Search found 28 matches

by MiniDemonic
Tue Apr 03, 2012 4:32 pm
Forum: Games and Creations
Topic: Zombehs ~The Rise~ - The Zombie Shooting RPG.
Replies: 11
Views: 7888

Re: Zombehs!1 - The Zombie Shooting RPG.

Your mapping of axises is wierd. The controls for moving are on the right trigger (Ubuntu, Xbox 360 gamepad). I know that my setup works fine with other LÖVE games so I think you are doing it wrong. Probably because I'm simulating a xbox360 controller using DS3Tool and a Playstation controller. You...
by MiniDemonic
Tue Apr 03, 2012 3:22 pm
Forum: Games and Creations
Topic: Zombehs ~The Rise~ - The Zombie Shooting RPG.
Replies: 11
Views: 7888

Zombehs ~The Rise~ - The Zombie Shooting RPG.

I'm currently developing a Zombie Shooter RPG game. The game will cycle between day and night, during the day your mission is to collect food and ammo and during the night you need to survive the zombie horde. The cycle is on a 10minute timer, which means that you need to survive for 10 minutes and ...
by MiniDemonic
Tue Apr 03, 2012 2:35 pm
Forum: Libraries and Tools
Topic: TLbind 1.3 - professional controls made easy (now w/ mouse!)
Replies: 37
Views: 52659

Re: TLbind - making professional control schemes easy

Thanks bartbes, that did fix the auto aiming to right thingy, also noticed that the "corner" problems was due to the TLbind.deadzone setting. Changed the deadzone to 0 and now it works good enough, although the aiming still got "corners" but they are barely noticeable.
by MiniDemonic
Tue Apr 03, 2012 2:03 pm
Forum: Support and Development
Topic: HardonCollider and hump.camera?
Replies: 8
Views: 3813

Re: HardonCollider and hump.camera?

Thanks once again, I checked out the link you gave me and I found out how to accomplish what I was looking for. It is now working as I expected :D You will see my game soon enough, just need to remove a few bugs and add a couple of stuff. The game is going to be a singleplayer zombie shooter rpg, mi...
by MiniDemonic
Mon Apr 02, 2012 10:29 pm
Forum: Support and Development
Topic: HardonCollider and hump.camera?
Replies: 8
Views: 3813

Re: HardonCollider and hump.camera?

Sorry for late response, I've been busy and haven't been able to check the forum. I appreciate your efforts vrld, but that didn't achieve what I was looking for, I abandoned the scrolling map idea and is going to stick with a normal "switch map at screen edge" kind of deal. (will probably ...
by MiniDemonic
Mon Apr 02, 2012 10:25 pm
Forum: Libraries and Tools
Topic: TLbind 1.3 - professional controls made easy (now w/ mouse!)
Replies: 37
Views: 52659

Re: TLbind - making professional control schemes easy

Hey, how would I do to aim where I point the joystick? Currently I'm doing this: shape:setRotation(math.atan2(player.control["VerticalAim"], player.control["HorisontalAim"])) Which is working, but everytime I release the joystick the character is aiming towards the right instantl...
by MiniDemonic
Fri Mar 30, 2012 8:31 pm
Forum: Support and Development
Topic: HardonCollider and hump.camera?
Replies: 8
Views: 3813

Re: HardonCollider and hump.camera?

Well I am using AdvTiledLoader to draw the tilemaps, the sprites and the collision objects are separated, which means that I need to move the collision objects with the tilemap, unless there is a way to draw the tiles on the collision objects using AdvTileLoader.
by MiniDemonic
Fri Mar 30, 2012 4:55 pm
Forum: Support and Development
Topic: HardonCollider and hump.camera?
Replies: 8
Views: 3813

Re: HardonCollider and hump.camera?

The camera is working fine for all the drawn objects, but I want the hardoncollider objects to keep their position relative to where the camera is moving, I know that the camera doesn't affect the objects which is why I need help with a function to move the objects to their correct positions.
by MiniDemonic
Fri Mar 30, 2012 3:32 pm
Forum: Support and Development
Topic: HardonCollider and hump.camera?
Replies: 8
Views: 3813

HardonCollider and hump.camera?

Is there a simple way to use HardonCollider+hump.camera to effectively pan the view on a top down shooter? I've been trying for ages to get it to work, but I can't get the HardonCollider objects to stay at the place where they belong. Also, is there anything like shape:moveTo() for the hump.camera c...
by MiniDemonic
Thu Mar 29, 2012 7:07 pm
Forum: Libraries and Tools
Topic: Advanced Tiled Loader - No longer maintained
Replies: 260
Views: 177788

Re: Advanced Tiled Loader

Is it possible to move the map without using love.graphics.translate? Using love.graphics.translate screws up the mouse aiming in a game and also the love.graphics.print is following the translate so they disappear after a while. Providing a .love for you to see what I mean. My code is messy no need...