
- Replies: 5
- Views: 5277
Re: I Need clarification and advice for Isometric map draw system
Hey there, I'm just writing an isometric camera system. I don't have much time to type right now but it does all the things you're looking for, here's a .love. The chunk camera module is in /Data/system/chunk_camera.lua It isn't really commented as yet, sorry about that but hopefully you can get som...