Search found 403 matches
- Mon May 02, 2016 4:03 pm
- Forum: General
- Topic: HSL to RGB converter
- Replies: 5
- Views: 4573
Re: HSL to RGB converter
Butting in just to make a little bit of shameless self-promotion, but in my Pattern Generator program I wrote a really neat (yet really complex imo) color selection library. It has rgb to hsl convertion, hexadecimals, etc. https://love2d.org/forums/viewtopic.php?f=5&t=81186 Has a lot of issues, ...
- Sat Apr 16, 2016 2:34 am
- Forum: Support and Development
- Topic: Simple flight physics
- Replies: 5
- Views: 2678
Re: Simple flight physics
I think a nice way of doing that (via Box2D or otherwise) is to have an "air resistance" value and a directional value (the angle of flight). Maybe also having a "air resistance angle" variable would help. If the player deviates from the later too much, air resistance increases. ...
- Sat Apr 16, 2016 2:26 am
- Forum: Support and Development
- Topic: [SOLVED] How can i stop updating whilst the window is being moved?
- Replies: 5
- Views: 5059
Re: How can i stop updating whilst the window is being moved?
I was going to suggest the "math.min" thing for dt, but if you want the deltaTime to be accurate but also prevent that, just do a simple check on the "length" of it:
Code: Select all
function love.update(dt)
if dt >= 1 then
return
end
--Your normal update code here--
end
- Sat Apr 16, 2016 2:24 am
- Forum: Support and Development
- Topic: Linear Dampening and wobbly sprite movement
- Replies: 2
- Views: 1289
Re: Linear Dampening and wobbly sprite movement
If you have the x/y positions be a floating point number, simply round the values down, like:
love.graphics.draw(self.image, math.floor(x), math.floor(y), self.body:getAngle(), .25, .25, width/2, height/2)
But I'm not sure if that's the problem or not.
love.graphics.draw(self.image, math.floor(x), math.floor(y), self.body:getAngle(), .25, .25, width/2, height/2)
But I'm not sure if that's the problem or not.
- Mon Apr 11, 2016 11:33 pm
- Forum: General
- Topic: Löve decides to break the game upon compiling?
- Replies: 7
- Views: 6286
Re: Löve decides to break the game upon compiling?
While I can't determine the cause of the problem, I know from experience that, sometimes, variables react differently in IDE and compiled game in regards to case sensitiveness. For example, if I have a variable "Test" and later call it as "test", it may return true or false depen...
- Wed Apr 06, 2016 11:40 am
- Forum: Support and Development
- Topic: Sending notifications through iOS?
- Replies: 5
- Views: 3960
Re: Sending notifications through iOS?
Thanks bobby and kikito, that was really helpful!
Unfortunately, though, I was requested to ask yet another question in regards to iOS and LÖVE: how can I implement AdMob into the iOS build of LÖVE? Thanks in advance!
Unfortunately, though, I was requested to ask yet another question in regards to iOS and LÖVE: how can I implement AdMob into the iOS build of LÖVE? Thanks in advance!
- Mon Apr 04, 2016 9:54 pm
- Forum: Support and Development
- Topic: Sending notifications through iOS?
- Replies: 5
- Views: 3960
Sending notifications through iOS?
Hey, it's me again, with another iOS request (sorry about that). My boss asked me to implement a system into our app that notifies users of any updates in the server that the app is connected to, but I have no idea how to do that. Not to mention, I would need the app to run in the background constan...
- Tue Mar 22, 2016 9:22 pm
- Forum: General
- Topic: Free Music / SFX Resource - Over 1900 Tracks
- Replies: 294
- Views: 252200
Re: Free Music Resource
Hey man, just wanted to say that, despite not having posted here before, I've listened to several of your tracks and I really admire your work. Never had the chance to use any piece of music of yours yet, but I'm working on a new game and I decided to finally use it. So I'm just letting you know in ...
- Sun Mar 20, 2016 10:15 pm
- Forum: Support and Development
- Topic: Compiling for iOS?
- Replies: 1
- Views: 710
Compiling for iOS?
Hey everyone! So, I was working on an app that was meant to be published on the AppStore for iOS, but it turns out me and my coworker can't figure out how to compile the app for iOS. After some hard time, we got to test it using the LÖVE app, so at least we know the app works, but we couldn't find a...
- Sun Mar 06, 2016 5:16 am
- Forum: Support and Development
- Topic: [10.1, SOLVED] imagedata as string UTF-8 issues
- Replies: 6
- Views: 6639
Re: [10.1] imagedata as string UTF-8 issues
This is probably not the most efficient way of doing this, but I tried this before and it worked: save the image as a .png file, then read it and set a variable as a tostring of that file [ img = tostring(love.filesystem.read("myImage.png") ] Then I'd send that image over, save it as a new...