Search found 585 matches
- Sun Jan 01, 2012 6:28 am
- Forum: Games and Creations
- Topic: One Way To Go
- Replies: 30
- Views: 15057
Re: One Way To Go
I really liked it. I believe there were some puzzles like this in either The Legend of Zelda: Oracle of Ages or Oracle of Seasons. In those, however, you could stop and re-evaluate your surroundings. I think what is making it hard is the fact that it is hard to understand when the player is "of...
- Sun Jan 01, 2012 5:54 am
- Forum: Games and Creations
- Topic: Gluttony (formerly The Five Second Game)
- Replies: 17
- Views: 7072
Gluttony (formerly The Five Second Game)
Gluttony The object is to eat as many good pieces of food as you can before the timer expires. Here are the game rules: Good food (green) Worth 10 points; Increases your countdown clock by one second; Increases your radius by 1. Bad food (red) Subtracts 5 points; Decreases your countdown clock by 0...
- Sun Jan 01, 2012 5:23 am
- Forum: Games and Creations
- Topic: Simple Tetris Clone for LOVE
- Replies: 14
- Views: 12144
Re: Simple Tetris Clone for LOVE
Sweet clone. I like the visual drop shadow as well. One thing I'd suggest it some audio indication that you've made a tetris.
- Sat Dec 31, 2011 5:53 am
- Forum: Support and Development
- Topic: Load image file to define table
- Replies: 4
- Views: 1415
Re: Load image file to define table
You'll have to do a lot more learning, but it looks like someone has already written in a LOVE/Lua importer for Tiled, a 2D grid based tilemapping program: http://love2d.org/wiki/TiledMapLoader http://www.mapeditor.org/ I've used Tiled in the past for XNA stuff. Not exactly what you asked for, but I...
- Sat Dec 31, 2011 3:16 am
- Forum: Support and Development
- Topic: Identify a drawn object
- Replies: 4
- Views: 1690
Re: Identify a drawn object
Hopefully I understand your problem, because here is a purposed solution: Suppose these are your objects: circle = { x = --x coordinate of center, y = --y coordinate of center, r = -- radius of circle } rect = { x = -- top left vertex x coord y = -- top left vertex y coord w = -- width h = -- height...