Search found 770 matches

by togFox
Mon Mar 20, 2023 7:53 am
Forum: Support and Development
Topic: Physics engine: how do you simulate top speed?
Replies: 4
Views: 695

Re: Physics engine: how do you simulate top speed?

As always - the best answer is simpler than you think. Thanks!
by togFox
Sun Mar 19, 2023 3:33 am
Forum: Libraries and Tools
Topic: Resolution Solution [library]
Replies: 54
Views: 73999

Re: Resolution Solution [library]

I changed the 3 to a 2 and now it scales as expected. I didn't even notice that setting (I copy/ pasted without checking) so now I'll read up on what that does. Thanks!
by togFox
Sat Mar 18, 2023 4:52 am
Forum: Support and Development
Topic: Physics engine: how do you simulate top speed?
Replies: 4
Views: 695

Physics engine: how do you simulate top speed?

I have a physics body that I move around using impulses on the x and y axis. Positive X impulse moves the body to the right and negative X impulse moves the body to the left. With mass applied, I can get a nice seamless acceleration effect thanks to the hard work the Box2D does for me. If I make up ...
by togFox
Sat Mar 18, 2023 3:59 am
Forum: Libraries and Tools
Topic: Resolution Solution [library]
Replies: 54
Views: 73999

Re: Resolution Solution [library]

Intentionally bumping this thread as I constantly have this problem which demonstrates I'm not understanding something. I use this code on my desktop (1920 x 100) and it works fine: function love.load() res.init({width = 1920, height = 1080, mode = 3}) res.setMode(1920, 1080, {resizable = true}) ......
by togFox
Tue Mar 07, 2023 11:00 am
Forum: Support and Development
Topic: Geometry/math question
Replies: 8
Views: 1456

Re: Geometry/math question

I think you're 1/2 way to some sort of gamified mouse clicker with those two examples. :)
by togFox
Mon Mar 06, 2023 9:14 pm
Forum: Support and Development
Topic: Geometry/math question
Replies: 8
Views: 1456

Re: Geometry/math question

I'm thinking of starting a top down kingdom building project and I'd like a spawn system where events, good and bad, will spawn in a certain proximity from each village. For example, I need to spawn a group of hostile raiders but where? I'd spawn it further away from secure villages but closer to ne...
by togFox
Mon Mar 06, 2023 4:05 am
Forum: Support and Development
Topic: Geometry/math question
Replies: 8
Views: 1456

Re: Geometry/math question

I suggested 3 points because orientation matters. For example knowing the distance between two points can determine spacial relativity (that a thing?) But I wouldn't know if the point is "above" or below. If you get my meaning. I didn't say this in OP but there might be a 5th point introdu...
by togFox
Sun Mar 05, 2023 3:15 am
Forum: Support and Development
Topic: Geometry/math question
Replies: 8
Views: 1456

Geometry/math question

Not sure how to explain this: Given three known points on a plane, I need to determine the x/y of a fourth point. The only information I have on the fourth point is the distance to three other points. Arbitrary example: Known points x/y Point A: 12, 5 Point B: 21,11 Point C: 17 15 Point D: ?, ? Dist...
by togFox
Thu Mar 02, 2023 7:54 am
Forum: General
Topic: Grid in game
Replies: 5
Views: 1520

Re: Grid in game

Or

Code: Select all

local person = {}
person[1].x = 50
person[1].y = 50
person[2].x = 100
person[2].y = 20
...
you then have to translate that information to a grid in love.draw()
by togFox
Thu Mar 02, 2023 7:28 am
Forum: Support and Development
Topic: how to test the colour of a pixel?
Replies: 7
Views: 1425

Re: how to test the colour of a pixel?

Yeah - performance is something I'll need to check and ensure I don't scan too many pixels too quickly