Search found 186 matches

by Merkoth
Thu Mar 13, 2008 12:53 pm
Forum: General
Topic: Interface: primitives
Replies: 18
Views: 33563

Re: Interface: primitives

Another 2D primitive problem: how to set the color on each vertex in order to draw gradients? We don't need this feature right away (or ever), but the current interface should be created in such a way that this extension is possible later without breaking consistency I've done a little research in ...
by Merkoth
Mon Mar 10, 2008 11:04 pm
Forum: General
Topic: Tutorial requests and ideas
Replies: 79
Views: 93197

Re: Tutorial requests and ideas

Thanks rude n_n
rude wrote: We actually had support for this (Tiled map format) in an ancient version of LÖVE. We could [eventually] bring it back, if people are interested.
That would be pretty cool :D
by Merkoth
Mon Mar 10, 2008 2:33 am
Forum: General
Topic: Tutorial requests and ideas
Replies: 79
Views: 93197

Re: Tutorial requests and ideas

Well, it took way more than expected, but I finally managed to put together my humble little tile-based scrolling tutorial. As many might already know, coding a real, efficient, complete tile engine is no trivial task, so I decided to go with the very basic idea: draw a simple tilemap and be able to...
by Merkoth
Sat Mar 08, 2008 2:45 pm
Forum: General
Topic: Interface: love.filesystem
Replies: 6
Views: 10616

Re: Interface: love.filesystem

For highscore tables, savegames, tilemaps, etc. Granted, it's not critical, but it can be useful. It's not like we need it right now, though :)
by Merkoth
Thu Mar 06, 2008 10:55 pm
Forum: General
Topic: Interface: primitives
Replies: 18
Views: 33563

Re: Interface: primitives

love.graphics:shape() sounds good and I like the love.fill / love.outline idea too. I don't like and all-around line method :P
by Merkoth
Wed Mar 05, 2008 7:32 pm
Forum: General
Topic: Interface: love.filesystem
Replies: 6
Views: 10616

Re: Interface: love.filesystem

Two questions: Is there any way to open a file in binary mode? Include behaves like Lua's include or more like require?

And maybe this can help you with the Mac question: http://www.jmu.edu/computing/mac/filestructureOSX.shtml
by Merkoth
Tue Mar 04, 2008 10:53 pm
Forum: General
Topic: Future features
Replies: 86
Views: 82011

Re: Future features

IMHO, basic collision detection is easy to implement on the lua side, but I'm sure a lot of people would disagree with me. I know I promised a tutorial about that, but I don't want to waste my little free time if you're going to implement it in the near future. I'm not whining about my lack of free ...
by Merkoth
Tue Mar 04, 2008 5:18 pm
Forum: General
Topic: Internal Architecture Improvements
Replies: 29
Views: 55823

Re: Internal Architecture Improvements

First, the plugins will not be for "general dumb users". They will be developed by Love Development Team and by those, who really need some non-standard, fast functionality. Hmm, so what? About being cross-platform. I don't get it. Do you mean that if we move code from "drivers"...
by Merkoth
Tue Mar 04, 2008 4:31 pm
Forum: General
Topic: Internal Architecture Improvements
Replies: 29
Views: 55823

Re: The Emo Thread

From a user standpoint, I absolutely dislike the DLL idea, for a number of reasons: 1) Someone will have to produce .so equivalents of those libraries. That's cool if we're talking about "core" libraries, but it'll be extremely annoying not to be able to play a certain game because some cu...
by Merkoth
Mon Mar 03, 2008 6:19 pm
Forum: General
Topic: Endless LÖVE puns
Replies: 61
Views: 75416

Re: Endless LÖVE puns

tido wrote:

Code: Select all

man love
Rude, add this to LÖVE tasks :D I will take care of it by the end of the universe.
C'mon rude, let tido add a man love page to his life! :D