Search found 585 matches

by MarekkPie
Sun Jan 01, 2012 6:28 am
Forum: Games and Creations
Topic: One Way To Go
Replies: 30
Views: 15057

Re: One Way To Go

I really liked it. I believe there were some puzzles like this in either The Legend of Zelda: Oracle of Ages or Oracle of Seasons. In those, however, you could stop and re-evaluate your surroundings. I think what is making it hard is the fact that it is hard to understand when the player is "of...
by MarekkPie
Sun Jan 01, 2012 5:54 am
Forum: Games and Creations
Topic: Gluttony (formerly The Five Second Game)
Replies: 17
Views: 7072

Gluttony (formerly The Five Second Game)

Gluttony The object is to eat as many good pieces of food as you can before the timer expires. Here are the game rules: Good food (green) Worth 10 points; Increases your countdown clock by one second; Increases your radius by 1. Bad food (red) Subtracts 5 points; Decreases your countdown clock by 0...
by MarekkPie
Sun Jan 01, 2012 5:23 am
Forum: Games and Creations
Topic: Simple Tetris Clone for LOVE
Replies: 14
Views: 12144

Re: Simple Tetris Clone for LOVE

Sweet clone. I like the visual drop shadow as well. One thing I'd suggest it some audio indication that you've made a tetris.
by MarekkPie
Sat Dec 31, 2011 5:53 am
Forum: Support and Development
Topic: Load image file to define table
Replies: 4
Views: 1415

Re: Load image file to define table

You'll have to do a lot more learning, but it looks like someone has already written in a LOVE/Lua importer for Tiled, a 2D grid based tilemapping program: http://love2d.org/wiki/TiledMapLoader http://www.mapeditor.org/ I've used Tiled in the past for XNA stuff. Not exactly what you asked for, but I...
by MarekkPie
Sat Dec 31, 2011 3:16 am
Forum: Support and Development
Topic: Identify a drawn object
Replies: 4
Views: 1690

Re: Identify a drawn object

Hopefully I understand your problem, because here is a purposed solution: Suppose these are your objects: circle = { x = --x coordinate of center, y = --y coordinate of center, r = -- radius of circle } rect = { x = -- top left vertex x coord y = -- top left vertex y coord w = -- width h = -- height...