Search found 90 matches

by Ortimh
Wed May 11, 2016 3:38 pm
Forum: Support and Development
Topic: Specific Collisions
Replies: 7
Views: 3616

Specific Collisions

Thank you for visiting my thread. I need a solution for my current problem with love.physics. Let's imagine that I have 3 bodies attached with their own shapes with fixtures, they're called A, B, and C. I need to make body A not collide with body B (go through) but collides with body C. After quite ...
by Ortimh
Wed May 04, 2016 7:08 am
Forum: Libraries and Tools
Topic: Alexar's Physics Editor(APE)
Replies: 59
Views: 63466

Re: [lib] Box2D Helper

Love the new update! So is it possible to use your library for top-down perspective games?
by Ortimh
Tue Apr 26, 2016 2:17 pm
Forum: Support and Development
Topic: Working with Meshes
Replies: 3
Views: 3420

Re: Working with Meshes

Ah, you know how stupid I am. I never realize that there's a code snippet at the bottom of the page. Thank you for your help!
by Ortimh
Tue Apr 26, 2016 11:03 am
Forum: Support and Development
Topic: Working with Meshes
Replies: 3
Views: 3420

Re: Working with Meshes

Anyone? I really need the help to continue forward on my project. I searched through the internet but none of them is English-friendly (words that I don't understand). Any kind of answer is appreciated. You can answer only one of the questions.
by Ortimh
Tue Apr 26, 2016 7:08 am
Forum: Support and Development
Topic: Working with Meshes
Replies: 3
Views: 3420

Working with Meshes

I'm a complete beginner when working with meshes. I don't know how it works and how it draws. I tried to learn about meshes by making some code, of course. I provided a LÖVE file attachment below. What I need to know are: How can I draw a complete rectangle with mesh? How can I draw a texture to a m...
by Ortimh
Tue Mar 01, 2016 1:26 pm
Forum: Games and Creations
Topic: Spellrazor (Free strategy-sh'mup-hacking) 0.9.10 is out
Replies: 74
Views: 48625

Re: Spellrazor (Free strategy-sh'mup-hacking) 0.9.10 is out

Nice. Voted yes. Is it going to be a free game? If not, what will be the differences between "the free one" and "the Steam one"?
by Ortimh
Sat Jan 30, 2016 1:46 pm
Forum: Support and Development
Topic: Help with Threads
Replies: 15
Views: 3530

Re: Help with Threads

I certainly didn't know what a flat table is. You should ignore my previous posts. Well from what I can remember, I tried to push a flat table through channel but it didn't work. I didn't know why. Then I thought a flat table is a table without any value within the table (a complete flat table, {}).
by Ortimh
Sat Jan 30, 2016 4:57 am
Forum: Support and Development
Topic: Help with Threads
Replies: 15
Views: 3530

Re: Help with Threads

bobbyjones wrote:I think he is using separate channels.
I meant for the error channel. He's pushing a not-flat table through the channel. What I am suggesting is that he should use separate channels for each field inside the table (in this case error_msg and error_data channels).
by Ortimh
Sat Jan 30, 2016 2:36 am
Forum: Support and Development
Topic: Help with Threads
Replies: 15
Views: 3530

Re: Help with Threads

From what I can remember pushing not-flat tables through channels is not possible. You need to push the error message and data at separate channels instead.
by Ortimh
Fri Jan 29, 2016 11:29 am
Forum: General
Topic: Hi, I wanted to introduce myself formally
Replies: 10
Views: 3684

Re: Hi, I wanted to introduce myself formally

I think this is not a self introduction, but welcome to the forum anyway! Enjoy your stay.