Search found 186 matches
- Thu Mar 13, 2008 12:53 pm
- Forum: General
- Topic: Interface: primitives
- Replies: 18
- Views: 33563
Re: Interface: primitives
Another 2D primitive problem: how to set the color on each vertex in order to draw gradients? We don't need this feature right away (or ever), but the current interface should be created in such a way that this extension is possible later without breaking consistency I've done a little research in ...
- Mon Mar 10, 2008 11:04 pm
- Forum: General
- Topic: Tutorial requests and ideas
- Replies: 79
- Views: 93197
Re: Tutorial requests and ideas
Thanks rude n_n
That would be pretty coolrude wrote: We actually had support for this (Tiled map format) in an ancient version of LÖVE. We could [eventually] bring it back, if people are interested.
- Mon Mar 10, 2008 2:33 am
- Forum: General
- Topic: Tutorial requests and ideas
- Replies: 79
- Views: 93197
Re: Tutorial requests and ideas
Well, it took way more than expected, but I finally managed to put together my humble little tile-based scrolling tutorial. As many might already know, coding a real, efficient, complete tile engine is no trivial task, so I decided to go with the very basic idea: draw a simple tilemap and be able to...
- Sat Mar 08, 2008 2:45 pm
- Forum: General
- Topic: Interface: love.filesystem
- Replies: 6
- Views: 10616
Re: Interface: love.filesystem
For highscore tables, savegames, tilemaps, etc. Granted, it's not critical, but it can be useful. It's not like we need it right now, though
- Thu Mar 06, 2008 10:55 pm
- Forum: General
- Topic: Interface: primitives
- Replies: 18
- Views: 33563
Re: Interface: primitives
love.graphics:shape() sounds good and I like the love.fill / love.outline idea too. I don't like and all-around line method
- Wed Mar 05, 2008 7:32 pm
- Forum: General
- Topic: Interface: love.filesystem
- Replies: 6
- Views: 10616
Re: Interface: love.filesystem
Two questions: Is there any way to open a file in binary mode? Include behaves like Lua's include or more like require?
And maybe this can help you with the Mac question: http://www.jmu.edu/computing/mac/filestructureOSX.shtml
And maybe this can help you with the Mac question: http://www.jmu.edu/computing/mac/filestructureOSX.shtml
- Tue Mar 04, 2008 10:53 pm
- Forum: General
- Topic: Future features
- Replies: 86
- Views: 82011
Re: Future features
IMHO, basic collision detection is easy to implement on the lua side, but I'm sure a lot of people would disagree with me. I know I promised a tutorial about that, but I don't want to waste my little free time if you're going to implement it in the near future. I'm not whining about my lack of free ...
- Tue Mar 04, 2008 5:18 pm
- Forum: General
- Topic: Internal Architecture Improvements
- Replies: 29
- Views: 55823
Re: Internal Architecture Improvements
First, the plugins will not be for "general dumb users". They will be developed by Love Development Team and by those, who really need some non-standard, fast functionality. Hmm, so what? About being cross-platform. I don't get it. Do you mean that if we move code from "drivers"...
- Tue Mar 04, 2008 4:31 pm
- Forum: General
- Topic: Internal Architecture Improvements
- Replies: 29
- Views: 55823
Re: The Emo Thread
From a user standpoint, I absolutely dislike the DLL idea, for a number of reasons: 1) Someone will have to produce .so equivalents of those libraries. That's cool if we're talking about "core" libraries, but it'll be extremely annoying not to be able to play a certain game because some cu...
- Mon Mar 03, 2008 6:19 pm
- Forum: General
- Topic: Endless LÖVE puns
- Replies: 61
- Views: 75416
Re: Endless LÖVE puns
C'mon rude, let tido add a man love page to his life!tido wrote:Rude, add this to LÖVE tasks I will take care of it by the end of the universe.Code: Select all
man love