Search found 216 matches

by Murii
Sun Dec 11, 2016 11:53 am
Forum: General
Topic: Your Love-ing Style
Replies: 16
Views: 13515

Re: Your Love-ing Style

I prefer GVim because I can use it everywhere and it's good for multiple languages.
Screen Shot 2016-12-11 at 13.51.35.png
Screen Shot 2016-12-11 at 13.51.35.png (186 KiB) Viewed 9741 times
by Murii
Sun Dec 11, 2016 10:48 am
Forum: General
Topic: What code editor do you use ?
Replies: 195
Views: 298366

Re: What code editor do you use ?

I use Vim with the Gruvbox colorscheme, Proggy Square Slashed Zero font, with my own Vim-love-docs highlighting . https://love2d.org/imgmirrur/EnV8LTn.png You can see it bigger here I like what you did there :) Here's mine: https://raw.githubusercontent.com/Murii/Vim_for_c-cpp/master/data/4.png It ...
by Murii
Sun Dec 04, 2016 10:09 pm
Forum: General
Topic: What code editor do you use ?
Replies: 195
Views: 298366

Re: What code editor do you use ?

I'm using Sublime Text 2 on OSX and (g)Vim on Linux.
by Murii
Sun Nov 13, 2016 11:55 am
Forum: Games and Creations
Topic: SUMMON PROJECT
Replies: 30
Views: 23104

Re: SUMMON 2044

Dope effects, looking forward to see what happens next!
by Murii
Sun Nov 13, 2016 11:50 am
Forum: Libraries and Tools
Topic: Free Music / SFX Resource for Your Games - Over 2500 Tracks
Replies: 391
Views: 1901578

Re: Free Music Resource for Your Games

Man, you just rock! Keep them coming!
by Murii
Sat Nov 12, 2016 11:13 am
Forum: Ports
Topic: Protecting Source Code
Replies: 11
Views: 47189

Re: Protecting Source Code

I used to think that it's a good idea to hide your game code/assets but then I thought about other languages too and realized they are also easy to hack into and get the data you want. Just think about Java and C#, you can get whatever you want from them with almost no effort. So yeah, as Ivan said,...
by Murii
Tue Sep 27, 2016 8:46 pm
Forum: Games and Creations
Topic: Depths of Limbo - Roguelike Shooter
Replies: 71
Views: 40356

Re: Reptile Rogue - Action roguelike shooter

I just can't believe people manage to find the motivation and power to make such greate looking games and fun in such a small amount of time. Nice work,man!
by Murii
Wed Sep 14, 2016 5:59 am
Forum: Games and Creations
Topic: Momento Temporis: Light from the Deep - a Metroidvania (Steam + itch.io)
Replies: 30
Views: 32072

Re: Momento Temporis - a Metroidvania (in Steam Early Access!)

Have not played the game but from what I can see in the trailer looks like a good looking game and quite enjoyable ;)
by Murii
Tue Aug 02, 2016 1:49 pm
Forum: Ports
Topic: CLove,port of Love into C/OpenGL ES 2.0
Replies: 18
Views: 28648

Re: CLove,port of Love into C/OpenGL ES 2.0

The next big feature in CLove will be 3D which I just started doing today. The features planned for 3D are : - camera + frustum culling - primitive drawings - lighting ( I'll just provide the ambient lighting and the developers will be able to make their own light system using lua) - shaders which a...