Search found 399 matches
- Mon Jan 13, 2014 3:34 pm
- Forum: Libraries and Tools
- Topic: Advanced Tiled Loader - No longer maintained
- Replies: 260
- Views: 177718
Re: Advanced Tiled Loader - No longer maintained
ATL can always be branched. I do not mind if someone else takes over, of course, but I'm a little hesitant to have just anyone take over the main branch. I can update the opening post and github readme to direct people to a new branch if one takes off.
- Thu Dec 26, 2013 10:02 pm
- Forum: Libraries and Tools
- Topic: Autotile Tutorial
- Replies: 5
- Views: 8037
Re: Autotile Tutorial
Updated for love 0.9.0
- Thu Dec 26, 2013 9:28 pm
- Forum: Libraries and Tools
- Topic: Advanced Tiled Loader - No longer maintained
- Replies: 260
- Views: 177718
Re: Advanced Tiled Loader - Updated to 0.12.1!
I feel like I should address this myself. I probably won't be updating ATL in it's current state. ATL was my first major coding project and even though I dedicated many, many hours to it and learned a lot it I've never been happy with the results. Basically the scope is just way too large and I am w...
- Tue Apr 23, 2013 4:32 pm
- Forum: Libraries and Tools
- Topic: Advanced Tiled Loader - No longer maintained
- Replies: 260
- Views: 177718
Re: Advanced Tiled Loader - Updated to 0.12.1!
Yes it is possible. Each layer has a parallaxX and parallaxY value, but currently there's no way for layers to repeat.
- Sat Apr 20, 2013 10:01 pm
- Forum: Support and Development
- Topic: Z-Ordering and ATL
- Replies: 3
- Views: 9660
Re: Z-Ordering and ATL
It depends on how you structure your maps. Layers will always be drawn all at once in order. But object layers can be converted into custom layers that can be drawn however you want, z-order included.
- Thu Mar 28, 2013 8:43 pm
- Forum: Support and Development
- Topic: Performance and screenSpace culling
- Replies: 16
- Views: 7043
Re: Performance and screenSpace culling
I would start by using some sort of measuring, to see where time is being spent. When studying performance issues, evidence is king. I remember someone had a very useful tool for studying the performance of a Lua script on this forum. Unfortunately I don't remember who it was or where was the scrip...
- Mon Mar 25, 2013 10:03 pm
- Forum: Support and Development
- Topic: Need help with tiled! :)
- Replies: 1
- Views: 1445
Re: Need help with tiled! :)
I'm assuming you're using an old version of Advanced Tiled Loader. I suggest you download the newest version on github . There are also tutorials and other resources on the wiki . If you need further help then you can post in the official ATL thread . To directly address your concerns: Tiled objects...
- Fri Mar 22, 2013 7:46 am
- Forum: Libraries and Tools
- Topic: Advanced Tiled Loader - No longer maintained
- Replies: 260
- Views: 177718
Re: Advanced Tiled Loader - Updated to 0.12.1!
It sounds like you're trying to call the tilesets table like a function.
Code: Select all
-- you might be doing this:
map.tilesets("tilesetname").firstgid
-- when you need to be doing this:
map.tilesets["tilesetname"].firstgid
- Thu Mar 21, 2013 9:14 pm
- Forum: General
- Topic: Best inventory system for an RPG game
- Replies: 9
- Views: 10615
Re: Best inventory system for an RPG game
It really depends on the type of RPG you are making. All of the systems have their advantages and disadvantages. I'll list what I can think of. Weight System Pros: Interesting resource management. Need to carefully manage your inventory which can be a good and bad thing really. Cons: Is harder to no...
- Thu Mar 21, 2013 7:43 pm
- Forum: Libraries and Tools
- Topic: Advanced Tiled Loader - No longer maintained
- Replies: 260
- Views: 177718
Re: Advanced Tiled Loader - Updated to 0.12.1!
Just a status update. I've been working on the next version of ATL for a while now and I've decided to take it in a new direction. I want to put more of an emphasis as ATL as a loader and less on rendering. I've realized that ATL just tries to do too many things outside of its design scope and it re...