Some concept art hot picks:
Search found 41 matches
- Mon Nov 07, 2016 6:54 pm
- Forum: Games and Creations
- Topic: SUMMON PROJECT
- Replies: 30
- Views: 23076
- Mon Nov 07, 2016 2:15 pm
- Forum: Games and Creations
- Topic: SUMMON PROJECT
- Replies: 30
- Views: 23076
Re: SUMMON 2044
Some earlier progress and proto assets have been tracked at https://twitter.com/121Jigs for a few weeks now
Including these in-game shots:
Including these in-game shots:
- Mon Nov 07, 2016 2:10 pm
- Forum: Games and Creations
- Topic: SUMMON PROJECT
- Replies: 30
- Views: 23076
- Thu Sep 01, 2016 11:52 am
- Forum: Games and Creations
- Topic: [LD36] To Give a Game
- Replies: 0
- Views: 2309
[LD36] To Give a Game
http://ludumdare.com/compo/wp-content/uploads/2016/08/gif5b.gif http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=5551 A story-based entry with gameplay segments incorporated into the dialogue system. Made for the 72-hour jam, using Love2D of course. With the LD36 theme being Ancient...
- Mon Aug 22, 2016 8:04 am
- Forum: Games and Creations
- Topic: Slick Slices
- Replies: 7
- Views: 5556
Re: Slick Slices
Spamming Z is not as much you cheating at the game as the game cheating you. I did notice it early on and it seems enticing, but nobody has actually been able to keep up rapid and nearly frame-perfect tapping for very long. It gets messed up easily because of the cumulative effect of losing pixels. ...
- Sun Aug 21, 2016 10:07 pm
- Forum: Games and Creations
- Topic: Slick Slices
- Replies: 7
- Views: 5556
Re: Slick Slices
That's pretty pro! Using isometry to allow two axes of stacking, it's certainly a more refined take on the concept. Glad people remember my bigger project too. I've been busy with life, so I thought I could at least link this game here to stay in touch with the forums. ...And yeah, that font is here...
- Sun Aug 21, 2016 8:06 pm
- Forum: Games and Creations
- Topic: Slick Slices
- Replies: 7
- Views: 5556
Slick Slices
https://media.giphy.com/media/l3vR1EBeB1jdBwTSw/giphy.gif http://ludumdare.com/compo/ludum-dare-36-warmup/?action=preview&uid=5551 I made this to test out some of Love's conveniences compared to frameworks I've used before - especially scissors, but also life's little pleasures like audio and c...
- Thu Jul 28, 2016 10:04 pm
- Forum: Games and Creations
- Topic: ADEPT - playtest build available!
- Replies: 17
- Views: 11094
Re: ADEPT - playtest build available!
I guess you'll need to seed it with some levels so players can get those tiles from somewhere initially (chicken/egg problem). That's the plan. Initially the game would have a handful of seed levels created by me and some of the testers. Together, these levels have to use every tile in a tileset at...
- Thu Jul 28, 2016 4:40 pm
- Forum: Games and Creations
- Topic: ADEPT - playtest build available!
- Replies: 17
- Views: 11094
Re: ADEPT - playtest build available!
A bit of foray into music before getting into networking. So, FM is my jam, and that's what we're gonna use here. I happen to make some music now and then, and I've always had original creations as my game soundtracks, even making some tracks for others' games. I quite enjoy thinking about what sort...
- Wed Jul 27, 2016 1:56 pm
- Forum: Games and Creations
- Topic: ADEPT - playtest build available!
- Replies: 17
- Views: 11094
Re: ADEPT - playtest build available!
For today's update, I think now is a good time to flesh out some trendlines for future development. tl;dr: me babbling about gaemz but no gaemz. If all this talk doesn't interest you, skip this post. ______________________________________ As it is now, the architecture of the editor is mostly done. ...