Search found 71 matches

by Le_juiceBOX
Mon Jul 25, 2016 10:14 pm
Forum: Support and Development
Topic: Wall collision
Replies: 3
Views: 2772

Wall collision

is there a way to have a player "walk" into a wall and stop moving. i have heard of the lua library bump and i dont really want to use it i want to make it on my own but when i do this it never works out i cant figure out how to have the right side of the wall stop the player(when the play...
by Le_juiceBOX
Sun Jul 17, 2016 4:18 am
Forum: Support and Development
Topic: Shack error: shack.lua 21:attempt to index field 'graphics'(a nilvalue)
Replies: 4
Views: 1457

Re: Shack error: shack.lua 21:attempt to index field 'graphics'(a nilvalue) (resolved)

Thank you every one I have resolved the problem, and yes I know this games code is absolutely disgusting. This is my first game I will look into wrighting cleaner scripts, again thanks so much. I can't express the gratitude I have for you to actually look through this maze of code.
by Le_juiceBOX
Sun Jul 17, 2016 2:21 am
Forum: Support and Development
Topic: game.exe without all the dll's
Replies: 2
Views: 1808

game.exe without all the dll's

is there any possible way i can make my game a .exe with out having to run it inside a folder with all the dll's?

thanks.
by Le_juiceBOX
Sun Jul 17, 2016 1:13 am
Forum: Support and Development
Topic: Shack error: shack.lua 21:attempt to index field 'graphics'(a nilvalue)
Replies: 4
Views: 1457

Shack error: shack.lua 21:attempt to index field 'graphics'(a nilvalue)

shack.lua 21:attempt to index field 'graphics'(a nilvalue) is the error message that pops up it randomly showed up after a break i took. i didnt code anything that involved this lib thanks, in advance. here is the love file, sorry for the barely read-able script and un-clean code... there is a whole...
by Le_juiceBOX
Mon Jul 04, 2016 2:01 pm
Forum: Games and Creations
Topic: LottoSim
Replies: 6
Views: 4580

Re: LottoSim

This is an amusing 2 minutes, however I don't think much can really be done with it. Also, I don't know what size screen you're working with, but 1600x900 is much larger than most peoples screens, being ~1280x800, also it has no need to be anywhere that big, as there's a massive amount of blank unu...
by Le_juiceBOX
Sun Jul 03, 2016 12:25 pm
Forum: Games and Creations
Topic: LottoSim
Replies: 6
Views: 4580

LottoSim

Here is a simple game, if you think i should continue then tell me in the comments. I honestly dgaf if you say its bad or critique my game. every thing you need to know is in the control.txt file read that and your ready to play.

Critique every thing you can.



... and vote
by Le_juiceBOX
Mon Jun 27, 2016 12:23 am
Forum: Support and Development
Topic: "Questions that don't deserve their own thread" thread
Replies: 905
Views: 410912

Re: "Questions that don't deserve their own thread" thread

You already asked it and got the correct answer: https://www.love2d.org/forums/viewtopic.php?f=4&t=82377 Yes i understand but that didn't give me what i wanted, i wanted an example like how to do this in a table, what he/she said was the technical side of things(which i understand) thanks thank...
by Le_juiceBOX
Thu Jun 23, 2016 8:02 pm
Forum: Support and Development
Topic: "Questions that don't deserve their own thread" thread
Replies: 905
Views: 410912

Re: "Questions that don't deserve their own thread" thread

Help, "Undrawing"
how do i use a table to draw and undraw enemies ect?