Search found 139 matches

by Zireael
Thu Oct 27, 2016 9:04 am
Forum: Games and Creations
Topic: a top-down car game
Replies: 20
Views: 15482

Re: a top-down car game

Pull request made! For now it's just what was needed to make it work with 0.10.x. Really happy with how the GH versions play and look. There's a couple unfinished things, I don't understand why the car stops responding to my commands with the wheels every which way after some time (is this damage? o...
by Zireael
Wed Oct 26, 2016 3:07 pm
Forum: Libraries and Tools
Topic: Alexar's Physics Editor(APE)
Replies: 59
Views: 63486

Re: Alexar's Physics Editor(APE)

Alexar, in the gif, are you driving the car or is it the AI? Is the driving thing included in the .love in post #1?
by Zireael
Wed Oct 26, 2016 2:58 pm
Forum: Games and Creations
Topic: a top-down car game
Replies: 20
Views: 15482

Re: a top-down car game

I hope you think this is enough interest! I made it work with 0.10.x and changed the speedometer's top to 300 instead of 1000 units so that it's noticeable that it works. I also attempted to restore the "back" command for AI. I am a fan of how you made a randomly generated track! Would you...
by Zireael
Wed Oct 26, 2016 10:45 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1499105

Re: What's everyone working on? (tigsource inspired)

As my port of a roguelike-RPG is closer and closer to complete, I've started thinking of using similar principles (procedural generation, I mean) to make a 2d topdown city car racer. I am however having trouble finding anything remotely resembling a racer on the forums or on the net. Most stuff seem...
by Zireael
Wed Oct 26, 2016 10:38 am
Forum: Games and Creations
Topic: a top-down car game
Replies: 20
Views: 15482

Re: a top-down car game

Is this still a thing?
by Zireael
Mon Oct 24, 2016 4:19 pm
Forum: Games and Creations
Topic: Porting my own Veins of the Earth to LOVE
Replies: 90
Views: 53284

Re: Porting my own Veins of the Earth to LOVE

Last i checked, the row between the F1-F12 keys and the spacebar are called the alphanumeric block, and i only said alphanum zero, because i wanted to distinguate it from the numeric keypad's zero. :3
Whoops :oops: I was thinking of numeric keypad when I said they're not alphanumeric :P
by Zireael
Mon Oct 24, 2016 2:59 pm
Forum: Games and Creations
Topic: Porting my own Veins of the Earth to LOVE
Replies: 90
Views: 53284

Re: Porting my own Veins of the Earth to LOVE

The keys are NOT alphanumeric keys, zorg. Pgimeno, that's amazing to hear!

I will work on some sort of a player help/controls screen next, so keep those suggestions coming.

EDIT: Pgimeno, I'm guessing from your username that you're using Spanish layout?
by Zireael
Mon Oct 24, 2016 10:07 am
Forum: Games and Creations
Topic: Porting my own Veins of the Earth to LOVE
Replies: 90
Views: 53284

Re: Porting my own Veins of the Earth to LOVE

Ok, I converted all the keypressed functions to take scancode instead.

It seems to work on my keyboard. Pgimeno, can you give it a try?
by Zireael
Mon Oct 24, 2016 7:57 am
Forum: Games and Creations
Topic: Porting my own Veins of the Earth to LOVE
Replies: 90
Views: 53284

Re: Porting my own Veins of the Earth to LOVE

You press Shift + to zoom in and Shift - to zoom out. For those who don't know, + and - are the keys right next to numbers, above the letter keys. That doesn't work in my keyboard. You'd be better off using the scancode argument provided by LÖVE 0.10 for that purpose. How does one use the scancodes...
by Zireael
Sun Oct 23, 2016 7:06 pm
Forum: Games and Creations
Topic: Porting my own Veins of the Earth to LOVE
Replies: 90
Views: 53284

Re: Porting my own Veins of the Earth to LOVE

I heard back from an artist I contacted regarding his tileset. His reply was positive, so I sat down and implemented something that's been tickling the back of my brain ever since I saw the capabilities of LOVE2D. https://love2d.org/imgmirrur/I0kvAWy.gif Zooming in (64x64) or out (32x32) at will - a...